Set Design

Elphame

Vibe

Cozy, dark, and very green Elphame is the home of the Elven Royalty.


Something that was once welcoming but has since come under the shadow of an evil influence. It should be mysterious and magical but delicate, with fairy lights and bioluminescent plants.  


Required Props

   [# = players x 3]

NOTE: 

Low light, or even diffused green light really made this place feel like a glade. 


Easy access in and out is vitally important for this area, because there are a few mid scene character entrances and exits.  


At least one doorway must be accessible off of the space to serve as a portal to HQ when lit by LED lights.

Metro City

Vibe

This space is really divided into two different places, both in Metro City. The first is a fancy office overlooking the city where the party meets the Mayor. The second is the rough and tumble streets of the city. 


Depending on your time and resources, this set can be very simple or very complicated. 


Required Props

NOTE: 

We have not tried using an actual street or alleyway, but we are confident that is something that could be used on the outside portion. 


If you do have access to an executive-style office, this could also be done in a conference-type room that has been converted into a situation room. 


At least one doorway must be accessible off the space to serve as a portal to HQ when lit by LED lights.


Anywear Academy HQ

Vibe

Main workspace and meeting space for Anywear Academy. Set dressing can include portraits of “past Anywear Academy founders” and scientific ephemera like beakers of glitter or microscopes.


A futuristic and minimalistic design. Though campers will be using multiple materials for each project, areas labeled with signage and plastic tubs can facilitate areas labeled for specific types of wearable making and technical production. 


For example a “sewing station” with fabric and sewing machine, or a “coding center” with computer access and LED strip assembly supplies. 



Required Props

NOTE: 

Usable space is the key factor here. 


In this area, the Trainees will be working on designing their costumes and learning how to code. The more space you have the better. You will also need to set some limits on where design happens and where computer work happens. The crossover can be really loud and that interferes with both activities. 


Supervision also becomes a high commodity during these learning times as participants might be using new tools that they haven’t before unstructured time also lends itself to more moments of silliness, which can be encouraged as long as it is shaped. 


At least one doorway must be accessible off of the space to serve as a portal to other realms (such as Elpheme) when lit by LED lights. 

Earhart Station

Vibe

Earhart station starts off “spooky.” All the systems shut down, so playing with light is important. 


Lights should only be from Trainees or spillage from planet Neptune (project image of Neptune). For more complexity, add cardboard boxes dressed up to look like consoles. 


Hang objects on fishing line to indicate weightlessness (that are cut/drop when power comes back on, so just one that NPC can cut when the power comes on for dramatic effect.). Also, have parts of a familiar on a table.  


Required Props

NOTE: 

The light should ideally be connected to a power strip that they literally turn on e.g., when they solve the puzzle, the power comes on both IG and OOG at the same time--it’s a big, obvious win and they will cheer! 


At least one doorway must be accessible off of the space to serve as a portal to HQ when lit by LED lights.