Main Form
- Select the pak file that has the meshes.
- For the skeleton you might need to specify a separate pak file. UC1 seems to have meshes and the skeleton in a single pak file. For UC2/UC3 you will probably need to select "-base" paks as separate skeleton files.
- Select "No skinning" if you don't want the skeleton to be loaded. Meshes will also be non-skinned. This is mostly necessary for loading map files.
- Click "Load".
3D Preview
- You can see the meshes and the skeleton contained in the pak files here.
- Skeleton will appear mirrored in the preview, it will be normal when you export the model.
- Preview controls:
Right-click and move mouse : Orbit around model
Ctrl + Mouse Wheel Scroll : Zoom
Mouse Wheel Click and move mouse : Pan
Exporting
- Click the "Export" button to export the model
- Non-skinned meshes will be exported as obj.
- Skinned meshes and the skeleton will be exported as iqe.
- IQE