Nekomancy - all Nekomancy spells are based on the ECL of the user (so if the Nekomancer is NEKO 3, all spells cost as if Dynamic Sorcery level 3, NEKO 10 would be DS 10, etc). Unless otherwise noted, spells cannot stack with themselves. This also affects EP gain per level.
FURTHER NOTE: when required, a previous spell may be needed to be chosen by Aspect of Cat in order to use the spell desired.
All Nekomancy spells last for (ECL) x2 minutes unless otherwise noted.
Claws - the user’s nails become powerful natural weapons, becoming retractable claws that deal 1d6+Dex Mod damage, Slashing, Crit: 19-20
NOTE: If user already had Natural Weapons - Claws, this improves them by 1d6 and Crit Range +1.
Scale - the user can now scale any kind of wall using their claws without need for Str checks. Requires Aspect of Cat: Claws.
Sideswipe - Requires Aspect of Cat: Claws. While in motion, user cannot be hit with an AoO. All claw damage dealt during this time is considered a free action. Note: the only kind of attack user can use while Sideswipe is active ARE claw attacks.
Barbed Claws - doubles the amount of dice used during Claw attacks. Requires Aspect of Cat: Claws.
Magic Claws - allows the user to improve any natural claw (one per cast) within a ten foot range. The natural claws now deal one extra die level of damage, add Spellcraft Total to damage dealt, and bypass DmR. Allows the claws to affect ethereal targets. Requires Aspect of Cat: Claws.
Overlay Heat - Requires Aspect of Cat: Magic Claws. Doubles the effect of Magic Claws. Allows the user to add the new Claw damage to any unenchanted weapon for one melee attack each time Overlay Heat is cast. Any melee weapon used in such a fashion is destroyed at the end of the turn it's enchanted and used.
Fur Armor - Adds +2 to overall AC.
Ears - allows the user to “hear” the body language of animals, especially felines, and interpret them in their chosen main language.
Eyes - allows the user to see through supernatural/magic/psychic effects. User cannot be flanked so long as they have sight.
Smell - grants the user a hyper sense of smell and taste.
Wiggle - While in motion, user does not provoke AoO and gains +5 to Reflex saves.
Bounce Around -While in motion, user does not provoke AoO and gains (Dex Mod) to AC as a Dex bonus. Requires Aspect of Cat: Wiggle.
Bite - the user gains a powerful bite attack, dealing 1d6 damage+STR Mod (P, Crit: 19-20 x3). Upon successful Bite, user can make one more Bite Attack attempt as an extra free action.
NOTE: If user already has Natural Weapons - Bite, then it deals +1d6 damage and Crit Damage +1 (x3 = x4).
Mega Bite - User’s bite now deals 1d12 damage (P, Crit: 19-20 x3). Requires Aspect of Cat: Bite.
NOTE: If user already has Natural Weapons - Bite, then said Bite now deals 1d12+(Str Mod x2) and Crit Range +2.
Omega Bite - User’s bite now deals 1d20 damage (P, Crit: 18-20 x3). Requires Aspect of Cat: Bite and Aspect of Cat: Mega Bite.
NOTE: If user already has Natural Weapons - Bite, then said Bite now deals 1d20+(Str Score) damage, P, Crit: 18 x5.
Monch - Requires Aspect of Cat: Bite. Once the Nekomancer has successfully bitten a target, they may make one more free attack of any sort on the bitten target.
Cronch - Requires Aspect of Cat: Monch. Passive (lasts until end of combat). Any target that has been successfully bitten by the Nekomancer has now been Marked. Nekomancer gains +5 to hit with any damage source against bitten Marked targets.
Bite Hard - Requires Aspect of Cat: Bite. Allows the user to take no damage to the mouth while biting. User can never swallow or have a gag reflex while this spell is active. For purposes of Elan-based attacks, this blocks up to DmR 10.
Pounce - immediately gains +10 to Jump when leaping at opponents without provoking AoO, up to (Jump Total) feet away. Pounce also allows the user to leap vertically up to (Jump Total) feet up.
Cat Feet - user can never be caught off-guard by physical means, and will always land feet-first. Can take half damage from a freefall of (Jump Total) high.
Eviscerate - Upon successful grapple, allows the user to deal damage as a standard action: 1d6+Jump Total (S, Crit 20 x3) so long as the target is in Grappled status. Requires Aspect of Cat: Cat Feet and Aspect of Cat: Pounce.
NOTE: if Grapple status is broken, then you'll have to start all over again.
World of Hurt - Special Attack: if Eviscerate deals damage more than three times per round, allows user to immediately Omega Bite as a free action. Each successful Eviscerate from here on also delivers a free Omega Bite. Eviscerate now reads: 1d20+Jump Total (S, target AC-10, Crit 19-20 x4). Requires Aspect of Cat: Omega Aspect of Cat: Bite, Aspect of Cat: Cat Feet, and Aspect of Cat: Magic Claws.
