Pimping Minigame
>Ho Hunting
It's eaaaaasy to snag you a ho! Ho Hunting can only be done once per day, and must be declared before you head out for the day.
Once a location has been chosen, the Pimp has the chance to persuade a ho to their stable, using the formula:
(Cha Mod) + 1d20+modifiers vs Ho's Will +1d20+modifiers
This can sometimes change depending on the Ho, and Special Ho's gain certain bonuses against Pimps of all types. Otherwise, once a ho has joined your stable, you'll have to physically register them with the FOP's. Once registered, your Bottom Bitch can take over duties and other nonsuch, but don't forget: all ho's have more than just money on the mind! The bigger the stable, the more time you'll spend having to satisfy these ho's.
NOTE: not all locations have ho's available, and some ho's even come with blonuses, such as "I Already Have A Man." Be aware of this!
>Ho Stable
The Pimp's strength lays in the Stable, their collection of ho's. Not only do they grant passive bonuses, but bring in money at the end of the day, funneled directly to the Pimp's account.
A Pimp is also supposed to take care of their ho's, paying for their housing (several high-rises are available at different prices each) and other niceties. Food and taxes are also included with the lodging, though, and the Fraternal Order of Pimps ensures that all problems are handled in an orderly fashion, ensuring the ho's that don't want to be hit aren't confused for the ho's that want to be hit.
Death and, sometimes, cannibalism is the result of being blacklisted by the FOP's.
At first a Pimp can have up to (CHA Mod) ho's, but as they progress through the levels (or through special dispensation from the F.O.P.) the Pimp can acquire even more ho's, providing them with even more money and chances to expand their own personal power!
>Ho Stroll
While the Pimp must pay a monthly fee to the various lodgings, the Ho's work daily to bring in the cash. This is done automatically, but a Pimp who isn't physically there from time to time to remind these ho's what's good is a Pimp that is losing points with their Stable.
Keep that in mind while raking in the dough, playa!
>Build A Ho
Keep in mind, no two ho's SHOULD be alike, and each one you're able to Engage grants you the following bonuses:
Age: 1d100 (all ages start from 18)
Will Modifier: 1d10/GM's discretion
Nightly base score: 2 GP (1 GP to the ho, 1 GP to the pimp)
Race: 1d20
(NOTE: Monster Gene is a reroll and replaced with "Hick" if you get it. Monster Genes are treated like Lycanthropes and are built as per GM)
(FURTHER NOTE: pay 10 Style Points to reroll with Monster Gene on the table again. This is the only way to acquire Chimera Monster-Gene Ho's, and cannot have more than three templates this way)
Human - Skill point +1/level
Reptilian - Claws affect ethereal
Giant - Str mod+1
Dwarf - Tremorsense, Blacksmith+1
Elf - EP+20
High Elf - EP totalx2 (this is a temporary stock)
Drow - Cha mod+1
Halfling - Dex mod+1
Elemental - [Elemental] Resistance +20%
Special - allows the Pimp to draw from the Special Table.
Tiefling - Cha mod+1, Dex mod+1
Monster Gene - (reroll, can only get Monster Gene once)
Hick - Hickspeak, Hyper Mode
Half Elf - Skill point+1/level, EP+1/level, counts as spellcaster rank of one level higher
Orc - Str mod+2, HP+1/level (this is a temporary stock)
Half Orc - Str mod+1, Cha mod+1, EP+1/level (this is a temporary stock)
Felinus - Dex mod x2, Cha mod+2
Lycanthrope - built from GM’s discretion (from monster manual)
Skinwalker - HP total x2, EP total x2, Cha mod-1
Otterian - Cha+1, Orgasmic Scream (stuns all in the room once per day), Furry blonus (can only attract Furry customers)
Gender: 1d4
1 - both
2 - male
3 - female
4 - neither
Personality: 1d6
1 - Submissive (Gold+1)
2 - Aggressive (Gold+2)
3 - Loving (Upkeep -1)
4 - Gentle (Upkeep -2)
5 - Emotionless (Stroll x2)
6 - Passive (Ho Hunting+1)
Tiers: 1d4 (determines how many tiers of traits the ho gets), 1d10 (determines what you get from the list on each tier)
NOTE: if a maxed-out 4 tiered Ho gets a "Tier+" option upon rolling 1d10, the Pimp gets a free choice from all four tables.
