Full digital program in-progress
Joint Workshop on Experimental AI in Games and Intelligent Narrative Technologies (link)
Joint Workshop on Experimental AI in Games and Intelligent Narrative Technologies (link)
Seth Cooper and Matthew Guzdial, AIIDE'25 General Chair and Program Chair
TBA
Coffee provided
Session Chair: TBD
Paper
Detecting Duplicate States is Worth It in Narrative Planning with Belief
Fairoz Nower Khan, Nabuat Zaman Nahim, Stephen G. Ware and Judy Goldsmith
Paper
Speeding Up Narrative Planning Using Fog of War Pruning
Lasantha Senanayake and Stephen Ware
Paper
An Answer Set Encoding for Narrative Planning with Theory of Mind
Molly Siler and Stephen Ware
Doctoral Consortium
Towards a Model of Uncertainty in Narrative Planning
Gage Birchmeier
Doctoral Consortium
From Emergence to Planning: A Triangle Framework for Scalable, Controllable Interactive Storytelling
Lasantha Senanayake
Poster
Steering Narrative Agents through a Dynamic Cognitive Framework for Guided Emergent Storytelling
Chen Yang, Markus Gross and Rafael Wampfler
Poster
Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises
Mira Fisher, Molly Siler and Stephen Ware
Poster
Pareto-Based Narrative Planning: Making NPCs More Rational
Molly Siler, Mira Fisher and Stephen Ware
Poster
Speeding up Narrative Planning with Causal Width Search and Pruning
Gage Birchmeier and Stephen Ware
Lunch not provided, see Food and Dining
Session Chair: TBD
Case Study
Xanadu: Generative Media Pipelines for Immersive Participatory Theater
Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick and Jeff Burke
Case Study
Mic Check: Integrating Generative AI into Gameplay
Samantha Trimboli, Kesha Bagadia, Candice Li, Hazel Yu, Emily Zhang and Isabella Chen
Doctoral Consortium
Game-Based Platforms for Studying Virtual Agent Believability
Christianah Titilope Oyewale
Doctoral Consortium
Setting the Stage: Using Knowledge Graphs for Environmental Context for Social Characters
Arunpreet Sandhu
Doctoral Consortium
Modeling the Internal Monologue: A Framework for Reconciling Authorial Intent with Agent Autonomy
Kyle Mitchell
Poster
A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance
Kyle Mitchell and Joshua McCoy
Coffee provided
Session Chair: TBD
Paper
Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros
Jacob Schrum, Olivia Kilday, Emilio Salas, Bess Hagan and Reid Williams
Paper
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle, Zehua Jiang, Eugene Vinitsky and Julian Togelius
Paper
Time-based Chart Partitioning: Improving Local Coherency in Rhythm Game Chart Generation
Jonah Hanzen, Emily Halina, and Matthew Guzdial
Paper
Spacetime Level Generation and Editing with Constraints from Examples
Akshar Vandara, Kaylah Facey and Seth Cooper
Doctoral Consortium
Game Balancing via Procedural Content Generation and Simulations
Florian Rupp
Poster
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu and Clark Verbrugge
Poster
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati and Richard Zhao
Poster
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Dinner served
TBA
Coffee provided
Session Chair: TBD
Paper
Game Design is Generative Design
Michael Cook
Paper
Generalization of Rule Understanding in LLMs through Fine-tuning
Bahar Bateni, Benjamin Pratt and Jim Whitehead
Case Studies
GameGoogle: A Search Engine for Mechanics in Video Games
Brooke Szajda and M Charity
Case Studies
Learning Finite State Machines with Gameplay Video
Dave Goel and Matthew Guzdial
Doctoral Consortium
Design as Language Co-Construction: Toward Responsible, Transparent, and Adaptive AI Support for Educational Game Design
Daijin Yang
Doctoral Consortium
Mechanic Generation
Johor Jara Gonzalez
Poster
Titania: Code-Level Mechanic Generation for Game Designers
Michael Cook
Poster
Game Behaviour Trees Using Tile Rewrite Rules
Kaylah Facey, Cynthia Li, Chris Martens and Seth Cooper
Lunch not provided, see Food and Dining
Session Chair: TBD
Paper
Accounting for Incomplete and Partially-ordered Observations within Classical Model-based Plan Recognition for Sensemaking of Information Storygames
Jennifer Nelson, Mica Gardone, Pablo Sauma-Chacón and Rogelio E. Cardona-Rivera
Case Study
FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing
Samuel Shields and Edward Melcer
Poster
Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems
Samuel Shields, Oliver Withington and Edward Melcer
Poster
Signals of Struggle: Detecting Player Difficulties using Machine Learning
Nabeeha Ali and David Thue
Poster
Adapative Visual Navigation Assistant in 3D RPGs
Kaijie Xu and Clark Verbrugge
Poster
Predicting Real-time Dota 2 Match Outcomes Through Sentiment Analysis on In-game Chat Logs
Tshepiso Bapela, Pravesh Ranchod and Branden Ingram
Poster
Learning Combat Outcomes in Creative Assembly's Total War
James Kwan and Duygu Cakmak
Coffee provided
TBA
Session Chair: TBD
Paper
CoDi: A Director-Actor Framework for Goal-Driven Interactive Story Generation with LLMs
Honggu Kim, Taewoo Yoo and Yun-Gyung Cheong
Doctoral Consortium
Towards a Process of Simulating Narrative Comprehension
Mica Gardone
Doctoral Consortium
Responsive Serious Games and Related Paths
Valentina Genoese-Zerbi
Poster
Adversarial Strong Story Experience Management
Valentina Genoese-Zerbi and Justus Robertson
Poster
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Branden Ingram, Clint Van Alten, Benjamin Rosman and Richard Klein
Poster
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell and Richard Zhao
Snacks served
TBA
Coffee provided
Session Chair: TBD
Paper
Declarative Specification of Temporal Entities for Large-Scale Character Simulation
Samuel Hill and Ian Horswill
Paper
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu and Clark Verbrugge
Paper
Policies of Multiple Skill Levels for Better Strength Estimation in Games
Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen and Kokolo Ikeda
Doctoral Consortium
From Explainability to Interpretability: A Case Study on Game AI using Program Synthesis
Manuel Eberhardinger
Poster
Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution
Jim O'Connor, Jay B. Nash, Derin Gezgin and Gary B. Parker
Poster
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
Jim O'Connor, Derin Gezgin and Gary B. Parker
Poster
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Leonardo Villalobos-Arias, Grant C. Forbes, Jianxun Wang, David L. Roberts and Arnav Jhala
Lunch not provided, see Food and Dining
Paper
Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover and Mark J. Nelson
Paper
A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games
Faliu Yi, Sherif Abdelfattah, Wei Huang and Adrian Brown
Paper
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Yi-Chun Chen and Arnav Jhala
Doctoral Consortium
Process-centered design in Co-creative Support Tools for 2D Art
Dagmar Lofts
Coffee provided
David Churchill, Stacraft Competition Chair
Richard Zhao, Workshop Chair
Seth Cooper and Matthew Guzdial, General Chair and Program Chair