Dr. Luke Dicken, Sr. Director of AI, Take-Two Interactive
Nadine Perez, Sr. Engineering Manager, Take-Two Interactive
Bios:
Dr. Luke Dicken currently leads the AI Group at Take-Two Interactive. He holds degrees in computer science, artificial intelligence and bioinformatics as well as a PhD in AI specifically for games. Luke has written a range of articles and given sessions at conferences around the world, as well collaborating on many game projects including Spell Forest where he acted as Game Director from inception to sunset. Luke has been passionate about AI since playing “Creatures” as a teenager, and is stunned that he's made a career out of that.
Nadine Perez is Senior Engineering Manager for Take-Two Interactive's AI Group where she focuses on creating products and applications to support teams across T2 to leverage the capabilities of traditional and Generative AI in a safe, secure and responsible manner. She joined Zynga's AI team in 2020, and moved with the team to drive AI for the entire T2 corporate family in 2025. Nadine holds a BSc in Data Science from the University of Maryland, and currently can't put Balatro down unless her dogs Bandit and Baxter demand it!
You’ve got a great new AI-based technique to solving a problem! And people want that problem solved! Easy right? Wrong.
In this session the Take-Two AI team will discuss what it takes to go from a theoretical solution to a tool that can be deployed in an enterprise setting to address a business need. What starts on a whiteboard needs to live in production, and often the majority of the work isn’t anything to do with tuning and tweaking your technique, it’s putting in the work to make that technique usable as part of workflows or applications. The key takeaways from this session will be a discussion of strategies and approaches to take your smart new research out of the ivory tower, and turn it into something relevant that people can use – safely, securely and at scale.
Distinguished Professor Emeritus, University of Alberta
Canada CIFAR AI Chair, Alberta Machine Intelligence Institute
Bio: Jonathan Schaeffer is Distinguished University Professor Emeritus in the Department of Computing Science at the University of Alberta and a Fellow of the Royal Society of Canada. His research is in the area of artificial intelligence, and much of his research has been demonstrated using games and puzzles. His checkers-playing program Chinook was the first computer to win a human world championship (1994) in any game, a feat recognized in the Guinness Book of World Records, and he is a co-author of Polaris, the first program to achieve superhuman play in poker (also a Guinness record). He has worked with Bioware and Electronic Arts. He is co-founder of Onlea (onlea.org), a company specializing in the creation of engaging online learning experiences.