Joint Workshop on Experimental AI in Games and Intelligent Narrative Technologies (link)
Joint Workshop on Experimental AI in Games and Intelligent Narrative Technologies (link)
Seth Cooper and Matthew Guzdial, AIIDE'25 General Chair and Program Chair
Mix Tapes, Collages, and Other Folk Infrastructure for AI
Kate Compton
Coffee provided
Session Chair: Rogelio E. Cardona-Rivera
Paper
Detecting Duplicate States is Worth It in Narrative Planning with Belief
Fairoz Nower Khan, Nabuat Zaman Nahim, Stephen G. Ware and Judy Goldsmith
Paper
Speeding Up Narrative Planning Using Fog of War Pruning
Lasantha Senanayake and Stephen Ware
Paper (ARTIFACT EVALUATED)
An Answer Set Encoding for Narrative Planning with Theory of Mind
Molly Siler and Stephen Ware
ARTIFACT EVALUATION: ASP Narrative Planner with Theory of Mind
Doctoral Consortium
Towards a Model of Uncertainty in Narrative Planning
Gage Birchmeier
Doctoral Consortium
From Emergence to Planning: A Triangle Framework for Scalable, Controllable Interactive Storytelling
Lasantha Senanayake
Poster
Steering Narrative Agents through a Dynamic Cognitive Framework for Guided Emergent Storytelling
Chen Yang, Markus Gross and Rafael Wampfler
Poster (ARTIFACT EVALUATED)
Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises
Mira Fisher, Molly Siler and Stephen Ware
ARTIFACT EVALUATION: Paired Storytelling Dataset
Poster
Pareto-Based Narrative Planning: Making NPCs More Rational
Molly Siler, Mira Fisher and Stephen Ware
Poster (ARTIFACT EVALUATED)
Speeding up Narrative Planning with Causal Width Search and Pruning
Gage Birchmeier and Stephen Ware
ARTIFACT EVALUATION: Speeding up Narrative Planning with Causal Width Search and Pruning
Lunch not provided, see Food and Dining
Session Chair: David Thue
Case Study
Xanadu: Generative Media Pipelines for Immersive Participatory Theater
Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick and Jeff Burke
Case Study
Mic Check: Integrating Generative AI into Gameplay
Samantha Trimboli, Kesha Bagadia, Candice Li, Hazel Yu, Emily Zhang and Isabella Chen
Doctoral Consortium
Game-Based Platforms for Studying Virtual Agent Believability
Christianah Titilope Oyewale
Doctoral Consortium
Setting the Stage: Using Knowledge Graphs for Environmental Context for Social Characters
Arunpreet Sandhu
Doctoral Consortium
Modeling the Internal Monologue: A Framework for Reconciling Authorial Intent with Agent Autonomy
Kyle Mitchell
Poster
A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance
Kyle Mitchell and Joshua McCoy
Coffee provided
Session Chair: Mark Nelson
Paper (ARTIFACT EVALUATED)
Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros
Jacob Schrum, Olivia Kilday, Emilio Salas, Bess Hagan and Reid Williams
ARTIFACT EVALUATION: Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros
Paper
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle, Zehua Jiang, Eugene Vinitsky and Julian Togelius
Paper
Time-based Chart Partitioning: Improving Local Coherency in Rhythm Game Chart Generation
Jonah Hanzen, Emily Halina, and Matthew Guzdial
Paper
Spacetime Level Generation and Editing with Constraints from Examples
Akshar Vandara, Kaylah Facey and Seth Cooper
Doctoral Consortium
Game Balancing via Procedural Content Generation and Simulations
Florian Rupp
Poster
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu and Clark Verbrugge
Poster
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati and Richard Zhao
Poster
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Dinner served
An Algorithm Is Just the Start
Luke Dicken and Nadine Perez
Coffee provided
Session Chair: Dave Churchill
Paper
Game Design is Generative Design
Michael Cook
Paper (ARTIFACT EVALUATED)
LLM Game Rule Understanding through Out-of-Distribution Fine-Tuning
Bahar Bateni, Benjamin Pratt and Jim Whitehead
ARTIFACT EVALUATION: LLM Game Rule Understanding through Out-of-Distribution Fine-Tuning
Paper
A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games
Faliu Yi, Sherif Abdelfattah, Wei Huang and Adrian Brown
Case Studies
GameGoogle: A Search Engine for Mechanics in Video Games
Brooke Szajda and M Charity
Doctoral Consortium
