1- General Numbers

Note: In order of importance:

  • Most Important Caps to reach : Hit>Crit>Haste

  • Most Important Statistics : Hit>Spellpower>Crit>Haste>Spirit>Intelligence

1.1 Hit Cap:

14% (368pts) will give you 100% chance to hit a hostile NPC (Non-Playing Character) lvl 83 (such as bosses), thanks to the talent Precision in your build.

13% (341pts) will be enough if you have a draenei in your group (they give you 1% hit chance).

11% (289pts) will be enough if you have a Balance Druid or a Shadow Priest in your raid (they give you 3% by debuffing the target).

10% (263pts) will be enough if you have both a Balance Druid (or a Shadow Priest) and a draenei with you.

1.2 Critical Strike (Fire):

*Same as Fire Specialisation

1.3. Spell Power:

*Same as Fire Specialisation

1.4. Haste Cap:

*Same idea as in Fire Specialisation

But a spell with different base casting time value so :

"1 second FFB during BL, IV, Berserking (troll only) under 2pT10 = 918 haste = 28% haste

4FFB during Bloodlust/Heroism with Icy Veins under 2pT10 = 1246 Haste = 38% haste" *Directly quote from Faelarin thread on this forum.

1.5 Theorycraft Values

*Same as Fire Specialisation

1.6 Spell Power Scaling.

FB Damage = ((888-1132) + (100+15% of the Spell Power)) * (Talent modifications) *Placed here for comparison*

FFB Damage = ((722-83 + (85.71+15% of the Spell Power)) * (Talents).

Pyro Damage= ((1190-1510) + (115+15% of the Spell Power)) * (Talents)

LB Damage = (345*(20% of the Spell Power) + 345*(20% of the Spell Power) + 345*(20% of the Spell Power) + 345(20% Of the Spell Power) + 690*(42.86% of the Spell Power)) * (Talents)

FB Critical Strike = FB Damage * 150% *Placed here for comparison*

Pyro Critical Strike = Pyro Damage * 150%

FFB Critical Strike = FFB Damage * 150% + FFB Damage * 100% (via the talent Ice Shards)

More infos here