The main title used in the linked lesson is pictured first in each row. Additional suggested titles are included in case you want to adapt the lesson to a different book or do not have access to the suggested title.
Making a Friend: Code & Go Mouse_K-2nd
After reading Making a Friend, students will learn how to use the Code & Go Mouse robot. Then, they will work together to retell the story and make friends with the animals through algorithms and coding.
The Most Magnificent Thing: Invention research/application_K-5
After reading The Most Magnificent Thing, students will work in collaborative groups to design and build a doghouse. They will also read a nonfiction text on debugging and work to debug and improve their design before building.
Students will learn about traditions and then read Bowwow Powwow. Afterwards, students will create an algorithm to make a floor robot recall a powwow dance.
Students will use a fiction book and nonfiction database to learn about Diwali and its traditions. On the second class session, students will create or debug an algorithm to have the floor robots visit significant events used to celebrate Diwali.
Docs vs Slides (File Formats): Computing Systems_3-5
After reading a story about the differences between doing things by hand or using technology tools, students will learn how to utilize Google Docs and Google Slides. After exploration, they will discuss the pros and cons of each, as well as create a book review in one of the file types for practice.
Introduction to Scratch Jr. Coding: Programming_K
Students will learn that programming is like speaking another language. Through literature and examples, they will learn to navigate and use Scratch Jr in hands on applications. They will learn the language of programming used by computers.
Students will learn about Native American culture and read Fry Bread. Then, they will compare how a recipe is similar to an algorithm. Finally, they will use floor robots to travel through the sequence of making fry bread.
The Sweetest Scoop: Debugging_K-1
After reading The Sweetest Scoop, students will learn how ice cream is made. They will learn the difference between facts and opinions and share one of each about ice cream. Finally, students will use floor robots to review how ice cream is made. In this activity, they will debug a code that is provided to them.
Students will learn how to use symbols in coding, as well as debug a code. They will review and learn Scratch Jr through hands on applications.
Acorn Was a Little Wild: Algorithms and Abstraction_2-3
After reading Acorn Was a Little Wild, students will create a map of a new adventure for Acorn to practice abstraction. Then, they will write and record an algorithm for the floor robot to show the order that Acorn will travel on their map.
There's a Ghost in This House: Algorithms_2-3
Students will read There's a Ghost in This House. Then, they will write an algorithm to have a floor robot to collect ghosts on a mat. Finally, they will review their algorithm to see any ghosts or places they missed in their algorithm.
The Sweetest Scoop: Debugging_2-3
After reading The Sweetest Scoop, students will make a text-to-self connection and review the steps of the ice cream making process. Then, they will use floor robots to test an algorithm. Finally, they will identify and correct mistakes in the algorithm to debug it.
Yoshi and the Ocean: Questioning, Decomposition_2-3
Students will read Yoshi and the Ocean and create questions about sea turtles. After sorting questions into thick and thin, they will use databases to find an answer to their questions. Next, students will decompose Yoshi's journey into a sequence and create a map to code a floor robot to travel that sequence.
I Want 100 Dogs: Algorithms_K-3
After reading I Want 100 Dogs, students will review counting a specific set or an addition problem. They will use the floor robots to move to specific pictures and then count or add the items in the pictures.
Fantasy Genre Elements: 3D Printing_4-5
Students will review and study the elements of the fantasy genre. Then, they will create a story map to design and write their own fantasy short story. Finally, students will use TinkerCad to create a character from their story to share in a gallery walk. In the gallery walk, they will practice being respectful members of the learning community.
Acorn Was a Little Wild: Algorithm_K-1
After reading Acorn Was a Little Wild, students will learn about how seeds help distribute new plants. Finally, students will help "plant" new trees by using the floor robot to push fake acorns across a mat to brown paper squares representing holes of dirt.
Her Name Was Mary Katharine: Primary Sources and Algorithms_4-5
Students will use a primary source analysis tool from the Library of Congress to make predictions and observations of the Declaration of Independence. Then, they will read and fill in knowledge gaps with the book Her Name Was Mary Katharine. Finally, students will create a floor robot map that depicts several colonies and write an algorithm to have the BeeBot deliver the Declaration of Independence.