Design as Language Co-Construction: Toward Responsible, Transparent, and Adaptive AI Support for Educational Game Design
Daijin Yang
Doctoral Consortium
Mechanic Generation
Johor Jara Gonzalez
Poster
Titania: Code-Level Mechanic Generation for Game Designers
Michael Cook
Poster
Game Behaviour Trees Using Tile Rewrite Rules
Kaylah Facey, Cynthia Li, Chris Martens and Seth Cooper
Lunch not provided, see Food and Dining
Session Chair: Brent Harrison
Paper
Accounting for Incomplete and Partially-ordered Observations within Classical Model-based Plan Recognition for Sensemaking of Information Storygames
Jennifer Nelson, Mica Gardone, Pablo Sauma-Chacón and Rogelio E. Cardona-Rivera
Case Study
FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing
Samuel Shields and Edward Melcer
Poster (ARTIFACT EVALUATED)
Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems
Samuel Shields, Oliver Withington and Edward Melcer
ARTIFACT EVALUATION: Expressive Range and Playtrace Analysis Tooling for the Evaluation of Dynamic Difficulty Adjustment Systems
Poster
Signals of Struggle: Detecting Player Difficulties using Machine Learning
Nabeeha Ali and David Thue
Poster
Adapative Visual Navigation Assistant in 3D RPGs
Kaijie Xu and Clark Verbrugge
Poster
Predicting Real-time Dota 2 Match Outcomes Through Sentiment Analysis on In-game Chat Logs
Tshepiso Bapela, Pravesh Ranchod and Branden Ingram
Poster
Learning Combat Outcomes in Creative Assembly's Total War
James Kwan and Duygu Cakmak
Coffee provided
Session Chair: Amy Hoover
Paper
CoDi: A Director-Actor Framework for Goal-Driven Interactive Story Generation with LLMs
Honggu Kim, Taewoo Yoo and Yun-Gyung Cheong
Doctoral Consortium
Towards a Process of Simulating Narrative Comprehension
Mica Gardone
Doctoral Consortium
Responsive Serious Games and Related Paths
Valentina Genoese-Zerbi
Poster (ARTIFACT EVALUATED)
Adversarial Strong Story Experience Management
Valentina Genoese-Zerbi and Justus Robertson
ARTIFACT EVALUATION: Adversarial Experience Manager
Poster
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Branden Ingram, Clint Van Alten, Benjamin Rosman and Richard Klein
Poster
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell and Richard Zhao
Seth Cooper and Matthew Guzdial, General Chair and Program Chair
Edmonton Screen Representatives
Snacks served
Game-AI Past, Present, and Prospects
Jonathan Schaeffer
Coffee provided
Session Chair: Richard Zhao
Paper
Declarative Specification of Temporal Entities for Large-Scale Character Simulation
Samuel Hill and Ian Horswill
Paper
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu and Clark Verbrugge
Paper (ARTIFACT EVALUATED)
Policies of Multiple Skill Levels for Better Strength Estimation in Games
Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen and Kokolo Ikeda
ARTIFACT EVALUATION: Policies of Multiple Skill Levels for Better Strength Estimation in Games
Doctoral Consortium
From Explainability to Interpretability: A Case Study on Game AI using Program Synthesis
Manuel Eberhardinger
Poster
Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution
Jim O'Connor, Jay B. Nash, Derin Gezgin and Gary B. Parker
Poster
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
Jim O'Connor, Derin Gezgin and Gary B. Parker
Poster
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Leonardo Villalobos-Arias, Grant C. Forbes, Jianxun Wang, David L. Roberts and Arnav Jhala
Box lunches provided thanks to our sponsors. 20 minutes to grab a box lunch before lunch keynote.
Agents in the Wild: Building and Discovering Artificial Agency Inside Games
Chris Entwistle
Session Chair: Mike Cook
Paper
Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover and Mark J. Nelson
Paper (ARTIFACT EVALUATED)
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Yi-Chun Chen and Arnav Jhala
ARTIFACT EVALUATION: GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Case Studies
Learning Finite State Machines with Gameplay Video
Dave Goel and Matthew Guzdial
Doctoral Consortium
Process-centered design in Co-creative Support Tools for 2D Art
Dagmar Lofts
Coffee provided
David Churchill, Stacraft Competition Chair
Richard Zhao, Workshop Chair
Seth Cooper and Matthew Guzdial, General Chair and Program Chair