VI.2 The tools and media enhance student interactivity and guide the student to become a more active learner.

◎ Recommended Standard

Expectations

    1. As one of the primary goals of an online course should be to engage the student--studies have shown that an engaged student is a successful one (see Quality Matters Research Literature: Roblyer & Wiencke (2003))--your tools and media should be engaging (see Examples below)
    2. Utilizing the student-tracking tool to make sure a student is active in the course.
    3. Games/simulations that reinforce module or course outcomes.

Examples

Interactive tools & media:

    • Discussions requiring students to post messages and respond to others.
    • Practice quizzes, especially those that provide instant feedback.
    • Interactive examples, like those built in HTML5.
    • Exercises formatted like the "Choose Your Own Adventure" books.
    • Simulations, which can be especially useful tools. For example, a host of physics simulations can be found at MyPhysicsLab (http://www.myphysicslab.com/). Many others can be found by simply using Google.

References

    • QM FIPSE rubric VI.2