💡 Mission C2: Restore Power

Overview

What will happen:

Before the trainees investigate the space station, they need to make a protective suit (open-ended to interpretation), plus a means to communicate without sound in the dark (flashing lights).


Something is jamming the normal communication channels as well as keeping the station power out, so it’s dark and they can’t talk. Additionally, due to the harsh conditions, Trainees can only spend 10 minutes at a time on the station before having to return to the HQ. Use this time to try and plan their next move or alter their wearables to better signal to each other.


NOTE: Anwear Facilitators will have to enforce no talking in this mission.


NOTE: The light should ideally be connected to a power strip that they literally turn on e.g., when they solve the puzzle, the power comes on both IG and OOG at the same time--it’s a big, obvious win and they will cheer.


If Mission C2 is run with either the Eplhame or Metro City plot, Facilitators can leave clues that hint that a Shapeshifter was on this station that has escaped to these other worlds. In a later mission, it will be revealed that the Shapeshifter has replaced a key character from those other worlds and that the original is being kept in stasis on the station. 



Trainee's Mission Objectives:

Campers will have to repair the power puzzle console to determine how the gate was broken. The console makes it appear the station lost power.



Materials & Classes Covered

Materials:




Non-Player Characters (NPCs):


Classes Covered:

Structure

Note: The time duration represents the expected length of the role-play scene and crafting for the activity. 

Please account for components such as class time, lunch & breaks in your scheduling. 


Location: Anywear Academy HQ


Class note: Now would be a great time to host Broadcasting if needed or Sensors or the Lights and Colors 2, 3 (1 hr each)


Location: Earhart Station


    Location: Anywear Academy HQ


Location: Earhart Station/Anywear Academy HQ


Location: Anywear Academy HQ

Facilitator Notes


Mission Success Criteria

[1] Discover Why the Gate was Broken


If Trainees meet [GOAL 1]


If Trainees need a little help with [GOAL 1]


NOTE: Once the story is complete, all the lights should come on, anything hanging by a fishing line should be cut/dropped as gravity comes back on, and the players can talk (take any masks off). 


The duct tube or box tunnel with a locked seal on it that cannot be opened yet should be here to foreshadow the future scene. By this time, they should have to head back to HQ.