Yoshi and the Ocean: Algorithms and Decomposition_K-1
Students will research sea turtles and then read the story Yoshi and the Ocean. After learning about the route traveled by Yoshi, students will retell the story with floor robots by creating an algorith to retrace Yoshi's steps.
Computer Security: Networks_3-5
Students will read a PebbleGo article on cybersecurity and create definitions on important terms. They will also play a virtual breakout game to review. Finally, the teacher will read a book aloud to showcase cybersecurity.
Race Car Track Theme: Digital Citizenship_4-5
Students will learn about digital citizenship and brainstorm classroom and group expectations for use of devices in the media center. Students will then learn about Ozobots and apply their digital citizenship skills while learning about the robots.
Don’t Judge a Book by It’s Cover: Abstraction_4-5
Students will examine how book covers change over time and editions, learning how cover art changes to fit appeal to different audiences and represent certain aspects of the book. Students will work in teams to create new covers for their favorite books to apply principles of abstraction.
Students read The Floating Field and conduct research related to themes of the book, such as soccer and Thailand. Students work in teams to create a poster to share their learning with others. Then, teams work to code Spheros to play soccer on a mockup field.
Tiny Homes PBL: Program Development_4-5
Students will research the tiny house movement. Then, they will interview a "client" to discover their needs and draft a blueprint of a tiny house. Finally, they will use Microsoft EDU to create a program of the tiny house.
Locating Library Resources: Robotics_4-5
Students participate in a review of the media center, specifically the Dewey Decimal system and where to locate books. Then, students code robots to travel to different areas on a map or within the media center to review their knowledge of where books are located.
Got Carbs: Website Evaluation_4-5
Students participate in a whole group lessons to learn about the CARBS method of website evaluation. Then, they work as a class to evaluate a website. Finally, students choose a topic to research but first use CARBS independently to determine if the website should be used.
Growth Mindset and Maker Mentality: STEM Challenges_3
Students will use STEM task cards to break down a problem into smaller parts in order to solve or recreate it. They will practice perserverange during these challenges.
Geography of MD and Cultural Impact: Coding Robots or Scratch_4
Students study various counties in Maryland to learn about its geography. Then, they create a Scratch project to communicate what they have learned or create a map for Ozobots that depicts the county's topography.
President's Day: Gathering Data_3
Students will learn about a former President's life and determine how life events helped him to persevere and solve problems. They will retell the main events of the President's life using a program written in Scratch or Scratch Jr.
Students will review wants and needs. Then, they will program BeeBot robots to collect pictures of items that are "needs" on a mat.
Mapping the LMC: Abstraction and Algorithms_3
Students will learn the word abstraction and work in teams to create a map to review areas of their library media center. Then, students will write algorithms to have Code and Go Mouse robots visit different areas of the media center on their created maps.
Telling time with Finch Robots_2-3
Students will review telling time on an analog clock and then use the Finch robotto locate different times on the clock. Students will locate the hour and the minute hand.
After reading a book that shows diverse foods throughout different cultures, students will use a Code.org module to create sprites that represent foods from their culture.
Students will read and learn about the jobs of honeybees and compare them to a sequence. Then, they will code the Bee Bots to follow the correct sequence of the bees' jobs.
BeeBot Introduction: Algorithms_2
Students will review the use and care of BeeBot floor robots. Then, they will use a popular board game to practice coding the robots.
Getting to Know You: Genre Review and Data Analysis_2
Students will complete a reading interest survey to share their favorite genres with the class. The class will work to represent this data in a variety of ways to determine which is the most useful. Then, they will connect this to utilizing the OPAC to locate their favorite books.
Bugs Don't Hug: Analyzing Data_3
Students utilize resources to gather and graph information on an insect of their choice. Then, they use technology tools to convey that information in a sequel to Bugs Don't Hug.
Students will review types of forces. Then, they will draw pictures of different forces and program the BeeBot to answer Push or Pull on the mat.
BeeBot Introduction: Algorithms_1
Students will read about robots. Then, they will learn to use the BeeBot robots.
Spanish Is the Language of My Family: Algorithms_3
After reading Spanish Is the Language of My Family and illustrating a word of their choice, students will use the Scratch Animate a Name tutorial to apply algorithms to code the word to move.
