The 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025) is the next in an annual series of conferences showcasing interdisciplinary research on modeling, developing, and evaluating artificial intelligence in interactive digital entertainment. AIIDE 2025 provides a meeting place for AI researchers, scholars, and practitioners to discuss the latest advances in entertainment-focused AI.
AIIDE is one of the flagship conferences of the Association for the Advancement of Artificial Intelligence (AAAI).
As this is the 21st AIIDE conference, we are planning a theme of Strong Foundations. We encourage work building on prior work from the past 20 years of AIIDE proceedings.
AIIDE-25 wrapped! Thanks to all who attended!
AIIDE 2025 had a number of awards, congratulations to all winners!
For the first time we gave out Test of Time awards to acknowledge impactful papers from an AIIDE 15-20 years ago based on citations and community votes.
"From Linear Story Generation to Branching Story Graphs" by Mark O. Riedl and R. Michael Young
"Structuring Content in the Façade Interactive Drama Architecture" by Michael Mateas and Andrew Stern
"Cooperative Pathfinding" by David Silver
The Best Case Study Award acknowledges the most interesting, novel, and polished case study demo presented at the conference.
"Mic Check: Integrating Generative AI into Gameplay" by Samantha Trimboli, Kesha Bagadia, Candice Li, Hazel Yu, Emily Zhang and Isabella Chen
The Best Poster Paper Award goes to the poster paper with bost the best evaluation according to reviews and the best poster presented at the conference.
"Signals of Struggle: Detecting Player Difficulties using Machine Learning" by Nabeeha Ali and David Thue
The Best Program Committee Member Award acknowledges the program committee member who most represented excellence in reviewing and went above and beyond as a reviewer.
Dr. Richard Zhao, University of Calgary
The Best Student Paper Award was chosen by the AIIDE-25 awards committee as the best paper authored by a student first author outside of the Best Paper Award.
"Generic Guard AI in Stealth Game with Composite Potential Fields" by Kaijie Xu and Clark Verbrugge
The Best Paper Award is the top award of any AIIDE, chosen by the awards committee.
"Speeding Up Narrative Planning Using Fog of War Pruning" by Lasantha Senanayake and Stephen G. Ware