Poster & Demo Session Event separate registration: https://aaaiforms.wufoo.com/forms/aiide25-poster-reception-registration-form/
AIIDE'25's Poster and Demo Session will be on Thursday, November 13 from 5-7pm in the PCL lounge, just outside the main conference venue. See below for information the posters and demos.
Light refreshments will be served.
A Demonstration of Pathfinding-Based Puzzle Generation with Adaptive Difficulty
Matthew McConnell and Richard Zhao
GameGoogle: A Search Engine for Mechanics in Video Games
Brooke Szajda and M Charity
State Space Visualization for Strong Story Experience Management Design
Justus Robertson, Valentina Genoese-Zerbi and Rogelio E. Cardona-Rivera
FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing
Samuel Shields and Edward Melcer
Xanadu: Generative Media Pipelines for Immersive Participatory Theater
Chiheb Boussema, Naisha Agarwal, Camilo Vargas, Malcolm Wilson, Anthony Doolan, Andrew Browning, Mira Winick and Jeff Burke
Mic Check: Integrating Generative AI into Gameplay
Samantha Trimboli, Kesha Bagadia, Candice Li, Hazel Yu, Emily Zhang and Isabella Chen
Pareto-Based Narrative Planning: Making NPCs More Rational
Molly Siler, Mira Fisher and Stephen Ware
Adversarial Strong Story Experience Management
Valentina Genoese-Zerbi and Justus Robertson
Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems
Samuel Shields, Oliver Withington and Edward Melcer
Structure, Agency, and Improvisation in Human-Led Digital Interactive Narrative Exercises
Mira Fisher, Molly Siler and Stephen Ware
Speeding up Narrative Planning with Causal Width Search and Pruning
Gage Birchmeier and Stephen Ware
A Method to the Machine: An Architecture for Argument-Driven, Dynamic Character Performance
Kyle Mitchell and Joshua McCoy
Signals of Struggle: Detecting Player Difficulties using Machine Learning
Nabeeha Ali and David Thue
Play-style Identification and Player Modelling for Generating Tailored Advice in Video Games
Branden Ingram, Clint Van Alten, Benjamin Rosman and Richard Klein
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Leonardo Villalobos-Arias, Grant C. Forbes, Jianxun Wang, David L. Roberts and Arnav Jhala
Game Behaviour Trees Using Tile Rewrite Rules
Kaylah Facey, Cynthia Li, Chris Martens and Seth Cooper
Adapative Visual Navigation Assistant in 3D RPGs
Kaijie Xu and Clark Verbrugge
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu and Clark Verbrugge
Growing a Puzzle Garden: Exploring Casual and Serious Features in a Mixed-Initative Logic Puzzle Authoring Tool
Fiona Shyne, Kaylah Facey and Seth Cooper
Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution
Jim O'Connor, Jay B. Nash, Derin Gezgin and Gary B. Parker
Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong
Jim O'Connor, Derin Gezgin and Gary B. Parker
Predicting Real-time Dota 2 Match Outcomes Through Sentiment Analysis on In-game Chat Logs
Tshepiso Bapela, Pravesh Ranchod and Branden Ingram
From Unstable to Playable: Stabilizing Angry Birds Levels via Object Segmentation
Mahdi Farrokhimaleki, Parsa Rahmati and Richard Zhao
Titania: Code-Level Mechanic Generation for Game Designers
Michael Cook
From Frustration to Fun: An Adaptive Problem-Solving Puzzle Game Powered by Genetic Algorithm
Matthew McConnell and Richard Zhao
Steering Narrative Agents through a Dynamic Cognitive Framework for Guided Emergent Storytelling
Chen Yang, Markus Gross and Rafael Wampfler
Learning Combat Outcomes in Creative Assembly's Total War
James Kwan and Duygu Cakmak