Helping Endangered Species: Data Analysis and PSA_3
Students will gather information using PebbleGo and record the data in different ways. They will learn about ethical use if images, and then create at public service announcement to share their information with their peers.
Macy's Thanksgiving Day Parade Research: Technology Use_3
Students will practice using a video as a source of information, learn about the history of the parade, and participate in an extension activity in music by using household materials to build a float within a set size requirements.
Branches of Government: Algorithms_2
Students will review the branches of government. Then, they will program the BeeBot to travel from a responsibility to the correct branch of government.
Students learn how to navigate the Hour of Code website and work on activities available on the website.
Whoosh: Lonnie Johnson’s Super-Soaking Stream of Inventions: Technology Applications_K-5
Students will work as a team to demonstrate their understanding of how technology inventions impact everyday life. In their demonstration, students will create a comic, either online or on paper, to show their understanding.
This Bridge Will Not Be Gray: Algorithms and Debugging_1st-5th
After reading This Bridge Will Not Be Gray, students will work in teams to design a bridge out of paper. After designing, testing and debugging their bridge, students will write an algorithm to teach others how to build their design.
A Ride to Remember: Citing Sources_2
After reading the Black-Eyed Susan nominee, A Ride to Remember, students will research Coretta Scott King using databases. They will also learn how to create citations and focus learning on creating citations for their research project.
What Pet Should I Get: Floor Robots_K-2nd
Students will read What Pet Should I Get? and discuss what collaboration means. Then, they will apply collaboration skills by writing an algorithm to program a BeeBot across a mat to choose a pet for their team.
Art: Following Algorithms_PK-2
After learning about algorithms, students read The Snowy Day or other winter-themed book. Then, they follow an algorithm to create a piece of art based on the book.
Little Red Fort Retell Story: Sequencing_1-2
Students review sequencing with a Capstone eBook and read aloud story. Then, they use Scratch Jr. to create algorithms to retell the story in sequence.
After reading a story as a class, students will learn about sequence of plot. Then, they will use Scratch Jr. to create a program and algorithms that retell the story in the correct sequence.
Story Elements with Code and Go Mice: Floor Robots_K-2nd
After reading a sequential story, students will review story elements by coding floor robots to gather those pieces on a floor mat.
Students will learn how they can use code to impact the mood or theme of a poem.
Accessibility Tools Lesson 1: Impacts of Computing_3-5
Students can listen to a story about how technology can be used to adapt life for people with disabilities or other needs. Then, they will participate in a lesson to learn about accessibility tools on their student devices that can help them effectively do their schoolwork.
Accessibility Tools Lesson 2: Impacts of Computing_3-5
This is a follow up lesson to one on accessibility features on technology. In this lesson, students will continue to explore tools on their devices that make their work more effective.
Mapping Sam: Presenting Data_2-4
Students will read Mapping Sam and study how maps are abstractions of data. Then, they will collect data on their school neighborhood and draw a map to represent the playground or school from a different perspective.
Evelyn Del Rey is Moving Away: Coding a Secret Handshake_PK-5
Students will complete a sequential activity after listening to a story. Students will understand the word algorithm.
Building a Soccer Field: Writing Algorithms_2-5
Students listen to The Floating Field to discuss the problems faced by the Thai boys in playing soccer successfully. Then, they write algorithms for building a more reliable field that will float.
I Am Every Good Thing: Google Draw_3-5
Students will analyze data from their school SIP plan related to school culture. After analyzing the data, they will participate in a read-aloud of I Am Every Good Thing and connect that to building school culture. Then, students will participate in a lesson to create positive affirmation posters with Google Draw to help increase a positive school culture.
Reading and Simple Tasks: Algorithms_3-5
Students practice recording algorithms for simple tasks within the classroom. After trying one another's algorithms, they will debug them. Finally, they will read the story Robot Rumpus and fix a character's problem by giving them a new algorithm to follow.
Introduction to Dash and Sphero Robots: Problem Solving_3-5
Students learn how to use Sphero and Dash robots. The lesson is connected to SEL and mindset through read-alouds and students' self-assessment.
Evil Princess vs Brave Knight:Characterization_3-5
Students will use Scratch and use variables and loop blocks to create an interactive scene based on the read-aloud book.
State Facts: GreenScreen/Scratch_3-5
Students will research a state of their choice using a variety of databases and gather information. Then, they will select which information to share and create a green screen video or Scratch project to share what they learned.
