VI.2 The tools and media enhance student interactivity and guide the student to become a more active learner.
◎ Recommended Standard
Expectations
As one of the primary goals of an online course should be to engage the student--studies have shown that an engaged student is a successful one (see Quality Matters Research Literature: Roblyer & Wiencke (2003))--your tools and media should be engaging (see Examples below)
Utilizing the student-tracking tool to make sure a student is active in the course.
Games/simulations that reinforce module or course outcomes.
Examples
Interactive tools & media:
Discussions requiring students to post messages and respond to others.
Practice quizzes, especially those that provide instant feedback.
Interactive examples, like those built in HTML5.
Exercises formatted like the "Choose Your Own Adventure" books.
Simulations, which can be especially useful tools. For example, a host of physics simulations can be found at MyPhysicsLab (http://www.myphysicslab.com/). Many others can be found by simply using Google.