Team

Anywear Academy was designed and developed as part of an NSF-funded project, led by UC Santa Cruz researchers at the Social Emotional Technology Lab (SET Lab). 


Email: katherine.isbister@ucsc.edu 

http://www.katherineinterface.com 


Katherine Isbister

Director | Professor @ University of California, Santa Cruz

Katherine Isbister is a full professor in the University of California, Santa Cruz's Department of Computational Media, where she directs the Social Emotional Technology Lab, and the Center for Computational Experience. 


She has a Research through Design practice at the intersection of Human-Computer Interaction and Games/Play, focused on interactive experiences that heighten social and emotional connections and well-being.


She is the author of more than 100 peer-reviewed publications and has shown games and playful experiences at IndieCade (Yamove! and SceneSampler), as well as at museums including the San Francisco Exploratorium and the Liberty Science Center in New Jersey. 


Her most recent book from MIT Press is How Games Move Us: Emotion by Design, winner of an American Library Association award. Isbister is a recipient of MIT Technology Review's Young Innovator Award and is an ACM Distinguished Scientist. 

 Email: rbrobins@ucsc.edu 

Raquel Robinson

Postdoctoral Researcher

Dr. Raquel Robinson is currently a postdoctoral scholar at the University of California, Santa Cruz where she is the lead of an NSF-funded research project, designing and implementing a summer camp curriculum for middle school girls focused on designing wearable technologies to support social interactions through educational live-action roleplay (edu-larp) as the primary mode of teaching. 


She received her Ph.D. from the University of Saskatchewan in 2022; her dissertation work focused on affective gaming, particularly designing games that utilize physiological sensing technology to help facilitate and support social connections over a distance. 


Her research interests include fostering collaborative, social experiences in both co-located and remote environments, and the way games and other technologies can be used to support these interactions. In 2018, she completed her M.S. in Computational Media as part of the SET Lab, where she designed a tool called `All the Feels'—an overlay that adds game live streamers' biometric data onto the stream in order to enhance the spectator experience.

James Fey

Computational Media Ph.D.

James Fey is a current Computational Media Ph.D. student and thought leader that has been a member of the SETLab since 2016. 


While completing his BS in Computer Science: Computer Game Design, he worked on various branches of the Social Wearables Project exploring applications of wearable technology in serious and game-based social settings.


Since becoming a graduate student, he has continued working on social wearables along with expanding his research into maker kits and DIY learning. He is a frequent collaborator on hardware projects in the SET lab and in 2019 he was a visiting researcher in the interaction lab at the University of Saskatchewan. 

Email: ella@ucsc.edu 

www.elladagan.com 


Ella Dagan

Computational Media Ph.D.

Ella Dagan creates interactive artifacts and experiences. She works at the intersection of fashion, technology, social psychology, storytelling, remembrance, and wonder. 


Currently, she is a Computational Media Ph.D. student at UCSC. Ella's research explores ubiquitous and embodied technology interventions and their potential to enhance co-located social experience and support people's psychological well-being. 


Before starting her doctoral research, Ella earned a Masters's degree from the Interactive Telecommunications Program (ITP) at the Tisch School of The Arts at New York University. The topic of her thesis there was an interactive, fully functioning installation exploring notions of intimate relationships and means of sharing memories with others through tangible artifacts infused with digital content.


Previously, Ella worked for several years as a fashion designer in various market categories, and as a costume designer for art performances. Her familiarity with and experience in fashion design inspired her interest in wearable technology as a social mediator. Ella also earned dual bachelor's degrees in Psychology and Film & Television from Tel Aviv University and a diploma in Fashion Design from Istituto Marangoni. 

Elena Marquez Segura

Alumnus | Professor @ Universidad Carlos III de Madrid

Elena Márquez Segura is a design researcher in the areas of Human-Computer Interaction (HCI), Interaction Design (IxD), and Games & Play and works in application domains involving movement and social interaction, such as physical training, and movement-based social games.


She designs and studies technologies that are closely and intimately related to the body, including bio- and movement-sensing technologies, and wearables, and she has led several wearables projects in the domains of games and physical training.  


Currently Elena works as a Beatriz Galindo Distinguished Researcher at Carlos III University in Madrid. Elena specializes in novel embodied design methods for the design of technology-supported physical and social activities. During 2016- 2017, Elena worked at the SETLab as a postdoctoral researcher, where she kicked off and led two projects: the Social Wearables and the Social VR project.


The Game Academy

Tabletop role-playing games and larp educational non-profit

The Game Academy is a 501c3 educational non-profit organization committed to the social, emotional and academic success of learners of all ages through the use of tabletop role-playing games and live-action role play. Our programs encourage and support neuro-divergent participants.  

We engage students with exciting games, making learning a captivating journey that inspires curiosity and prepares them for a bright future.

Aaron Vanek

Larp game creator and teacher 

Aaron Vanek has been using larps for classroom education since 2011 and teaches both game design and core subjects through role-playing at public, charter, private, and homeschools in the Southern California area. He has created experiences for The Girl Scouts of America, Sanrio, Inc., the San Diego Public Library, the Paul Biane Library, Green Dot Charter Schools, New Roads School/Gamedesk, UCLA Game Lab, Texas State University, Creative Crisis Leadership, and Guardian Adventures plus co-designed The Anywear Academy. He also co-founded the Spectacular Disaster Factory with his wife to produce award-winning, cathartic and fun immersive & interactive events and experiences. 

Website:

www.jasmineflorentine.com

Email:

jasmine@jasmineflorentine.com

Jasmine Florentine

Freelance STEM Content Creator, Design Engineer, Author-Illustrator

Jasmine Florentine is passionate about combining technology, art, and storytelling to engage kids with STEM in fun and creative ways.

​​

She received an MS and a BS from MIT in mechanical engineering. Before moving abroad, she was a mechanical engineer at FIRST—a STEM non-profit that runs student robotics competitions.

In addition to co-writing the Anywear Academy, her work as a STEM content creator includes designing paper robots to teach physical computing, creating multimedia coding lessons in collaboration with The micro:bit Educational Foundation, hosting numerous STEM workshops, and creating STEM videos and animations. Her projects and lessons have been used by teachers and students internationally.

 

Her upcoming graphic novel series, Maker Girl and Professor Smarts (Candlewick/MIT Kids), is a STEM-themed superhero adventure. She is also the author of Hex Allen and the Clanksmiths (The Innovation Press, 2022), a children’s STEM fantasy quest. 

Website:

www.juliachengux.com

Email:

juliacheng.ux@gmail.com

Julia Cheng

UCSC Alumnus | UX & Web Designer

Julia recently graduated from UCSC (Class of 2022) and is passionate about creating positive learning environments and supporting ideas that go against the conventional way of doing things.


In addition to designing the brand identity and website for Anywear Academy, she has also designed logos for CAVEAT, an interdisciplinary 

research center on campus and BASE, a non-profit BIPOC artist sanctuary. 


She has always looked for opportunities to blend art and science and received the Webster's Fellowship for writing and illustrating custom field guides for the Bird School Project. 

Get in Touch

Want to use this camp material? Feel free! This material is open source. 

For information please contact the Social Emotional Technology Lab at UC Santa Cruz ucscsetlab@gmail.com