Evelyn Del Rey is Moving Away: ScratchJr_ 2-4
Students will use Scratch to create a program using loops. The program will be based on the book characters and continuation of the story.
Biography Project: Scratch_Grade3-5
Students will read and take notes about a notable member of society and how he/she impacted our lives. They will retell the main events of the person's life using Scratch.
Biography Who Am I Game: Scratch_3-5
Students will learn about a historical figure and determine important facts in his/her life. Using Scratch, students will code a program that retells the person's life and present the code to peers.
How to Read a Book: Writing an Algorithm
Students will review how to create algorithms and then write an algorithm that gives the correct sequence to read a book.
Code a Book Cover: Program Development_3-5
Students will use programs on Code.org to create a digital book cover.
*Note: Any books that are age and interest level appropriate for the class will work for this lesson.
Animal Adaptations: Algorithms_3-5
After reviewing animal adaptations, students will use a Code.org module to code examples to visually represent their learning.
The Very Hungry Caterpillar: Sequencing_PK
After reading The Very Hungry Caterpillar and The Very Impatient Caterpillar, students participate in floor robot or unplugged activities to practice sequencing and algorithms while review the butterfly life cycle.
Students will listen to popular nursery rhymes. They will also learn about sequencing. Then, they will create algorithms to code floor robots to travel across images of popular nursery rhymes in sequential order.
Students will listen to read-aloud stories about colors. Then, they will use their knowlege of colors to learn how to control their Indi robots. (Note: This lesson can be adapted to use other floor robots such as Bee-Bots.)
Letter Recognition: Sequencing_PK-K
Students will use a floor robot to review letters and sight words. Students will move the robot to the correct letters by creating a set of instructions.
Floor Robot Introduction: Coding_PK-K
Students will review algorithms after a read-aloud by putting steps from the story in order. They will transfer their knowledge by coding a robot to follow the same steps.
After reading and learning about making friends, students will complete an introductory lesson on using BeeBots. They will program the BeeBots to meet their favorite stuffed animal and introduce it to the group.
Not Quite Narwhal:Algorithms_PK-K
Students will read and discuss Not Quite Narwhal to discuss problem solving. After using a nonfiction resource to learn about narwhals, they will learn to program the BeeBots to travel back and forth across a mat to represent the book character.
Weather and Seasons: Algorithms_PK-K
Students will learn about weather and seasons and how it impacts what we wear. Then, they will create algorithms to match seasons with appropriate clothing. They will use the BeeBots to travel between matching sets to demonstrate understanding.
Code Problem Solving: Debugging_K
After reading a non-fiction book about debugging, students will use a Code.org module to identify and fix errors in code.
What Is a Computer?: Computer Hardware_K
Students will read about computer hardware on PebbleGo and in the book Hello Ruby: Journey Inside the Computer to learn about computer hardware and how they work. Then, they will use Hello Ruby resources to build their own computer.
Sequencing with Angry Birds: Algorithms_1
Students will review cardinal directions and how they can be represented on a map. Then, using a map in Code.org, students will write a program to move a sprite in the correct directions.
There Was an Old Lady Who Swallowed a Fly: Sequencing_K
After reading There Was an Old Lady Who Swallowed a Fly, students review the definition of sequencing. Then, they learn how it applies in coding and use a Code.org module to practice sequencing skills.
If You Give a Mouse a Cookie: Conditionals_PK-1
Students read If You Give a Mouse a Cookie to learn about conditionals (If-Then Statements). Afterwards, students create a game that utilizes If-Then statements to get participants to move in certain ways.
Makerspace and Designing an Adaptive Tool: Tinkercad_3-5
This lesson challenges students to step into the role of an innovator, utilizing computational thinking to design an adaptive tool in Tinkercad. This tool should aim to improve the accessibility and usability of an existing object or solve a problem faced by individuals with specific needs.
Flerby Adventures on the Grid: Unplugged Algorithms Activity_Grade K
Students will work together to learn what an algorithm is, along with directional commands given in algorithms, to move an imaginary character along a map in this unplugged activity.
