After reading a book that shows diverse foods throughout different cultures, students will use a Code.org module to create sprites that represent foods from their culture.
There's a Ghost in This House: Algorithms_2-3
Students will read There's a Ghost in This House. Then, they will write an algorithm to have a floor robot to collect ghosts on a mat. Finally, they will review their algorithm to see any ghosts or places they missed in their algorithm.
Students will learn about Native American culture and read Fry Bread. Then, they will compare how a recipe is similar to an algorithm. Finally, they will use floor robots to travel through the sequence of making fry bread.
The Sweetest Scoop: Debugging_2-3
After reading The Sweetest Scoop, students will make a text-to-self connection and review the steps of the ice cream making process. Then, they will use floor robots to test an algorithm. Finally, they will identify and correct mistakes in the algorithm to debug it.
The Library Lion: Call Number Identification and Algorithms_2-3
After a read-aloud, students will brainstorm important sections of their library and create a map. Then they will create an algorithm to help them locate books using Destiny and call numbers.
Navigating the Library with Dewey: Digital Bookmarks in Canva_Grade 2-3
Students participate in a lesson to learn about the Dewey Decimal System and how it helps follow an algorithm to locate books in the media center. Then, they work in teams to create bookmarks to advertise books found in a specific Dewey Decimal location, practicing giving credit and reusing materials.
Telling time with Finch Robots_2-3
Students will review telling time on an analog clock and then use the Finch robotto locate different times on the clock. Students will locate the hour and the minute hand.
Mapping Sam: Presenting Data_2-4
Students will read Mapping Sam and study how maps are abstractions of data. Then, they will collect data on their school neighborhood and draw a map to represent the playground or school from a different perspective.
Evelyn Del Rey is Moving Away: ScratchJr_ 2-4
Students will use Scratch to create a program using loops. The program will be based on the book characters and continuation of the story.
Building a Soccer Field: Writing Algorithms_2-5
Students listen to The Floating Field to discuss the problems faced by the Thai boys in playing soccer successfully. Then, they write algorithms for building a more reliable field that will float.
Yoshi and the Ocean: Questioning, Decomposition_2-3
Students will read Yoshi and the Ocean and create questions about sea turtles. After sorting questions into thick and thin, they will use databases to find an answer to their questions. Next, students will decompose Yoshi's journey into a sequence and create a map to code a floor robot to travel that sequence.
Getting to Know You: Genre Review and Data Analysis_2
Students will complete a reading interest survey to share their favorite genres with the class. The class will work to represent this data in a variety of ways to determine which is the most useful. Then, they will connect this to utilizing the OPAC to locate their favorite books.
Design Better Products: Algorithms_2
After reading a story about building products to solve problems, students will work in collaborative groups to identify a problem. Then, they will brainstorm a solution, write the algorithm to build their solution and build it.
After review U.S. Symbols, students will use the BeeBots to match the symbols and their definitions on a floor mat.
BeeBot Introduction: Algorithms_2
Students will review the use and care of BeeBot floor robots. Then, they will use a popular board game to practice coding the robots.
Branches of Government: Algorithms_2
Students will review the branches of government. Then, they will program the BeeBot to travel from a responsibility to the correct branch of government.
Students will review wants and needs. Then, they will program BeeBot robots to collect pictures of items that are "needs" on a mat.
Animal Research: Presenting Data_2
Students independently research an animal of their choice and its habitat. They will gather key information to share with the class. Then, students work in small groups to compare information and create graphs to compare and contrast their animals.
How Computers Work Part 2: Hardware_2
Students research prominent figures in computing, such as Alan Turing and Katherine Johnson, and discuss how their work impacted our daily use of devices today.
A Ride to Remember: Citing Sources_2
After reading the Black-Eyed Susan nominee, A Ride to Remember, students will research Coretta Scott King using databases. They will also learn how to create citations and focus learning on creating citations for their research project.
How Computers Work Part 1: Hardware_2
In this multi-day lesson, students read books that depict how computers and devices are used within our daily lives. Then, they learn about the hardware and software that help computers work before building a model of a computer.
Students will read and learn about the jobs of honeybees and compare them to a sequence. Then, they will code the Bee Bots to follow the correct sequence of the bees' jobs.
Mapping the LMC: Abstraction and Algorithms_3
Students will learn the word abstraction and work in teams to create a map to review areas of their library media center. Then, students will write algorithms to have Code and Go Mouse robots visit different areas of the media center on their created maps.
President's Day: Gathering Data_3
Students will learn about a former President's life and determine how life events helped him to persevere and solve problems. They will retell the main events of the President's life using a program written in Scratch or Scratch Jr.
Growth Mindset and Maker Mentality: STEM Challenges_3
Students will use STEM task cards to break down a problem into smaller parts in order to solve or recreate it. They will practice perserverange during these challenges.
Bugs Don't Hug: Analyzing Data_3
Students utilize resources to gather and graph information on an insect of their choice. Then, they use technology tools to convey that information in a sequel to Bugs Don't Hug.
Helping Endangered Species: Data Analysis and PSA_3
Students will gather information using PebbleGo and record the data in different ways. They will learn about ethical use if images, and then create at public service announcement to share their information with their peers.
Macy's Thanksgiving Day Parade Research: Technology Use_3
Students will practice using a video as a source of information, learn about the history of the parade, and participate in an extension activity in music by using household materials to build a float within a set size requirements.
Spanish Is the Language of My Family: Algorithms_3
After reading Spanish Is the Language of My Family and illustrating a word of their choice, students will use the Scratch Animate a Name tutorial to apply algorithms to code the word to move.
Students will review types of forces. Then, they will draw pictures of different forces and program the BeeBot to answer Push or Pull on the mat.
Women's History Month: Algorithms_3
Students learn about the life of Evelyn Glennie, a deaf musician. Then, they demonstrate their understanding of her major life events by programming the BeeBots to visit those events in order of occurrence.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org