This game is set in the world of Amb. It involves Ten Knights of Arascon, each of whom wield one of the holy weapons. These weapons grant wield wielder magical abilities in accordance with the magical element they represent: Fire, Air, Earth, Water, Wood, Illusion, Divination, Time, Protection and Blessing, and Animals. These ten Knights have been set on a path of Destiny dictated to them by the Three Holy Sisters - the representatives of the Gods on Amb.
The Gods seem to have something in store for the Ten Knights, but the prophecies which could lend a clue to the path they must take, have long been lost. Do the Holy Sisters have the answers? What is the curse which is slowly covering the land?
Follow the story of the Ten Knights of Arascon as they seek the answers and follow the path of destiny.