Navigating the Library with Dewey: Digital Bookmarks in Canva_Grade 2&3
Students participate in a lesson to learn about the Dewey Decimal System and how it helps follow an algorithm to locate books in the media center. Then, they work in teams to create bookmarks to advertise books found in a specific Dewey Decimal location, practicing giving credit and reusing materials.
Acorn Was a Little Wild: Coding the Plant Cycle_Grades 1-2
After reading Acorn Was a Little Wild, students will program a scene with Scratch Jr to depict the changes of the character throughout the story.
Changing a Wordless Book to a Graphic Novel: Abstraction_3-5
After reading a wordless picture book as a class, students will learn about the concept of abstraction. Then, they will apply this skill by selecting important parts of the picture book to illustrate as a graphic novel. While doing so, students will also learn about fair use and copyright, and practice applying credit in their work.
Coding Interactive School Maps: Algorithms and Abstraction_Grade 5
Students will apply abstraction skills by designing a map to teacher primary students about important locations within the school building. Then, they will use a Code.org template to create an online version of their map by utilizing coding blocks.
Butterfly Life Cycle: Sequencing_PK-1
Students will use non-fiction texts and databases to learn about the butterfly life cycle. Then, they will show their understanding by coding floor robots or completing unplugged activities in the correct sequence of the life cycle.
After reading about snow or snow plows, students will engineer a snow plow to attach to the BeeBot robots. Then, they will program the BeeBots to clear away snow (cottonballs) using their attachment to test its design.
Dragons Love Tacos: Debugging_K
After reading Dragons Love Tacos, students will follow algorithms to collect tacos for dragon's party. In the following lesson, they will find errors in an algorithm and try to correct them.
Community Helpers: Algorithms_K
After studying community helpers, students will demonstrate their knowledge by programming a floor robot to visit their community helper on a floor mat.
Lift (Predictions): ScratchJr_K-2
Students will make predictions during a read-aloud of a fictional picture book using Scratch Jr., students will then continue the story by creating a scene to code.
BeeBot Introduction: Algorithms_1
Students will learn a definition of coding through videos and a read aloud. Then, they will apply the concept of coding while learning to use BeeBot robots.
After reading and learning about Valentine's Day, students will create their own Valentine heart for the BeeBot. In the following lesson, they will write an algorithm for the BeeBots to collect its valentines.
Real or Fake News?: Digital Citizenship_3-5
After reading a book that depicts the importance of analyzing the credibility of shared information, students will work together to create group norms on how to analyze whether information is real or fake.
Counting 10 by 10 with Bee-Bot: Algorithms_K-1st
Students will review types of insects and counting by tens through a read aloud and song. Then, they will code BeeBot robots to travel a grid to stop at groups of 10 insects to practice counting by 10s.
Physical and Wireless Pathways: Networks_1-3
After reading a story about telegraphs, students will explore how networks work. Then, they will participate in a sorting activity and game to communicate their understanding.
After researching ants on PebbleGo or another database, students will write algorithms to program BeeBots as pretend ants to travel to different food images on the mat.
Black History Month: Algorithms_1
Students will learn about the history of Black History Month and famous African-Americans. Then, they will read Black is a Rainbow Color and practice using the BeeBots to visit each color.
Media Balance: Digital Citizenship_K
Students examine CommonSenseMedia resources on creating a balance of digital device use in their lives. Then, they create a Scratch Jr. project to share their learning.
Bugs, Bugs, Bugs: ScratchJr_K-1
Students will learn about the different ways insects can move, crawling or flying. Using Scratch Jr., they will write a program to show how different insects move.
Story Sequence: Algorithms_K-1
Students learn about algorithms through a hands-on activity of creating a peanut butter and jelly sandwich. Then, they connect this to a diverse children's book about creating a special food. Finally, students use Scratch Jr. to review the sequence of the story.
Decomposition and Problem Solving: K-1
After reading Pig the Elf, students will determine which toy to create for the character. They will decompose, or break down into smaller steps, how that toy should be created. They will draw and write out the steps before creating the final product.
Screen Free Week: Algorithms_1
After reading How to Code a Roller Coaster and learning about screen free week, students brainstorm screen free activities they enjoy. Then, they program the BeeBot to collect those activities to prepare to celebrate the week.
Students will learn how storyboards help us create sequences. Then, they will create a storyboard to put a read aloud in the correct sequence. Afterwards, they will work with a partner to debug errors by identifying and correcting inaccuracies in their storyboard.
