The Ten Holy Weapons grant each of their wielders abilities. These abilities are innate into the wielder once they have picked up the weapon. The abilities are said to be granted by the Gods, however, some believe that each ability is a remnant from those who have previously picked up the weapons.
Unlike magic, these abilities and do not require threads or soul energy to use.
Fire (The Emerald Sword)
Exploding Brimstone - This is the ability to pick up stones and turn them into burn bits of brim stone that explode upon impact.
Immunity to Fire - This makes the Character immune to the effects of fire including burning and smoke inhalation.
Ring of Fire - This creates rings of fire that trap and burn enemies. The rings can vary in size from 1 foot radius to 1 inch radius so it can be used to subdue someone without killing them.
Flame Fury - The ability to call upon a fiery rage that increases strength, speed the desire to kill. When in a Flame Rage, pain and injury are inconsequential to the user and they can 'power through it'.
Fire Dancing - The ability to control the movement of fire. The fire has to have a fuel source where it moves.
Water (The Ice Spear of Arin)
Fog - This ability creates a thick, vision obscuring fog.
Walk on Water - The ability to walk on water, ice and other liquids.
Water Spears - The ability to create spears from water that move so fast, they cut through things.
Aquakinesis - The Ability to control water equal to the body mass of the user. It can be used to create shields of water that can stop arrows and slow melee weapons as well as create fluid objects from water.
Water Breathing - The ability to breath liquids instead of air.
Earth (The Dagger of Dawn and the Dagger of Twilight)
Dust Cloud - The ability to create whirling clouds of dust that can blind opponents.
Earth Golem - The ability to create one creature made from earth that acts as a puppet to either fight, protect or act as a messenger. The Golem can fulfill only the first task it is ordered.
Levitate Earth - This is the ability to levitate pieces of stone and earth. This can be used to fling at opponents or used as solid bits of land floating midair.
Mold Earth - The ability to mold solid rock and earth like clay. It can be used on an area equal to the user's body mass.
Ambient Vibrations - The ability to become hyper aware of vibrations in the earth caused by moving objects within a fifty foot diameter, so they almost always know the next move immediately without even having to look.
Wood (The Cordless Bow)
Binding Vines - This ability creates vines that move and capture opponents within them the vines can constrict similar to the action of a snake.
Plant Growth - This is the ability to make plants grow at a moments notice. The plants can be grown from seed or can be existing plants.
Wooden Doors - This is the ability to create doorways between any two wooden things. You open a doorway in one piece of wood and come out of another piece of wood. The wood can be living or dead.
Speak with Plants - The ability to communicate with flora of all kinds.
Camouflage - The ability to literally take on the appearance of the surrounding environment.
Air (The Dragon Chain)
Air Darts - These are small air projectiles that can stun or stab opponents.
Fly - This is the ability to fly upon the air currents.
Sound Wave - This creates a blast of sound that stuns, disorients and deafens people within it's blast.
Alter Weather - The ability to control the weather in a quarter mile radius. Can call on clouds, rain, wind and lightning, however, the temperature remains the same altered only by cloud cover or rainfall.
Oxygenation - The ability to increase the oxygen levels in the blood and skin to increase the rate of healing.
Illusion (The Rainbow Rapier)
Create Doppelganger - This creates and illusive double of yourself. The Doppelganger has substance, but cannot speak. It can fight or act as a courier.
Disguise - This is the ability to disguise yourself as someone else without the use of props, make-up or wigs.
Invisibility - This is the ability to turn invisible including clothing and weapons.
Night Stalker - The ability to turn to shadow. The user can also travel between shadows. It does not work in the light.
Elusiveness - Combining speed and agility is able to harness the power to move at a heightened pace.
Divination (The Scythe of Destiny)
Empathy - This is the ability to discern what others are feeling.
Precognition - This is the ability to see things before they occur.
Scrying - This is the ability to locate objects, people and places by use of a pendulum, detecting rod, mirror or crystal.
Psychometry - The ability to learn about the past of an object by touching it.
Mediumship - The ability to talk with the dead.
Time (The Quicksilver Whip)
Age Transfer - This is the ability to transfer age between living objects. The use may absorb age or transfer age into an object.
Time Pocket - This creates a small pocket that is outside of time. People within the pocket can do things while the world outside is stopped.
Time Slow - This is the ability to slow down the time around you, thus allowing you to move at what seems like incredible speeds to everyone around.
Time Slip - The ability to travel no more than one minute into the past or 1 minute into the future.
Curse of Time - The ability to cause a non-living object to age into ruin.
Animals (The Stone Axes of Vermi)
Primal Instinct - This is the ability to discern the strength of an opponent. Primal instincts help in the ability to track, find food and know which way to go.
Animal Transformation - This is the ability to transform into different animals that have the same number of limbs and mass as you.
Speak with Animals - This is the ability to communicate with animals.
Animal Senses - Grants the user heightened sight, smell, taste and hearing similar to those possessed by various animals.
Dragon Eyes - The ability to see through the eyes of any dragon within 1 mile.
Protection and Blessings (The Steel Cape of Shan)
Exorcise - This is the ability to purge evil spirits and demons from areas, people and objects.
Hands of Healing - This ability heals anyone the person can touch.
Shield of Light - This creates a great shield of brilliant light that protects those behind it from magical influences and spells.
Aura of Peace - This creates a large aura of peace. It creates a feeling of calm and peace of those within ten feet of the source.
Erase Flaws - The ability to remove scars, deformities and disfigurements in living creatures. It cannot grow back missing limbs, only heal the flesh and bone that is there.