FEATS
Tier 1
Acrobatic- you are highly mobile, flippy and so forth, abile to, even without spiritual energy, perform acrobatic feats only seen in comic books. (Uryuu uses this to leap from ground to tree when he is rescued by his father)
Reiatsu sensor- you are very good at picking up spiritual energy and detecting it.
Stealth basics- quincy don't ordinarily have high spiritual power, thus, they use mundane (skill based) stealth techniques. This allows them to hide their little reiatsu, as well as enhance their mundane abilites with slight tricks.
Technology affinity- you have an affiliation for technology, how to use it, repair it, and alter it.
Reflect shot: you can bounce a single shot off of a single wall or solid object
One handed firing- you do not need to draw your arrows back in order to fire them with one hand.
Healing affinity- you posess an innate ability to to heal, and can supplement mundane healing with slight spiritual energy, healing cuts, bruises, and so forth
Bait use- for some god unknwon reason, you carry hollow bait with you.
Martial arts- you have an affinity for martial arts, and train with such (supplemented with hand to hand skill), that most quincy neglect.
Focus arrow- you can draw your energy making a smaller, less damaging, though penetrating shot.
Fencer- you study not only the bow, but the way of the sword. 1/4 marksman is the equivalent to a shinigamis zanjutsu.
Arrow curve manipulation- you can curve your arrows slightly, bending them around small barriers or trees.
Spell competancy : alter spells slightly, areas go into specific ranges, and similar spell abilites with ginto spells.
Ginto quality- your ginto spells have a unique color or energy to them that most do not, such as a heaviness, electric crackle, or so forth, that others dont.
Reiatsu quality- your reiatsu has a specific unique trick to it, color, quality, or energy.
Manipulate reiatsu- energy tricks with reiatsu, such as glowing balls and so forth are your forte.
Analysis- youre quick at thiniking how to react to your opponent in battle.
Ginto spell affinty: you can set up ginto spells more quickly than most other quincy, and have an affinity for the special spells
Hierenkyaku affinity- your heierenkyaku is as fast as a normal shunpo, and you posess a special affinty for speed combat.
Tier 2
Create quincy item- requires technology affinity- using silver items and technology, you can create quincy items as well as mundane technology, such as simple radios, or special shoes that work with hierenkyaku.
Improved detection- requires reiatsu sensor, allows for the use of Reiraku, the summoning of spirit threads
Create silver tubes- requires technology affinity- you can make the special silver tubes used for ginto spells.
Analyze ability- requires analysis, you can easily, using your quincy training and knowledge that has been passed down, figure out enemy's abilites and how to work around them.
Sniper- requires arrow curve manipulation: allows you to make insanely accurate far shots, as well as place other shots within milimeters of their intended target (ala pinpoint shot)
Heirenkyaku long travel- requires Hierenkyaku affinity, your hierenkyaku allows you to move a farther distance than normal.
Multishot- not only your bow, but your ability with it, allows you to charge several arrows, and release them all at once, rather than consecutively.
Improved reflect shot- requires reflect shot- you can rebound your shots several times!
Advanced healing- requires healing affinity- you can heal more effectively, even broken bones in days rather than weeks, using your superior knowledge.
Silver tube tricks- requires ginto spell affinity- you can use silver tubes for things other than ginto spells, or use them for setting up traps and tricks with ginto, because of your abilities with them.
Improved technology use- requires technology affinity- you can use technology that youve mastered, repair it and modify it, even combine mundane technology with quincy abilites.
Advanced healing capabilities (doctor level)- requires healing affinity, healing (mundane) tier 2- you can skillfully treat any wound, like an incredible doctor, as well as disease.
Improved fencing- requires fencer- your ability with a sword is now marksman/3
Shoot around corners- requires arrow curve manipulation- you can shoot around corners, literally.
Tier 3
Connected shot- requires improved reflect shot, arrow curve manipulation, you can chain your shots from one target to the next, losing energy for each penetration.
Sever soul chain- requires sniper- you are accurate enough to be able to sever the soul chain with a proper shot. This is a single shot ability only, you cannot use any rapid fire in order to sever a soul chain (it would not be accurate enough)
Hierenkyaku pathways- requires hierenkyaku long travel- you can create hierenkyaku pathways to stand on and transport (as seen by uryuu in between the worlds)
Shield with spiritual particles- requires maniipulate reiatsu- you can use spiritual particles to form a brief wall, much like the bakudo seki shinigami use.
Advanced fencer- requires improved fencing- your ability with a sword is now marksman /2
Blind shot- you can use your hearing, reiatsu sensing abilites, to make a shot at a target you cannot see at all.
Aerial combat- you are extremely adept in the air, using all planes of movement in order to take advantage of the lack of terrain.
Alter arrow size- requires focus arrow- you can change the size/density of your arrow interchangibly based on your 'damage' split,- note you can always shoot a weaker arrow, even without this.
Solid bow- requires manipulate reiatsu- you can form your bow as a solid object, using it in melee if need be, to guard or smack. It takes the appearance of a solid silver bow.
Energy healing- requires advanced healing- you may heal with spiritual energy as well as you do mundanely, becoming a much more effective healer overall.
Tier 4
Sanrei glove use- note, removing the sanrei glove achieves the quincy final form, but you lose all powers afterwards.
Dual wield bows- requires one handed shot- you can use two of your bows at once
Ransotengei- requires reiatsu manipulation- you can use the special spirit threads technique, ransotengei, fighting past the point when your body won't work.
Ginto spell shaping- requires ginto spell affinity, spell competancy, silver tube tricks, ginto 50- you can shape your ginto spells, altering them as a d&d wizard might, extending them, altering them, and making them all pretty.
Create synthesized silver items- requires create silver tubes, requires create quincy items.
Master fencer- requires advanced fencer- marksmanship is now the same as zanjutsu to you.
Negate kido shot- requies shiled with spiritual particles- you can negate a kido with a specially prepared arrow that counters the right energy.
Heirenkyaku mobility (tactical, speed tricks)- requires hierenkyaku pathways- you can hierenkyaku behind people under them, trick them, and even leave a single ater image.
Tier 5
Quincy final form- requires sanrei glove use, you can reattach the sanrei glove before your spirit powers run out, enabling short bursts of the quincy final form.
Counter with spiritual particle- requires ransotengei, shield with spiritual particles, analyze ability, manipulate reiatsu, use spiritual particles in order to perform a feat like reverse demon- even at range
Wordless ginto- you may cast ginto spells without using the chants. requires ginto spell shaping.
Silver tube-less ginto- requires ginto spell shaping, you can cast ginto spells even if you do not have silver tubes by calling on the normal spiritual power. (can count as another tier 5 manipulation feat if you have wordless 90's or worldess mastery, and vice versa, e.g., demons)
Accurate multifire- requires multishot, your multifire no longer spreads, but you can aim how the sudden burst of arrows rains down. (you may multishot up to your consecutive fire at once)
Create quincy pentacles, advanced quincy items- requires create synthesized silver tubes- you can make your own quincy pentacles for the use. (this overcomes the restriction of one bow for fifty points, but you may still only have a maximum of three bows at any given time. this allows you to alter your bow for each tier bewteen uses, by changing it.)