Typical Schedule

How to Think About Each Day

An Iterative Cycle


PHASE 1:

Expectation Setting goes over a recap of the plot, schedule of the day as well as learning outcomes. 


PHASE 2:

Mood Setting helps everyone transition into character and in-game mode. 

It's a "you've seen be be silly, I've seen you be silly, we have permission to be silly with each other' moment.


The majority of the day will be an iterative loop between Coding/Crafting Time and Running Missions. 


PHASE 3:

During Coding/Crafting Time, Trainees are split into two groups. The Coding Group attends the Classes while the Crafting Group works on their wearable design. Groups are then swapped after approximately an hour. Trainees making iterations on designs based on feedback is the main focus here.


PHASE 4:

Running Missions  usually takes between 5-20 minutes and involves Trainees and Facilitators roleplaying(in costume & character) in the Anywear Academy Universe. Interactions with Non-Player Characters (NPCs) take place and plot points are revealed. 


PHASE 5:

Lastly, and most importantly, the day ends with two Debreif sessions. One in-game and one out-of-game. The in-game debrief focuses more on connecting the plot points and sharing the in-character experience and learnings. The out-of-game debrief provides space for everyone to reflect on their overall experiences and what they learned.


During Coding/Crafting Time, Trainees will be going through this Interactive Design Cycle when creating their wearables. 




Sample Schedule

5 Day Overview

Sounds fun! What Materials Do I Need?