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Project One- Environment 1 (In Progress)
I've been leaning more towards the idea of becoming an environment artist so I've set my self a challenge that by the end of summer I should have recreated this picture using correct environment artist workflow including, Modelling, Sculpting (assets that need it), converting high poly sculpts to low poly using normal maps, unrwapping the mesh, texturing in substance painter and importing all the assets over to unreal engine where I will add lighting water sky etc.
The environment image-
Tall Chimney Models
Reference Image-
I found this reference online and it seems fairly detailed, I will use this for the base and then add extra details such as pipes etc.