Whoosh: Lonnie Johnson’s Super-Soaking Stream of Inventions: Technology Applications_K-5
Students will work as a team to demonstrate their understanding of how technology inventions impact everyday life. In their demonstration, students will create a comic, either online or on paper, to show their understanding.
Media Balance: Digital Citizenship_K
Students examine CommonSenseMedia resources on creating a balance of digital device use in their lives. Then, they create a Scratch Jr. project to share their learning.
A Ride to Remember: Citing Sources_2
After reading the Black-Eyed Susan nominee, A Ride to Remember, students will research Coretta Scott King using databases. They will also learn how to create citations and focus learning on creating citations for their research project.
Navigating the Library with Dewey: Digital Bookmarks in Canva_Grade 2&3
Students participate in a lesson to learn about the Dewey Decimal System and how it helps follow an algorithm to locate books in the media center. Then, they work in teams to create bookmarks to advertise books found in a specific Dewey Decimal location, practicing giving credit and reusing materials.
Macy's Thanksgiving Day Parade Research: Technology Use_3
Students will practice using a video as a source of information, learn about the history of the parade, and participate in an extension activity in music by using household materials to build a float within a set size requirements.
Accessibility Tools Lesson 1: Impacts of Computing_3-5
Students can listen to a story about how technology can be used to adapt life for people with disabilities or other needs. Then, they will participate in a lesson to learn about accessibility tools on their student devices that can help them effectively do their schoolwork.
Accessibility Tools Lesson 2: Impacts of Computing_3-5
This is a follow up lesson to one on accessibility features on technology. In this lesson, students will continue to explore tools on their devices that make their work more effective.
Biography Who Am I Game: Scratch_3-5
Students will learn about a historical figure and determine important facts in his/her life. Using Scratch, students will code a program that retells the person's life and present the code to peers.
Makerspace and Designing an Adaptive Tool: Tinkercad_3-5
This lesson challenges students to step into the role of an innovator, utilizing computational thinking to design an adaptive tool in Tinkercad. This tool should aim to improve the accessibility and usability of an existing object or solve a problem faced by individuals with specific needs.
Changing a Wordless Book to a Graphic Novel: Abstraction_3-5
After reading a wordless picture book as a class, students will learn about the concept of abstraction. Then, they will apply this skill by selecting important parts of the picture book to illustrate as a graphic novel. While doing so, students will also learn about fair use and copyright, and practice applying credit in their work.
Real or Fake News?: Digital Citizenship_3-5
After reading a book that depicts the importance of analyzing the credibility of shared information, students will work together to create group norms on how to analyze whether information is real or fake.
Race Car Track Theme: Digital Citizenship_4-5
Students will learn about digital citizenship and brainstorm classroom and group expectations for use of devices in the media center. Students will then learn about Ozobots and apply their digital citizenship skills while learning about the robots.
Using eBooks to Evaluate Technological Inventions_5
Students will use databases to find information about contributions to computing. They will then work with a partner to improve/modify a current technological invention they use daily.
Navajo Code Talkers: Encryption and Algorithms_5
After learning about the Navajo Code Talkers and learning what encryption is, students will hone their own encryption skills by practicing sending and receiving encrypted messages. Then, they will decipher a message to learn where to send their BeeBot and write an algorithm to get the BeeBot to the correct location.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org