🎭 Mission A3: Initial Performance

Overview

What will happen:

This mission encourages group collaboration/creativity and sets up the Finale of the Fairy Royal's Birthday smoothly. Trainees will attempt to hire entertainers for the Fairy Royal’s Birthday, but will instead be tasked with developing a group entertainment themselves. 


This is an open-ended collaborative project for campers, though we hope they use wearable technology to do so. The intended outcome of this mission is to give the campers an opportunity to think of how to design wearable technology that augments or improves expressive displays as well as design synchronized or choreographed displays. 


Encourage them to work on the concepts they've learned throughout the experience so far (working in motion-activated triggers or making use of radio signals to coordinate for lights and sounds) but let them take the lead when it comes to designing this experience.


Consider how this fits into the overall structure of your camp experience. 


Trainee's Mission Objectives:

Campers will be tasked with an open-ended challenge to create entertainment. They will have to work as a unit, embracing each other’s various skills to develop an interesting demonstration.


Students will incorporate their LED wearable experience into their performance without external guidance to achieve a specific need. Organic incorporation of learned technology will allow them to embrace their skills outside of assigned tasks.


Materials & Classes Covered

Materials:


Non-Player Characters (NPCs):


Classes Covered:

Structure

Note: The time duration represents the expected length of the role-play scene and crafting for the activity. 

Please account for components such as class time, lunch & breaks in your scheduling. 


Location: Anywear Academy HQ


Location:  Elphame Court


    Location: Anywear Academy HQ


Location: Elphame Court


Location: Anywear Academy HQ


Facilitator Notes

General Script Direction

This mission is the first time the campers have directly interacted with the Fairy Royal and the way this role should be played depends on the overall plot of your experience. 


If this character is the shapeshifting imposter, this can be an opportunity to drop hints that the Fairy Royal isn’t who they appear. 


Tone and advice for success

This open-ended mission is meant to give the campers the opportunity for more creative freedom in their designs. 


Comments and suggestions should help them come to a cohesive design that they have authorship over rather than one dictated to them. This experimentation should be celebrated and encouraged so try and keep that tone when providing feedback. 


Build critiques off what they’re interested in. Look at the Design Bodystorming material for inspiration.


Mission Success Criteria

 [1] Coordinate a Collaborative Group    Performance

  [2] Incorporate Wearables into Open-Ended

   Design


If Trainees meet [GOAL 1]

Then, the Fairy Royal will be overjoyed at the performance skills they highlighted as well as their teamwork! 


If Trainees need a little help with [GOAL 1]

Then, the Fairy Royal will applaud their individual efforts or ask them to improvise with what they have so far. The Anywear Angents will also stress the aspect of teamwork for the coming finale mission.


If Trainees meet [GOAL 2]

Then, campers will amaze the Fairy Royal through their innovative use of magical color and patterns. They must “be powerful magicians.


If Trainees need a little help with [GOAL 2]

Then, either Anywear Academy Agents assist them in adding LED lightstrip flashing functionality to their wearables OR campers will have to describe why it is better to perform without the wearables on.