Science and Math Learning Activities

Games and Simulations Reviews

Describing Data Using Statistics

Personal reaction: First reaction was I thought I missed a step as it does not include instructions so I was not sure how to proceed. Once I realized I was at the basic interface I started playing around with the different points. If you already know the definitions of mean, median, mode, and range this simulation will make sense otherwise it could be confusing. It seems to be great to give a visual perspective on the material.

Ease of use: This simulation is very basic and easy to use. There is not much to it other than moving points on the grid to visually see the mean, mode, median, and range of the grid.

Educational value: I feel this simulation could be useful for students but only for visual demonstration purposes only. It does not exactly teach definitions, but more to show how changing the data manipulates the mean, mode, median, and range.

Age/Developmentally appropriate: This simulation was stated it was designed for grade 9-12. I feel this appropriate for this age range but it could also work for adult students in a statistics or pre-algebra course.

Theme appropriate: When compiling and reporting research data, it is important to understand the concepts of mean, mode, median, and range and this simulation may help to understand how changes in data is affected.

Touch Screen Physics Simulator

Personal reaction: This is a great simulator which shows how capacitive touch screens work. I was impressed how well it is designed and setup as it was easy to figure out how to use each function to manipulate different data points to see the changes. What I really found to be helpful is each data area offers definitions to explain what you are changing and gives excellent examples to make sense of the information.

Ease of use: Between the worksheet and simulator interface, I found the simulator to be very easy to use and understand.

Educational value: I feel this simulator has high value in teaching how capacitive touchscreens work by giving students the ability to manipulate the electric potential with the finger and system capacitance. It offers a breakdown of the definitions terms involved to gain a better understanding of what you are accomplishing in the simulation.

Age/Developmentally appropriate: This simulation could be used by high school students and adult based learners. Some knowledge of electric field, capacitors circuits should be required to understand.

Theme appropriate: UX research can be applied in many areas. For individuals in areas such as software or electrical engineering, understanding the concept of finger capacitance plays a major role in successful design research for touchscreen related projects.

Pie Chart Data Analysis

Personal reaction: My first reaction to this simulator was not a positive one as it was difficult to access. Because it uses Java I had to use Internet Explorer to access it properly. Other than that it was useful simulation. Following the activity directions and entering data into the selected fields it was helpful to see the results broken into percentages.

Ease of use: Again this technology for this simulator is very outdated as newer web browsers do not support java based applets anymore so it could easily create problems for students that only use Chrome or Safari.

Educational value: The simulator offers students an easy way to figure out percentages of the required activities. Following the instructions they then take the entered information and discuss students percentage amounts that can be converted to fractions. It will help to understand the concept of figuring out how to convert fractions to percentages and vice versa using real life scenario data.

Age/Developmentally appropriate: The website suggested this simulator for older high school students but I feel it is more appropriate for younger students that are beginning to understand percentages and fractions. Could be useful for adult learners in pre-algebra setting.

Theme appropriate: In UX research, percentages and fractions play an important role in how researchers present their complied data findings to stakeholders and being able to understand these concepts is necessary for research success.

Area Model Algebra

Personal reaction: I was impressed with this simulation after figuring out the simple layout. It breakdowns every part of an equation so you can visually see how it is formed vs the classic paper way. I also liked that you can hide the dimensions, area, and calculation so you can try to figure out each part on your then check your answers.

Ease of use: I found this simulator to be easy to use and the interface is very simplistic compared to other simulators I tested.

Educational value: This simulator is a great tool to use to understand all of the moving parts of an equation. It gives learners the ability to visually see a different perspective of the equation process that may help to better understand the necessary steps that are needed to correctly solve it. I find that seeing a new perspective of how to correctly setup and solve equations could help improve students algebra skill set.

Age/Developmentally appropriate: The simulator interface is very simplistic and could easily be used by younger students who are beginning to study algebra concepts. Adult students who need a refresher or beginning algebra level concepts could also benefit by using this simulation in their studies.

Theme appropriate: In the UX research field, analytical math and reasoning skills are valuable for researchers to understand. It is common practice that creating and solving variables is a requirement to compiling and making sense of research data. This simulation could be helpful to learn and practice how variables are broken down, formed and solved correctly. Stakeholders depend on research results to be calculated correctly!

