1- General Numbers
Note: In order of importance:
Most Important Caps to reach : Hit>Crit>Haste
Most Important Statistics : Hit>Spellpower>Crit>Haste>Spirit>Intelligence
1.1 Hit Cap:
14% (368pts) will give you 100% chance to hit a hostile NPC (Non-Playing Character) lvl 83 (such as bosses), thanks to the talent Precision in your build.
13% (341pts) will be enough if you have a draenei in your group (they give you 1% hit chance).
11% (289pts) will be enough if you have a Balance Druid or a Shadow Priest in your raid (they give you 3% by debuffing the target).
10% (263pts) will be enough if you have both a Balance Druid (or a Shadow Priest) and a draenei with you.
1.2 Critical Strike (Fire):
*Same as Fire Specialisation
1.3. Spell Power:
*Same as Fire Specialisation
1.4. Haste Cap:
*Same idea as in Fire Specialisation
But a spell with different base casting time value so :
"1 second FFB during BL, IV, Berserking (troll only) under 2pT10 = 918 haste = 28% haste
4FFB during Bloodlust/Heroism with Icy Veins under 2pT10 = 1246 Haste = 38% haste" *Directly quote from Faelarin thread on this forum.
1.5 Theorycraft Values
*Same as Fire Specialisation
1.6 Spell Power Scaling.
FB Damage = ((888-1132) + (100+15% of the Spell Power)) * (Talent modifications) *Placed here for comparison*
FFB Damage = ((722-83 + (85.71+15% of the Spell Power)) * (Talents).
Pyro Damage= ((1190-1510) + (115+15% of the Spell Power)) * (Talents)
LB Damage = (345*(20% of the Spell Power) + 345*(20% of the Spell Power) + 345*(20% of the Spell Power) + 345(20% Of the Spell Power) + 690*(42.86% of the Spell Power)) * (Talents)
FB Critical Strike = FB Damage * 150% *Placed here for comparison*
Pyro Critical Strike = Pyro Damage * 150%
FFB Critical Strike = FFB Damage * 150% + FFB Damage * 100% (via the talent Ice Shards)