Speak with Cats - allows the user to telepathically speak to other felines. This effect lasts for an hour.
Cat Swarm - Once per day as a standard action, the user can call forth a swarm of 1d6+ECL kittens (treat as rat swarms), except they lack the disease ability and instead deal 1 daunt level when a creature fails a save. Their save DC for distraction and daunt levels is 12 + your Cha modifier + Art of Distraction total. These creatures arrive in 1d4 rounds and serve the Nekomancer for up to 1 hour.
Safe Landing - You may ignore up to 1 dice of damage from falling per HD, up to becoming immune to fall damage at 20 HD.
Yowl - allows the Nekomancer to send a message through catspeech to any target so long as there is a cat nearby. Can send a message up to 50 feet.
Wide Area Yowl - improves Yowl from 50 feet to 5 miles. Requires Aspect of Cat: Yowl.
Kitty Cat Safety - grants feline familiars to be excluded from spell effects as a free action, allowing the nekomancer to use blasting spells even over their own feline allies without any harm.
Safety Pin - allows feline familiars and marked allies to use Kitty Cat Safety. Requires Aspect of Cat: Kitty Cat Safety.
Safety Dance - allows feline familiars, marked allies, and other targets to use Kitty Cat Safety. Requires Aspect of Cat: Safety Pin.
Greater Spellbounce - Improves the class ability Spellbounce, allowing the Nekomancer to chain off multiple cats at a time. Technically could chain a spell off of a line of cats all around the world, if the Nekomancer was able to get them to stand still long enough.
Felinus Sanctum - allows the Nekomancer to cast Sanctuary on a single feline familiar or marked ally. This can be done up to (Charisma Modifier) per day.
Nanomachine Supremacy (EP cost x5, must already have Hybrid) - allows the Nekomancer to become a feline down to the cellular level. They cannot suffer sneak attacks or criticals from any source. When their HP hits 0, they immediately burst into a herd of kittens (up to ECLd20), treated under the same rules as Gaseous Form (unless a wide-area spell affects more than 75% of them).
Should 25% of them gather, the Nekomancer can once again reform from within the cat pile within 1d4 rounds (or ten minutes outside of combat), albeit missing 1 level worth of experience.
Once cast, lasts until the user hits 0 HP or until 24 hours have passed.
Skulk - grants +10 stealth, even during combat.
Cute Note - Marks a single ally or target (only one and once at a time). The Mark lasts until end of combat. Targets receive a damage blonus of -(Half of Nekomancer's Luck Stat Modifier), no matter what kind of damage they can deal. Allies receive DmR of (Half of Nekomancer's Luck Stat Modifier).
NOTE: if user does not have Luck Stat, then number is set to "1."
Pspspspspsps - summons a single Cat to the Nekomancer's side. If summoned during combat, the Cat summoned with this spell will leave at the end of combat. If summoned outside of combat, will stick around for up to (ECL)x2 minutes.
Dander - Causes an allergic reaction within a target, dealing 1d4 damage per round until end of combat. This cannot be stacked. This can only be used if there is a Cat or Feline-based creature around. Doesn't work on Cats or Feline-based creatures. Works on targets that don't normally have an allergic reaction.
Cat Enchant - Requires Aspect of Cat: Bite and Aspect of Cat: Claw. Allows the user to enchant one weapon with their current Bite or Claw stats on top of that weapon's damage.
Scrape - Upon successful grapple, 1/10th of the damage dealt by user's natural weapons (enchanted or not) is also applied to the target's CON Score.
Mlem - Upon successful grapple, user can attempt to extract specific knowledge from the target with a lick. Deals current Bite damage + Knowledge of the target. Successfully Mlemming a target breaks grapple.
NOTE: GM determines how much information the user can acquire using this technique. Will save/psionic defenses can affect the DC of this spell.
Nibble - Upon "nibbling" a target (dealing Bite damage as subdual damage), user "Marks" the target. This mark does nothing and lasts for (Nekomancy ECL x2) minutes.
A Leetle Snack - When cast before eating, user requires only a single bite of any food source. That bite will last for a full 24 hours, providing as much nutrients as three full meals.
Chase - Locks onto a single target with a magical Mark. While moving, user gains +10 To Hit and +10 AC def bonus against this Marked target. Effect ends the moment user hits the Marked target with any form of attack.
Chase And Tear - Requires Aspect of Cat: Chase. All damage dealt by user against Marked target this round is tripled.
Bunny Kicks - Requires Aspect of Cat: Chase and Tear. Creates a shadowy cat that "mirrors" all attacks dealt by the user this round upon successfully triggering Chase and Tear, doubling all attacks dealt by the user.