You must download files using the PC client its 120GB
You must download files using the PC client its 120GB
Once you have all the data you need to dump the .csv from the Patch.mpkdb file. Once you have it use the where_winds_meet_mpk_v3(pc).bms script on the .csv. Or you can download my dumped .csv below and use this version.
The scripts were removed from discord but I backed them up here before they were taken down.
This will take alot of space and time to dump but wait until all files are exported. If you encounter errors just remove .mpk files from directory and redump. It will skip over them as it did in the video above. then begin to dump remaining .mpks it should look like this, starting at Patch110.
Once all files are dumped run the where_winds_meet_texture_convert_v3.bms on the directory in batch. It will dump all the textures as .dds. They have the header EZST. Best to keep them in these folders since they are all hashes. Use batch command for quick bms:
for /r %%i in (*.*) do quickbms_4gb_files.exe -o where_winds_meet_texture_convert_v3.bms "%%i"
Models have the header Messiah. These can be cut out with VGM Toolbox using hex code:
2E4D455353494148
Set VGM Toolbox up like this:
Now drop the whole directory or just a single folder on GUI and it will begin to cut out .mesh.
When its done cutting move all .mesh files from folder into 1 directory called MODELS. You can use batch script to do it quickly.
md "MODELS"
for /r %%f in (*.mesh) do move "%%f" "%cd%\MODELS"
echo Done!
Final step is to download Duriks tool called MeshtoOBJ or download the Noesis script at the end. Its for Messiah files and works on many games.
MeshtoOBJ can be found here:
Set the tool up like this and then open MODELS folder. It will lag for a minute until meshes are processed. Check progress with Noesis.
Or you can use Noesis directly to open .mesh files using DKDaves script below. I would consider changing the extension to something like .wwmmesh to avoid format reading errors. Not all files will convert properly due to more research on broken files.