6 Shinigami Feats
Tier 1
Wordless 30's- cast kido in the 30’s without incantation, and 40's with less power. (requires ability to cast these spells) Requires 30 kido.
Noble heritage- you are part of a lesser noble house, and are afforded the liberties, connections, and other privileges associated with this.- (this may only be taken at character creation. Pc's may not be from a great noble house)
Basic healing – you are skilled with basic healing, and can treat wounds with limited supplies.
Shinigami stealth teir 1 -hide your reiatsu, and study stealth tactics. Basic abilities for the mobile corps.
Grappler- you are skilled with close range hand to hand combat in the grappling style, not just strikes.
Team offensive- you are trained to work as a team with a partner.
Immediate release- when you release your zanpakuto, your ability is automatically triggered.
Close range marksman- you can used ranged attacks in point blank range without loosing your concentration or accuracy
Zanpakuto modification- you have altered your sealed form to be part of a nonstandard weapon. Urahara’s cane sword, Yamamoto’s cane, and Ikkaku’s hidden panel are part of this.
Reiatsu sensor- you are skilled in tracing or finding reiatsu, and can differentiate between people.
Technology affiliation- you are adept with technology, use it effectively, and have access to technology others might not.
Shunpo skills tier 1: long shunpo- you can shunpo over extra long distances. Requires hoho 20
Jack of all trades- you read and study a lot, and can intuitively learn (at least temporarily) pretty much every skill under the sun.
Barfighting- you are skilled in the use of improvised weapons, and unconventional tactics.
Computer use- Don’t just google it, you are skilled in using the computer for various techniques, and are superior in finding specific information.
Combat senses (hearing, smell, taste?)- you have senses other than sight attuned to combat, and danger, and can use them in the stead of sight to bolster your combat. This doesn't include the sense of touch.
Kido tricks (basic lights, etc)- you can alter kido past regular manipulation to be just light, or use them to alter the spell ever so slightly. Prestidigitation effects on your kido. In addition, this allows you to mutter incantations without dropping their power significantly. (thus being more stealthy with them)
Reiatsu element- your reiatsu has an element, such as fire, ice, or energy that it uses.
Tier 2
Wordless 50's- requires wordless 30’s. and 50 kido. cast 50’s kido without incantation, and 60’s without incantation with less power.
Double incantations- requires kido tricks. You can double incant spells (Seen by Rukia)
Critical hand to hand combat- your hand to hand combat is irregular, and is geared toward targeting critical areas on an opponent.
Unpredictable fighting style- you have a combat style that is extremely hard to analyze or read.
Artifact use- you gain the use of a unique weapon or artifact.
Advanced healing- requires basic healing. Your ability to heal with kido energy is magnificent, and you can heal with great precision, even mending broken bones in a short time.
Shinigami stealth teir 2: cloak presence- require stealth hide reiatsu: you are even more adept in using stealth techniques to hide your presence and reiatsu, to the point you must be spotted to be noticed.
Speed sense- you can react to attacks more easily, dealing with high speed opponents despite not being able to keep up more readily. A speed gap that is great cannot be compensated for.
Increased air mobility- you are adept at using hoho in the air to scoot about, not just fighting level, but using all directions of movement in the air.
Technology repair- you can repair technology, and modify existing tech slightly with your skills. Requires tech affiliation.
Sniper: shoot long range (kido, etc)- you can be accurate over a long range shot. Requires close range shot.
Fight by touch- you can fight even in the absence of all other senses by the feel of the air, and your opponents blade alone. requires combat senses
Reiatsu manifestation- your reiatsu can take the shape of something behind you to intimidate an opponent.
Shunpo skills tier 2: shunpo into devastating positions- requires shunpo skills tier 1 and hoho 40
Unique kido development- requires kido tricks: you can make your own kido of a level you can cast.
Tier 3
Wordless 70's- cast 70s without incantation, and 80’s with less power. Requires wordless 50’s, 70 kido.
Shapechange- gain the ability to turn into something else, such as a cat.
Elemental resistance- requires reiatsu element. You become highly resistant, even immune to your energy type.
Shunpo skills tier 3: senka level, use senka and other related abilities of shunpo. Requires shunpo skills tier 2 and hoho 60.
Use stolen zanpakuto- gain the use of another’s zanpakuto and its powers up to shikai (new abilities in your zanpakuto stat count against overall shikai powers)
Unpredictable combat style tier 2: your style is wild and crazy, with impossible to read moves, and crazy tactics, Ikkaku style. Not only this, you don’t carry the risk with such a crazy attack style by using your battle experience, and dnt lose out on gambling.- requires unpredictable combat style .
Develop technology- requires technology repair. You can develop your own technology items and ideas!
Advanced aerial combat- requires air mobility feat, this is advanced aerial abilities, that allow you rather than just stepping on the air, to fly like a hummingbird or so forth, in the air using your flight abilities.
Increased healing- requires advanced healing. You have magnificent healing abilities, able to heal critical injuries with time and serious ones on the spot.
Shinigami stealth teir 3: veritable invisibility, like mayuri, this is a must for the elite covert ops. Your skills in stealth are so complete you are almost undetectable even by the masters of stealth.
Toughness: you like to fight past your breaking point, thus shrug off injuries more readily.
Tier 4
Wordless 80's use 80’s kido at full power, and low 90’s without incantation at a low level power, Requires wordless 70’s, and 80 kido.
Shunpo skills tier 4: dance of cicada, etc.- use these high class abilities. Requires shunpo tier 3 and hoho 80.
Physical monstrosity- you use your reiatsu and power to perform magnificent feats of strength, such as cutting a building in half with a katana that barely goes through the first wall…
Build modsoul- you are so skilled in technology, you can build modsouls from scratch, despite their ability. As well as other similar technology. Requires develop technology.
Mimicing combat- requires unpredictable combat style 2- you can actually mimic an opponents combat style to a ‘t’ infuriating them, and making yourself an impassible barrier.
Kido shaping- requires kido tricks, and the ability to cast at least lv 80 spells. Shape your spells to act in certain ways, such as bursts or stopping points, enlarge a spell or condense it, and so forth. (Such alterations don’t change overall power, so a shakkaho with a wider blast will have less power)
Expert aerial combat- requires advanced aerial combat. Incredible aerial abilities like Hisagi, using all directions of the air, and having expert mobility there, using these directions to perform complex movements. You’re a leaf on the wind.
Wildcard: you always have something hidden up your sleeve, you keep a major part of your power hidden. This includes yumichika's half release, ikkaku's bankai, Zaraki's kendo... you keep your power hidden through some means, munane or choice not to use it.
use stolen zanpakuto tier 2 (requires use stolen zanpakuto): you can also learn to use the bankai of a second zanpakuto.
Tier 5
Wordless 90's- use 90’s spells wordlessly (at full power no less!) (requires wordless 80’s, 100 kido (yes, 100))
Technology mastery- you are an Urahara/Mayuri when it comes to technology. –requires build modsoul, etc)
Healing mastery- Lethal wounds fail to kill under your skilled hand, Unohana style.- requires all other healing feats.
Reverse demon- use this masterful ability of counterspin energy. Also is considered as kido mastery- the ability to create kido, alter them even more, etc. Requires kido shaping.
Combat mastery- kenpachi style combat: you are an unstoppable juggernaut in combat, and adapt to each situation as the experienced and battle hardened combatant you are.
Shunko- gain the use of flashcry. kido 50, hakuda 80, hoho 80 (requires really a specific type of person to use this)