We will Rig and use the Lip Synching available to us in Adobe Animate. This will use puppeting animation.
You will need to create the series of mouths that will be needed for you to rig this. It is helpful if your phenomes (mouth lip synching shapes) can also double as acting mouths)
Learn about Lip synching in traditional animation from Richard Williams
Learn about Lip synching in contemporary animation from Adobe and Susan Bonner
Create your mouths for the phenomes that can also be emotional mouths
CharacterNameMouth-Neutral-Dah-T-D-L
CharacterNameMouth-A
CharacterNameMouthO-Surprise
CharacterNameMouthW-Ooo-Kiss
CharacterNameMouth-Eee-Err-Nervous-TeethWide
CharacterNameMouth-F-R-Ss-Disgust
CharacterNameMouth-Aahh- Oh- Awe
CharacterNameMouth-NeutralClosed-B-P
CharacterNameMouth-Smile
CharacterNameMouth-AngerTeethTall (*only if animation calls for anger)
Make a graphic symbol: named CharacterNameMouths, This will live on the main timeline, then the individual mouths will live inside this symbol. These are often called ass. or assembly symbols.
Have all of your mouths in one timeline: Label above each keyframe for your clarity
Turn each of these mouths into a graphic symbol with the above naming convention to keep things in alphabetical order in your library.
Using your approved script, use the auto lip synching feature.
Go back through the animation to check for timing and natural feel and make adjustments
Submit your .fla file for review
Phonemes are the faces and position of our lips and mouth that we make to construct a sounds for individual letters.
This image shows the frame picker in Adobe Animate with the mouths which are set up for both emotion and phenomes.
This video goes over how to set up the Adobe Frame Picker within a graphic symbol
Phenomes: Mouths for the example animation by Adobe.
In the next section, I show you how you may not need all of those mouths. Start with my list of 5 mouths and add other mouths as needed.
This tutorial contains files that you can download and practice with.
Create Mouths
For our purposes, you may not need so many mouths so you can repeat the symbols in each and then see if you need more mouths.
Here are the main mouths and what you can repeat and so the only mouths that you may need for your Phenomes:
Neutral, Dah
O
Ee, Err
F (R), Ss
Aahh, Oh, Awe
This process uses automation, so once you have your mouth assets created, the software will match the sound with the shape of the mouth that you need.
After this is done, go back through it to check for timing and naturalness, you may need to add or remove frames to make it feel less robotic but this is a great start.