Get to Know Your Library: Coding Floor Robots_1
Students review areas of the library by creating a map of it. Then, they debug the map by using BeeBots or the BeeBot simulator online to practice algorithms.
Directions: Writing Algorithms_K-1
After practiving writing algorithms with arrows as a whole group, students will write algorithms to guide a "dog" to pictures of places around the classroom.
Design Better Products: Algorithms_2
After reading a story about building products to solve problems, students will work in collaborative groups to identify a problem. Then, they will brainstorm a solution, write the algorithm to build their solution and build it.
The Sweetest Scoop: Algorithms and Data_1st-3rd
Using a biographical story, students will create a pictorial algorithm that also focuses on how the characters solved problems (debugged). After that, they will gather data to present to the class and analyze.
Quilts: Loops and Conditionals_2-3
After researching and reading about Native American quilts and art designs, students will use an online tutorial. In this tutorial from Code.org, they will create quilt designs while applying loops and conditionals.
How Computers Work Part 1: Hardware_2
In this multi-day lesson, students read books that depict how computers and devices are used within our daily lives. Then, they learn about the hardware and software that help computers work before building a model of a computer.
How Computers Work Part 2: Hardware_2
Students research prominent figures in computing, such as Alan Turing and Katherine Johnson, and discuss how their work impacted our daily use of devices today.
Animal Research: Presenting Data_2
Students independently research an animal of their choice and its habitat. They will gather key information to share with the class. Then, students work in small groups to compare information and create graphs to compare and contrast their animals.
Women's History Month: Algorithms_3
Students learn about the life of Evelyn Glennie, a deaf musician. Then, they demonstrate their understanding of her major life events by programming the BeeBots to visit those events in order of occurrence.
After review U.S. Symbols, students will use the BeeBots to match the symbols and their definitions on a floor mat.
Using eBooks to Evaluate Technological Inventions_5
Students will use databases to find information about contributions to computing. They will then work with a partner to improve/modify a current technological invention they use daily.
Stand Straight Ella Kate: Scratch_5
After reading Stand Straight, Ella Kate, students will research the main character and gather data about her life. Students will create a Scratch project to share their learning with others.
Women in History: Decomposition and Debugging_5
Students will research a famous woman from history and gather data about her life. Then, they will select information that shows her significance to us to share in a Scratch project. If 3D printers are available, students will use Tinkercad to create a representation of their researched woman.
Native American Totems: Augmented Reality and Creative Commons_Grade 5
Students will learn about Native American totems by collecting and presenting data. Then they will demonstrate their understanding of Creative Commons by creating their own totem.
Choose your own adventure!: Variables and Conditionals_5
Students will learn the vocabulary of variables and conditionals. Then, they will read the book Lunch From Home. They will connect this story to how everyone has choices to make that can be "if then" opportunities. Students will model school rules by creating flowcharts that show if-then ideas of what happens when choices are made.
BeeBot Introduction: Algorithms_4
After reading about a popular game, students will review how to code their floor robot. Then, they will practice their skills using a game in collaborative groups. Students will review algorithms and apply them to a floor robot game. In the game, students must construct multiple algorithms in order to achieve the same task. Then, they will decide which is most efficient.
Students will create and debug algorithms to create the second half of a symmetrical shape. Then, they will program the algorithms into the BeeBots to test and debug the code.
Black History Month: Famous Programmers and Algorithms_4
After researching famous African American programmers and their technological contributions, students will program floor robots to match the programmer with their invention. Students will have to write and debug multiple algorithms to complete the task.
Navajo Code Talkers: Encryption and Algorithms_5
After learning about the Navajo Code Talkers and learning what encryption is, students will hone their own encryption skills by practicing sending and receiving encrypted messages. Then, they will decipher a message to learn where to send their BeeBot and write an algorithm to get the BeeBot to the correct location.
Branches of Government: Algorithms_5
After review the branches of government and their roles, students will draw game questions. They will program the BeeBot to travel to the correct branch of government on the mat. They will also write their algorithm and debug it.
Using Events to Solve Fraction Word Problems: Programming_5
Students will use a Code.org module to practice solving fraction word problems and applying algorithms in real life situations.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org