Students will listen to popular nursery rhymes. They will also learn about sequencing. Then, they will create algorithms to code floor robots to travel across images of popular nursery rhymes in sequential order.
Students will listen to read-aloud stories about colors. Then, they will use their knowlege of colors to learn how to control their Indi robots. (Note: This lesson can be adapted to use other floor robots such as Bee-Bots.)
Floor Robot Introduction: Coding_PK-K
Students will review algorithms after a read-aloud by putting steps from the story in order. They will transfer their knowledge by coding a robot to follow the same steps.
Letter Recognition: Sequencing_PK-K
Students will use a floor robot to review letters and sight words. Students will move the robot to the correct letters by creating a set of instructions.
If You Give a Mouse a Cookie: Conditionals_PK-1
Students read If You Give a Mouse a Cookie to learn about conditionals (If-Then Statements). Afterwards, students create a game that utilizes If-Then statements to get participants to move in certain ways.
Evelyn Del Rey is Moving Away: Coding a Secret Handshake_PK-5
Students will complete a sequential activity after listening to a story. Students will understand the word algorithm.
Lift (Predictions): ScratchJr_K-2
Students will make predictions during a read-aloud of a fictional picture book using Scratch Jr., students will then continue the story by creating a scene to code.
Becoming a Better Artist: Coding_K-2nd
Students discuss whether or not computers can help us create better art. Then, they use a Code.org module to test whether or not this is true.
Dragons Love Tacos: Debugging_K
After reading Dragons Love Tacos, students will follow algorithms to collect tacos for dragon's party. In the following lesson, they will find errors in an algorithm and try to correct them.
Students will learn how storyboards help us create sequences. Then, they will create a storyboard to put a read aloud in the correct sequence. Afterwards, they will work with a partner to debug errors by identifying and correcting inaccuracies in their storyboard.
Little Red Fort Retell Story: Sequencing_1-2
Students review sequencing with a Capstone eBook and read aloud story. Then, they use Scratch Jr. to create algorithms to retell the story in sequence.
Spanish Is the Language of My Family: Algorithms_3
After reading Spanish Is the Language of My Family and illustrating a word of their choice, students will use the Scratch Animate a Name tutorial to apply algorithms to code the word to move.
Code a Book Cover: Program Development_3-5
Students will use programs on Code.org to create a digital book cover.
*Note: Any books that are age and interest level appropriate for the class will work for this lesson.
Students will learn how they can use code to impact the mood or theme of a poem.
Changing a Wordless Book to a Graphic Novel: Abstraction_3-5
After reading a wordless picture book as a class, students will learn about the concept of abstraction. Then, they will apply this skill by selecting important parts of the picture book to illustrate as a graphic novel. While doing so, students will also learn about fair use and copyright, and practice applying credit in their work.
Evil Princess vs Brave Knight:Characterization_3-5
Students will use Scratch and use variables and loop blocks to create an interactive scene based on the read-aloud book.
Got Carbs: Website Evaluation_4-5
Students participate in a whole group lessons to learn about the CARBS method of website evaluation. Then, they work as a class to evaluate a website. Finally, students choose a topic to research but first use CARBS independently to determine if the website should be used.
Don’t Judge a Book by It’s Cover: Abstraction_4-5
Students will examine how book covers change over time and editions, learning how cover art changes to fit appeal to different audiences and represent certain aspects of the book. Students will work in teams to create new covers for their favorite books to apply principles of abstraction.
Locating Library Resources: Robotics_4-5
Students participate in a review of the media center, specifically the Dewey Decimal system and where to locate books. Then, students code robots to travel to different areas on a map or within the media center to review their knowledge of where books are located.
Fantasy Genre Elements: 3D Printing_4-5
Students will review and study the elements of the fantasy genre. Then, they will create a story map to design and write their own fantasy short story. Finally, students will use TinkerCad to create a character from their story to share in a gallery walk. In the gallery walk, they will practice being respectful members of the learning community.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org