An empty void with grayish, cold colors to set the mood of unromantic, abstraction of mathematic world.
Example palette
The place where game action activities occurs.
Has 02 states: Visible & Invisible.
Is the visual cue to indicates ground limitation.
Under normal circumstance, all game actors (player, enemies, bullets, etc.) should be placed inside the level border. All bullets must be destroyed upon colliding with any level border.
Example of level with visible borders
Example of level with invisible borders
Next level (if there's any) will be unlocked and player will automatically proceed to it if one of those conditions occurs:
Current level boss dies.
Last enemy of the current level dies.
A retry window will pop up if one of those condition occurs:
Player dies.
Level timer runs out. However, not every level has a timer.
If player selects YES, the current level will be reset. Otherwise, player will be taken back to the Main Menu.