Evelyn Del Rey is Moving Away: ScratchJr_ 2-4
Students will use Scratch to create a program using loops. The program will be based on the book characters and continuation of the story.
Got Carbs: Website Evaluation_4-5
Students participate in a whole group lessons to learn about the CARBS method of website evaluation. Then, they work as a class to evaluate a website. Finally, students choose a topic to research but first use CARBS independently to determine if the website should be used.
Her Name Was Mary Katharine: Primary Sources and Algorithms_4-5
Students will use a primary source analysis tool from the Library of Congress to make predictions and observations of the Declaration of Independence. Then, they will read and fill in knowledge gaps with the book Her Name Was Mary Katharine. Finally, students will create a floor robot map that depicts several colonies and write an algorithm to have the BeeBot deliver the Declaration of Independence.
Don’t Judge a Book by It’s Cover: Abstraction_4-5
Students will examine how book covers change over time and editions, learning how cover art changes to fit appeal to different audiences and represent certain aspects of the book. Students will work in teams to create new covers for their favorite books to apply principles of abstraction.
Fantasy Genre Elements: 3D Printing_4-5
Students will review and study the elements of the fantasy genre. Then, they will create a story map to design and write their own fantasy short story. Finally, students will use TinkerCad to create a character from their story to share in a gallery walk. In the gallery walk, they will practice being respectful members of the learning community.
Locating Library Resources: Robotics_4-5
Students participate in a review of the media center, specifically the Dewey Decimal system and where to locate books. Then, students code robots to travel to different areas on a map or within the media center to review their knowledge of where books are located.
Tiny Homes PBL: Program Development_4-5
Students will research the tiny house movement. Then, they will interview a "client" to discover their needs and draft a blueprint of a tiny house. Finally, they will use Microsoft EDU to create a program of the tiny house.
Race Car Track Theme: Digital Citizenship_4-5
Students will learn about digital citizenship and brainstorm classroom and group expectations for use of devices in the media center. Students will then learn about Ozobots and apply their digital citizenship skills while learning about the robots.
Students read The Floating Field and conduct research related to themes of the book, such as soccer and Thailand. Students work in teams to create a poster to share their learning with others. Then, teams work to code Spheros to play soccer on a mockup field.
Geography of MD and Cultural Impact: Coding Robots or Scratch_4
Students study various counties in Maryland to learn about its geography. Then, they create a Scratch project to communicate what they have learned or create a map for Ozobots that depicts the county's topography.
Coding Interactive School Maps: Algorithms and Abstraction_Grade 5
Students will apply abstraction skills by designing a map to teacher primary students about important locations within the school building. Then, they will use a Code.org template to create an online version of their map by utilizing coding blocks.
Using eBooks to Evaluate Technological Inventions_5
Students will use databases to find information about contributions to computing. They will then work with a partner to improve/modify a current technological invention they use daily.
Stand Straight Ella Kate: Scratch_5
After reading Stand Straight, Ella Kate, students will research the main character and gather data about her life. Students will create a Scratch project to share their learning with others.
Women in History: Decomposition and Debugging_5
Students will research a famous woman from history and gather data about her life. Then, they will select information that shows her significance to us to share in a Scratch project. If 3D printers are available, students will use Tinkercad to create a representation of their researched woman.
Native American Totems: Augmented Reality and Creative Commons_Grade 5
Students will learn about Native American totems by collecting and presenting data. Then they will demonstrate their understanding of Creative Commons by creating their own totem.
Choose your own adventure!: Variables and Conditionals_5
Students will learn the vocabulary of variables and conditionals. Then, they will read the book Lunch From Home. They will connect this story to how everyone has choices to make that can be "if then" opportunities. Students will model school rules by creating flowcharts that show if-then ideas of what happens when choices are made.
BeeBot Introduction: Algorithms_4
After reading about a popular game, students will review how to code their floor robot. Then, they will practice their skills using a game in collaborative groups. Students will review algorithms and apply them to a floor robot game. In the game, students must construct multiple algorithms in order to achieve the same task. Then, they will decide which is most efficient.
Students will create and debug algorithms to create the second half of a symmetrical shape. Then, they will program the algorithms into the BeeBots to test and debug the code.
Black History Month: Famous Programmers and Algorithms_4
After researching famous African American programmers and their technological contributions, students will program floor robots to match the programmer with their invention. Students will have to write and debug multiple algorithms to complete the task.
Navajo Code Talkers: Encryption and Algorithms_5
After learning about the Navajo Code Talkers and learning what encryption is, students will hone their own encryption skills by practicing sending and receiving encrypted messages. Then, they will decipher a message to learn where to send their BeeBot and write an algorithm to get the BeeBot to the correct location.
Branches of Government: Algorithms_5
After review the branches of government and their roles, students will draw game questions. They will program the BeeBot to travel to the correct branch of government on the mat. They will also write their algorithm and debug it.
Using Events to Solve Fraction Word Problems: Programming_5
Students will use a Code.org module to practice solving fraction word problems and applying algorithms in real life situations.
Simulating Communicable Diseases with Event Code: Programming_5
In connection with health lessons on communicable diseases, students will use Code.org simulators to review prevention of diseases and programming skills.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org