Demon Feats
Note: feats like tails, horns, do not mean that you dont have them without the feat, only that they arent suited to any purpose other than appearance.
Demons (and half demons) are assumed to have the highest hollow feat of fear of their points/100 automatically. Half demons at their total points/200. (so a 1000 half demon has tier 5 fear)
FEAT 1:
Wordless 30's- wordless kido of up to level 39. Requires kido 30.
kido tricks: minor manipulation, prestidigitation of kido
Basic healing: you are skileld with basic healing, can heal with limited supplies
Shapeshifting- weak. you can alter your basic form slightly to appear human, removing your demon qualities.
Tail: You have a tail, can use it for mobility, or as a weapon.
Horns; you have horns, can use them as a weapon.
Toughened skin: your skin is tougher than usual, be it scales or fur, etc, providing defense.
Animal senses: you have the senses of an animal, sight smell, and so forth.
Combat senses: you can use your senses other than sight in combat.
Claws: you gain some form of claws, that act as an extension of your body.
Weapon use: you gain the use of a spiritual weapon, that can damage souls
Elemental affiliation: can be taken multiple times. you gain an affiliation with each element you take.
close range marksman: you use ranged attacks in point blank range without loosing your accuracy.
Agile: you are more agile than normal, producing animalistic feats of reflexes and strength, based on your agility.
Technology affiliation: you can use technology, and have a knack for it.
Self healing affinity: you are extremely adept at recovering from wounds in short periods of time.
Stealth: you are able to hide your presence, and have basic stealth abilites.
Fight by touch: you can fight by the sense of touch alone.
sense spiritual energy: you are able to sense spiritual energy over long distances.
Grappler: you are skilled in hand to hand combat beyond the norm for your type, especially while grappling.
Tactical fighter: you are a demon who can use the surroundings and analyze your opponent to make the best out of any situation.
FEAT 2:
Wordless 50's. Wordless kido of up to level 59. Requires wordless 30's.Requires kido 50.
Dual incantations: requires kido tricks, you can double incant spells.
Advanced healing: requires basic healing, can heal with kido energy, can use advanced mundane tricks, including treating broken bones
Improved shapeshifting: you can manipulate parts of your shapeshifting, altering your size, features, and so forth. Requires shapeshifting-weak
hardened skin: requires toughened skin: your natural defenses improve.
Wings: you are capable of mundane flight using your wings.
Improved spiritual weapon: requires weapon use: your spiritual weapon now resonates with your reiatsu, much like a zanpakuto does, becoming stronger.
elemental resistance: requires elemental affinity: you gain resistance to each element you have an affiliation for.
sniper: requires close ranged marksman: you can use long ranged attacks with accuracy over long ranges.
Speed hunter: requires agile: based on your form, you become even more agile, and can keep up with shunpo.
Speed sense: you can respond to and react to speed even faster than your own, until it becomes impossible to react.
technology/biomanipulation: you are able to manipulate the biology of a person or repari and modify technology to some degree.
Improved stealth: you have stronger stealth abilites, you can hide in shadows, and are a demon ninja.
improved regeneration: require self hhealing affinity: you are able to recover from most wounds within a day, and with time, regenerate lost limbs.
Develop Kido: requires kido tricks: you may invent kido of any level you can cast.
Feat 3:
imbue power: you may pass on some of your power to another spirit or mortal, (enabling them to take the demon stat and call upon your abilites partially)
Wordless 70's- wordless kido of up to level 79: requires wordless 50's. Requires kido 70.
Improved healing: requires advanced healing, you can heal critical injuries with time, serious ones on the spot.
Shapeshifter: requires improved shapeshifting: you can freely alter your form as you see fit, so long as it doesnt grant you abilites you wouldnt have otherwise. (such as flight)
Iron skin: requires hardened skin: your skin (whatever form it takes) is now even stronger, providing defense against weapons that would otherwise pierce your hide.
Enchanted weapon: requires improved spiritual weapon: your spiritual weapon now can take its own demon power (drawing from your maximum, 10 points per) giving it its own abilites.
elemental immunity: requires elemental resistance: you gain immunity to attacks of the type of
elements you are affiliated with.
personal dimension: requires improved stealth, kido tricks: you can not only travel between worlds, but do so with your own abilites, and, when hiding, hide within a pocket of your own creation.
improved air mobility: requires wings: you are extremely agile and adept in the air.
advanced regeneration: your healing is immensely improved, and you can regenerate limbs within a day or so.
FEAT 4's
aerial mastery: requires improved air mobiltiy: leaf on the wind
Advanced Imbue power: you may pass on your power to many others, and at no cost to your own strength, bargaining with them.
Wordless Mastery: requires kido 100, wordless 70's: no kido is beyond your power to cast while bypassing the incantations.
Kido manipulation: require develop kido: you may completely alter elements, shape, size, and so forth of any kido you cast.
Physical mosntrosity: you can perform maginficent feats of strenght, such as cutting a building in half with a katana.
Shapeshifting mastery: requires shapeshifter: you can alter your form to whatever you wish, including altering your features (so long as the total number of abilites your form gives you such as flight, scent, etc, doesnt exceed your norm).
Diamond skin: requires iron skin: your skin's defense (scales, fur, etc) is so tough, that weapons can even break on it, and you shrug off most injuries.
Legendary weapon: requires enchanted weapon: your weapon now can store more of your power, and gains a form similar to bankai (requires 10 points to put in per bankai ability, and doesnt have quite the same type of power increase)
elemental blasts: you gain an elemental attack for each element you are affliated with. requires elemental affiliation.
FEAT 5's
Kido master: you can imitate others uniques spells after seeing them once, you can alter kdio as you see fit, and can work with the raw energy, ala shunko. Requires kido 100, kido manipulation. you also gain the ability to counter magic: you can use spiritual particles, and your powers, to counter spiritual attacks, as a shinigami might with reverse demon.
Epic Weapon: requires legendary weapon: your weapon is an extension of you now, and gains the full power that a shinigami's zanpakuto might. You now can achieve a 10x power by 'bankai'ing.
elemental mastery: you have mastery over the elements- requires elemental immunity, elemental blasts, controlling things based on your demon power, around you of that element.
technology development: requires technology/biomanipulation: you can develop your own technology, and are a demon mad scientist. (Demons arent known for their science, so progression beyond use is extremely rare. This is equivalent to the tier 5 of others, demons literally skip levels, and either are normal users, or complete mad scientists)
Instant regeneration: requires advanced regeneration: you instantly regenerate from all non fatal wounds, within a matter of seconds.
Speed demon: you are able to use shunpo/sonido, as your own former agility and speed might. requires agility 50.
Puppet mastery: you can control deceased beings and make them your puppets.