Resources

Samples and Surveys

    • This resource is from Khan Academy and helps to break down how to design surveys to get proper research data. It also helps to understand the differences between quantitative and qualitative data on surveys. This resources could easily be implemented into the assignment for spreadsheet lesson plan because students are required to create surveys for their research topic and this resource could help to prepare them for creating the survey design.
    • Standards College and Career Readiness Standards for Adult Education (CCR) (6.SP.1), (6.SP.2)

Mean, Median, Mode

    • This resource is also from Khan Academy and is to help explain the concepts and differences between mean, median, and mode. This resource could be implemented and extend the assignment for Spreadsheet Lesson Framework. Because students are expected to report their survey results to the class, this resource can help students to understand how they can calculate their data results and how they will report them. Understanding these concepts are necessary for real world research studies and now could be a good time to start practicing.
    • Standards College and Career Readiness Standards for Adult Education (CCR) (6.SP.5) , (6.SP.4)

Contextual Inquiry

    • This resource gives excellent step by step instructions on how to go about preparing, conducting, and analyzing a contextual inquiry interview. You could integrate this into the Video Integration assignment as a follow up assignment to students first interview. Since contextual interviews involve more observation than face to face communication, it could help prepare the students that plan on conducting these types of interviews for their research projects.
    • Standards ISTE for students (3a), (3d), (6d)

Personapp

    • This is a free application that creates personas that can be printed or shared via URL. It could be included in the list for Software Support Tools under the section for "planning and organizing". This application will help students organize their data into creating a simple persona by using the easy to use interface that breaks information into sections such as behaviors, demographics, and needs/goals. This may also help to prepare students for the Instructional Software Lesson Plan which requires a persona of their research subject.
    • Standards ISTE for students (3c), (4c)

Experience Map

    • This resource explains what a experience map is used for and has video to help explain the concept using a scenario. There is a free template you can download and in the video it shows how you would document the information of the scenario using the template. This could be integrated into the Interactive Presentation as it is a valuable tool to help understanding users perspectives.
    • Standards ISTE for students (1c), (3b)

Science Journal

    • This mobile app built by Google is free and can be used on iOS, and Android devices. It is designed to give users the ability to conduct and collect research data on "the go" with multiple features such as taking pictures, video, and observational notes. This app should be added to Software Support Tools but it also could be included into the assignment for Video Integration. Students could use this app during their interview to document research findings.
    • Standards ISTE for students (4a), (5b)

Research Gate

    • This is a social networking platform for researchers of all disciplines and experience levels. It is a great place to find resources for different UX methods or suggestions on how to approach your own studies. Best of all it is a great place to interact with network community members and the interface makes it easy to ask technical questions or start a discussion to get input on your research. This resource should be added into the lesson plan for Social Networking and Community Building.
    • Standards ISTE for students (2a), (2b), (2c)

Docollab

    • This resource is designed for research projects and allows users to collaborate and share in groups. It also has the function to create and assign tasks to users. This application could be helpful for group research projects. It could also be added to the Relative Advantage Chart and would fall under step 10.
    • Standards ISTE for students (7b), (7c), (7d)

Justinmind

    • Free online prototyping tool that has a lot of options to design graphical interfaces. It is primarily used to design web and mobile app prototypes, but it could be used in many ways such as diagramming and sketching. It is a great resource for students wanting to create graphic content for different UX research method demonstrations. An example of how this application could be used is in Internet-Enriched Lesson. Some of the activities require students to use graphical content to create different UX research methods and this application could help.
    • Standards ISTE for students (4a), (4b), (4c)

Ethnio

    • I included this resource for a couple of reasons. First of all, it can be used to help recruit participants for research purposes such as surveys and interviews. It is designed more for experienced UX researchers but it still adds value to be shared to beginner level students. The second reason is it offers a great insight into how UX research can be used by showcasing real world case studies. This information could be shared to students in the Relative Advantage Chart.
    • Standards ISTE for students (3c), (5c), (5d)


Other Resources

Zotero - This application helps to collect, organize, share, and properly cite your research sources.

Wufoo - Survey design creator that has hundreds of templates to choose from and easy to analyze results.

Lookback - Allows users to record interview subjects while also monitoring how they use or interacting with different objects such as websites or apps.

3 Things Math Class Taught You About UX - Article relating different mathematics concepts into UX research and design.

When Design, Engineering & Mathematics Come Together - Article showing how math, design, and engineering come together on a project.

Demystifying UX Research and the Science of Design - Blog post about the connection UX research has with psychology, neuroscience, and cognitive science.

Data basics for UX people - Analysis of data types and metrics used in UX research.

How Quantitative UX Research Differs from Data Analytics - Breakdown of the differences between quantitative ux research and data science.

UX Recorder - Mobile app designed for iOS devices to monitor how users use websites or mobile applications, and records their user experience.

Becoming a UX Researcher: What Skills You’ll Need - Article explains the differences between designer and researcher, and list the what skills/background make a great UX researcher. It also includes other resources such as career information.