Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu and Clark Verbrugge
A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games
Faliu Yi, Sherif Abdelfattah, Wei Huang and Adrian Brown
Video Game Level Design as a Multi-Agent Reinforcement Learning Problem
Sam Earle, Zehua Jiang, Eugene Vinitsky and Julian Togelius
Speeding Up Narrative Planning Using Fog of War Pruning
Lasantha Senanayake and Stephen Ware
Text-to-Level Diffusion Models With Various Text Encoders for Super Mario Bros
Jacob Schrum, Olivia Kilday, Emilio Salas, Bess Hagan and Reid Williams
Declarative Specification of Temporal Entities for Large-Scale Character Simulation
Samuel Hill and Ian Horswill
Policies of Multiple Skill Levels for Better Strength Estimation in Games
Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen and Kokolo Ikeda
Generalization of Rule Understanding in LLMs through Fine-tuning
Bahar Bateni, Benjamin Pratt and Jim Whitehead
Spacetime Level Generation and Editing with Constraints from Examples
Akshar Vandara, Kaylah Facey and Seth Cooper
Expressive Range Characterization of Open Text-to-Audio Models
Jonathan Morse, Azadeh Naderi, Swen Gaudl, Mark Cartwright, Amy K. Hoover and Mark J. Nelson
An Answer Set Encoding for Narrative Planning with Theory of Mind
Molly Siler and Stephen Ware
Detecting Duplicate States is Worth It in Narrative Planning with Belief
Fairoz Nower Khan, Nabuat Zaman Nahim, Stephen G. Ware and Judy Goldsmith
CoDi: A Director-Actor Framework for Goal-Driven Interactive Story Generation with LLMs
Honggu Kim, Taewoo Yoo and Yun-Gyung Cheong
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
Yi-Chun Chen and Arnav Jhala
Accounting for Incomplete and Partially-ordered Observations within Classical Model-based Plan Recognition for Sensemaking of Information Storygames
Jennifer Nelson, Mica Gardone, Pablo Sauma-Chacón and Rogelio E. Cardona-Rivera
Game Design is Generative Design
Michael Cook
Time-based Chart Partitioning: Improving Local Coherency in Rhythm Game Chart Generation
Jonah Hanzen, Emily Halina, and Matthew Guzdial
Pareto-Based Narrative Planning: Making NPCs More Rational
Molly Siler, Mira Fisher and Stephen Ware
Adversarial Strong Story Experience Management
Valentina Genoese-Zerbi and Justus Robertson
Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems
Samuel Shields, Oliver Withington and Edward Melcer
Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises
Mira Fisher, Molly Siler and Stephen Ware
Speeding up Narrative Planning with Causal Width Search and Pruning
Gage Birchmeier and Stephen Ware
A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance
Kyle Mitchell and Joshua McCoy
Signals of Struggle: Detecting Player Difficulties using Machine Learning
Nabeeha Ali and David Thue
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Branden Ingram, Clint Van Alten, Benjamin Rosman and Richard Klein
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Leonardo Villalobos-Arias, Grant C. Forbes, Jianxun Wang, David L. Roberts and Arnav Jhala
Game Behaviour Trees Using Tile Rewrite Rules
Kaylah Facey, Cynthia Li, Chris Martens and Seth Cooper
Adapative Visual Navigation Assistant in 3D RPGs
Kaijie Xu and Clark Verbrugge
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu and Clark Verbrugge
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution
Jim O'Connor, Jay B. Nash, Derin Gezgin and Gary B. Parker
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
Jim O'Connor, Derin Gezgin and Gary B. Parker
Predicting Real-time Dota 2 Match Outcomes Through Sentiment Analysis on In-game Chat Logs
Tshepiso Bapela, Pravesh Ranchod and Branden Ingram
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati and Richard Zhao
Titania: Code-Level Mechanic Generation for Game Designers
Michael Cook
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell and Richard Zhao
Steering Narrative Agents through a Dynamic Cognitive Framework for Guided Emergent Storytelling
Chen Yang, Markus Gross and Rafael Wampfler
Learning Combat Outcomes in Creative Assembly's Total War
James Kwan and Duygu Cakmak
Game Balancing via Procedural Content Generation and Simulations
Florian Rupp
Towards a Model of Uncertainty in Narrative Planning
Gage Birchmeier
Towards a Process of Simulating Narrative Comprehension
Mica Gardone
From Explainability to Interpretability: A Case Study on Game AI using Program Synthesis
Manuel Eberhardinger
Modeling the Internal Monologue: A Framework for Reconciling Authorial Intent with Agent Autonomy
Kyle Mitchell
Game-Based Platforms for Studying Virtual Agent Believability
Christianah Titilope Oyewale
Design as Language Co-Construction: Toward Responsible, Transparent, and Adaptive AI Support for Educational Game Design
Daijin Yang
From Emergence to Planning: A Triangle Framework for Scalable, Controllable Interactive Storytelling
Lasantha Senanayake
Setting the Stage: Using Knowledge Graphs for Environmental Context for Social Characters
Arunpreet Sandhu
Responsive Serious Games and Related Paths
Valentina Genoese-Zerbi
Process-centered design in Co-creative Support Tools for 2D Art
Dagmar Lofts
Mechanic Generation
Johor Jara Gonzalez
A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty
Matthew McConnell and Richard Zhao
GameGoogle: A Search Engine for Mechanics in Video Games
Brooke Szajda and M Charity
State Space Visualization for Strong Story Experience Management Design
Justus Robertson, Valentina Genoese-Zerbi and Rogelio E. Cardona-Rivera
FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing
Samuel Shields and Edward Melcer
Xanadu: Generative Media Pipelines for Immersive Participatory Theater
Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick and Jeff Burke
Learning Finite State Machines with Gameplay Video
Dave Goel and Matthew Guzdial
Mic Check: Integrating Generative AI into Gameplay
Samantha Trimboli, Kesha Bagadia, Candice Li, Hazel Yu, Emily Zhang and Isabella Chen