Tier 1
Gold+1
HP+10
EP+10
Pimp Hand+1 (allows for one more use of the Pimp Hand per combat)
Unarmed Attack (To Hit)+1
Tier+1 (reroll for Tier 1, roll for Tier 2)
Critical +1 (allows for one higher critical on chosen weapon. Choose upon Building this Ho.)
AC+1
(Chosen Skill)+2
Ho Hunter+1 (allows for better ho hunting)
Tier 2
Gold+5
HP+25
EP+25
Disease Resistance (+5 vs Disease of any sort)
Takedown (Baby Powder grants +5 to grapple)
Regen+1
Refresh+1
Tier+1 (reroll for Tier 2, roll for Tier 3)
Ho Hunter+3 (allows for better ho hunting)
Powder Ganger (Baby Powder lasts twice as long)
Tier 3
Gold+10% (improves gold production of all ho's by 10%)
(Chosen Skill)+5
HP+50
EP+50
Diseased Ho (grants natural weapons "Disease" trait)
Regen+5
Refresh+5
Tier+1 (reroll for Tier 3, roll for Tier 4)
AoO+1 (gain 1 more Attack of Opportunity than you normally would)
Special Table (roll for Special Table instead)
Tier 4
HP+100
EP+100
ATK (To Hit)+5
ATK (Damage)+5
Extra Attack
Stone Cold Stunner (adds +Stun attempt, DC20 to all damage dealt)
Pimpin’ Regeneration (returns +10 per round, can regrow limbs)
Pimp Cup (Grants Refresh +15 for any who drink from it. Lasts until end of combat)
Special Table (roll for Special Table)
Unlock: Tier 5 (access to Tier 5, choose one option from Tier 4)
Tier 5
Masochist (Damage dealt can be absorbed as HP once per day)
Sadist (Doubles damage dealt outside of crit once per day)
Armor Synthesis (allows Natural AC to count with additional AC)
Gold Requiem (100% all gold gained)
Ecstasy of Gold (can directly buy Armor, 1 megabuck = 1 AC, can only be done once per day at any point in time)
Massive Damage+5
Alpha Critical (allows crit threat range to increase by three once per day)
Beta Critical (allows crit damage to increase by three once per day)
Magic Smithing (allows an attempt to create an enchanted smithed item once per day, ECL+Wis Mod=skill level)
Flashlight (Ho Hunter+5, improves Ho Stroll by 50%, gains HP whenever a Ho gets paid. Does not stack.)
Special Table
Robot Maid
Con+2, Str+2, Cha Mod+5, Massive Damage, Masochist
Probably Nat
Cha+2,Special Table (one extra attempt to acquire a Special Ho), Disease Resistance, Removes Nat 1 once per game session (but not Magic Fail Number)
Kinda Sorta Titler
Cha+2, Extra Attack, Masochist
Definitely Josh
Cha+2, Stone Cold Stunner
The Ogre
Cha+2, Str+4, Con+2, Alpha Critical, Beta Critical
Maybe Squirrel
Cha+2, Wis+2, Magic Smithing
Kitten Lynn
Automatically gains the “Kitten Lynn” ho. Cannot perform without “Thomas Duder, Author of the Things” ho. Masochist, Gold Requiem, Massive Damage.
Thomas Duder, Author of the Things
Automatically gains the “Kitten Lynn” ho. Cannot perform without “Kitten Lynn” ho. Sadist, Ecstasy of Gold, Massive Damage, Armor Synthesis
Zombie Waifu
Deathless, Masochist, Alpha Critical, HP Totalx2 (does not stack with other sources of multiplication)