Example of Non-aggressive + Non-player-seeking AI
Example of Aggressive + Player-seeking AI
The game features these types of enemy artificial intelligence types:
Common: an enemy that will be encountered frequently throughout each level
Boss: a much larger enemy with more health, unique visual designs, and individually unique AI behaviors
Trap: An enemy that aims to trap and/or ambush the player
The game features these types of enemy artificial intelligence common behaviors:
Aggressive: Always shoots directly at the player
Non-Aggressive: Shoots in a pre-determined design/path
Passive: Does not shoot the player
Player-Seeking: Constantly moves towards the player
Non-Player-Seeking: Stationary or moves in a pre-determined design/path
The game features these types of artificial intelligence bullets:
Red Bullet: Destroyable by the player
Blue Bullet: Not destroyable by the player
Green Bullet: Explodes when in close proximity to the player