2 Character Types, Table of Feat/Skill leveling
Statistic block is below. Maximum in each stat is 200. Across the table, with the exception of zanutsu and hollow’s defense/hierro, across the table reads equivalences.
All Species have an additional stat known as growth. Growth is for people who have exceeded the maximum, and fills up to allow more skills/feats. Having growth points also adds to your 'awesome.'. it is indicated as superiority overall. In addition, it can represent weakness. For instance, if you are out of combat for a long period of time, and grow rusty, you may 'lose' a bit of skill or power, that is put instead into growth. Examples of people with this stat include Yamamoto, Isshin, Yoruichi, and presumably Tessai.
Reiatsu- Amount of spiritual energy. Actually, this is reiryoku, but no one knows that word so… Spiritual pressure, etc. Also affects stamina, health, and so forth. If you have more than 20 points over a person, you may ‘crush’ them with spiritual pressure. This is understood even in the higher levels of reiatsu, since points are nonlinear. (a 300 pointer is a lieutenant, which is vastly inferior to the 420 captain, by about a 5fold strength supposedly. (note you have to have vast spiritual pressure or FULL CONTROL over that pressure to crush. For instance, zaraki has even more reiatsu than aizen, but has no control over it, so only ambient crushing occurs.)Modsouls cannot crush, nor be crushed. However, the larger the reiatsu you have, the less effect. after captain level, while you can be crushed by vast differences in power, you can also more adequately get used to them and fight normally. (Such as how soi fong can stand up to aizen, even when his reiatsu can theoretically fully nullify her ability.)
Reiatsu Absorption- A quincys ability to gather spiritual particles from the surroundings. Affects resistance to spiritual pressure, but quincies cannot crush with spiritual pressure
Kido- affects power of your kido spells, needed for some feats. Kido you can cast = 30+stat. (maximum 99). You need the feat to cast them without incantation. In addition, you can only cast an amount = 1/5 your kido stat per battle.
Cero affects power of cero spells. A certain level is needed for some feats. Your Laser Canon. Usually, hollows below menos don't have cero, but there are exceptions (e.g., grand fischer) More likely, the ceros are too immature to be of any use. To this extent, 5 cero is a stining blast of light, 10 cero is an actual useful attack that can seirously harm somoene, 20 cero is liliynettes, a decent attack , 30 is menos grande maturity, and so forth. Ceros are extremely powerful, and even at this level, capable of serious damage.
Ginto spells- Cast ginto spells (in custom ginto and ranks section are the current with levels, plus a few extra unique to this rp)
Zanpakuto: Zanpakuto’s power, integration, progress towards bankai. 5 for initial shikai, 10 for a 'base power' (e.g., unnamed getsuga), 15 for named, at 20 you get your second special attack. Each 10 = another special attack.. Thirty is needed for communication, fifty for manifestation, sixty for bankai. Each 20 after 60 is another tier of bankai. Maximum tiers of bankai: four. Special attacks in bankai count towards the total number of special attacks. (e.g., if you have 100 points, 5 normal special attacks, you can split the remaining 5 between bankai special attacks, and normal shikai attacks)
Hollow Powers- each 15 is another manifestation of the hollow power, or a new power entirely. Affects the overall strength as well.
Quincy Bow- power of the bow. At 50, and 100, you get a new bow. Follow the system in the quincy bow section for this part. note that power here doesnt just result in 'upgrades', it additionaly represents your ability to use your bow to its capacity.
Modsoul Power- every modsoul has its own power, this affects how strong this *SINGLE* power is.
Human Power- every 15 points is another human attack, every 30 is another ‘tier’ of power, when the power evolves. For instance, Orihime’s shield upgrades into different reflecting abilities (see Ichigo being reflected by her healing power), and chad keeps getting new attacks and arm changes. Keep in mind, if your powers manifest 'internally' rather than an external thing, like chads arm, or if they grow too powerful, they'll have a devastating effect on your body. Tiers start at 1, and level up. A tier is a large increase of power, (chad's tier 2 allowed him to fight an arrancar, tier 3 an unreleased priveon espada, and tier 4 the released. (normal-flaps open-shield-second arm).
Demon Power- demon’s powers. In addition to overall power, every *TEN* here is another ability. Demons arent restricted to having 'one theme' powers either, making them almost mystical, and most certainly fearsome.
Hoho- shunpo, footwork skills, speed, etc. Amount per battle = 1/10 your points, squared. (e..g, 70= (.1&70)^2= 49)
Hirenkyaku- the quincy version of shunpo, limitd the same way.
Sonido: Hollow form of shunpo, instinctual. Limited the same way.
agility= speed of the character, ability to keep up with other footwork techniques.
Hakuda: hand to hand combat techniques, the shinigami meathod of striking. This also affects your speed somewhat, especially in reflexes, and close range agility.
Hand to hand- like hakuda, the ability with hand to hand combat, skill to work with them, and fight against them.
Zanjutsu- swordsmanship abilities
Marksmanship- accuracy with a bow.
Defense- overall additional endurance a hollow might have. Changes to hierro upon evolution.
Hierro- Strength of the arrancar’s skin vs. zanpakutos.
Weapon Combat- same as zanjutsu, basically, how skilled is the character with a weapon.
(Hybrid powers explained on page 4)
Evolution and stats:
Overall, stat points give power overall. For that purpose, the evolution of hollow, and equivalences to approximate seats is enabled
0-160 standard
160-210: , low-mid seat, huge hollow
210-290: mid-high seat, gillian menos
290-350 lieutenant, adjuchas menos
420: captain class, vasto lorde.