First you must untick this before selecting a .g1m or noesis will crash.
First you must untick this before selecting a .g1m or noesis will crash.
Now travel to the .g1m folder and test a few see what we get.
As you see here we have a head, hair, and a body. These are the 3 combinations the game uses on these characters. I did test this one and it ended up being the wrong head for the body. Finding what head/hair/body combinations is unknown. Lets test these files by copying them into a folder called TEST.
Now for the animations we need to copy some of the .g1a file into this TEST folder. You can id these by this number in the middle. 164 are all character animations I noticedÂ
Be sure to retick Merge all assets in the same folder option.
Now click on the .g1m and it should load up with all animations. As you see here something is definately off with her head and hair. So we must do some more testing. The body animations are 100% correct though so we know 164 are the .g1a files we need so we can remove them for now and just examine the model parts.
To me the hair and he body look correct its the head that is wrong. So now we must hunt down some heads. Again for this step, don't forget to untick Merge all assets in same folder option.
You can do them 2 ways. In order in which they came or by size. As you can see trying to go through each one takes alot of time but you can find one quickly by the file size. Heads seem to be between 4000-8000kb.
Right click and Open in Explorer and it will highlight the .g1m. Just move this fine over to the TEST folder now.
Seems we have found the correct one. Now test animations again.
Here you can see head is good but its the hair that is incorrect aswell. Just use the method to find the correct one. Repeat the steps everytime per character. You'll eventually have it complete. I recommend after you find them rename TEST folder to character name to keep it sorted. Then delete the .g1m files from the G1M folder so you dont keep using files that are complete.