How to use
0) Get the game files
1) Extract the level psarc you want
2) Drag and drop the assetlookup file on Insomniac Engine AllExtractor: https://lukascone.wordpress.com/2017/12 ... extractor/
3) Animated models are extracted to moby folder. Load the model (irb) in Noesis using the included script
4) Export it to NUX
5) Load NUX in RCCITViewer
6) Load the matching animation file in animsets folder. Read below for finding the correct animation file
7) Export the animation to NUX
8 ) You can load the exported file in Noesis and convert it to any format you want
Note: Animations usually work fine with default translation factor. However, some models, like Qwark, need a higher factor. If the model looks weird/broken increase the factor.