Making a Friend: Code & Go Mouse_K-2nd
After reading Making a Friend, students will learn how to use the Code & Go Mouse robot. Then, they will work together to retell the story and make friends with the animals through algorithms and coding.
I Want 100 Dogs: Algorithms_K-3
After reading I Want 100 Dogs, students will review counting a specific set or an addition problem. They will use the floor robots to move to specific pictures and then count or add the items in the pictures.
What Pet Should I Get: Floor Robots_K-2nd
Students will read What Pet Should I Get? and discuss what collaboration means. Then, they will apply collaboration skills by writing an algorithm to program a BeeBot across a mat to choose a pet for their team.
Art: Following Algorithms_PK-2
After learning about algorithms, students read The Snowy Day or other winter-themed book. Then, they follow an algorithm to create a piece of art based on the book.
Becoming a Better Artist: Coding_K-2nd
Students discuss whether or not computers can help us create better art. Then, they use a Code.org module to test whether or not this is true.
After reading a story as a class, students will learn about sequence of plot. Then, they will use Scratch Jr. to create a program and algorithms that retell the story in the correct sequence.
Lift (Predictions): ScratchJr_K-2
Students will make predictions during a read-aloud of a fictional picture book using Scratch Jr., students will then continue the story by creating a scene to code.
Story Elements with Code and Go Mice: Floor Robots_K-2nd
After reading a sequential story, students will review story elements by coding floor robots to gather those pieces on a floor mat.
Little Red Fort Retell Story: Sequencing_1-2
Students review sequencing with a Capstone eBook and read aloud story. Then, they use Scratch Jr. to create algorithms to retell the story in sequence.
Acorn Was a Little Wild: Coding the Plant Cycle_Grades 1-2
After reading Acorn Was a Little Wild, students will program a scene with Scratch Jr to depict the changes of the character throughout the story.
Physical and Wireless Pathways: Networks_1-3
After reading a story about telegraphs, students will explore how networks work. Then, they will participate in a sorting activity and game to communicate their understanding.
The Sweetest Scoop: Algorithms and Data_1st-3rd
Using a biographical story, students will create a pictorial algorithm that also focuses on how the characters solved problems (debugged). After that, they will gather data to present to the class and analyze.
Quilts: Loops and Conditionals_2-3
After researching and reading about Native American quilts and art designs, students will use an online tutorial. In this tutorial from Code.org, they will create quilt designs while applying loops and conditionals.
Are you a media specialist with a great lesson that you would like to add to the database? Share it here for peer review and curation. For more information, please contact:
Jen McCallion: McCalJen@wcps.k12.md.us, Kimberley Row: kimberley.b.row@mcpsmd.net, and Jen Siderius: jennifer.siderius@fcps.org