Name: Magnus Magnesium
Age: 25 (almost 26 in game as of 1/31/2021)
Race: Human (Variant)
Class: Rune Knight 3
Exp: 0
HP: 39
AC: 19 (3 non-magical DmR)
(NOTE: 18 from armor, +3 from buckler, +1 from Gnome Waypoint, +1 from Fighting Style - Defense)
Background: Soldier (Support - Cook)
Proficiency: +2
HD: 1D10
Init: 3
Speed: 30
Current Jump: 30 feet
Alignment: Chaotic Good
Proficiency Bonus: +2
Religion: ???
Scars: burnt slash across face, brand across right hand (no longer has fingerprints)
Followers: Esbah, Messandre (exclusive gnome prostitute/seamstress-tailor/tinker-fixer/maid)
Baby Mommas: Shannara, Elf Druid Woman
Kids: Uthrak and Magna (twins - Shannara)
Known as: The Facetaker
Constant Effects:
>advantage on one ability check per day
>advantage on Intimidation attempts (Cloak of Faces)
>while wearing the Cloak of Faces, animal handling and CHA checks with Gnaw gain +1
>3x per day the Painkiller has a crit threat range of 19-20
Saving Throws:
6 Strength
5 Constitution
Skills:
5 Acrobatics (DEX)
5 Athletics (STR)
4 Intimidation (CHA)
5 Survival (WIS)
3 Leathercraft (INT)
5 Cooking (INT) (Note: Prof + Int Mod + Adamantite Cooking Set)
5 Animal Handling (WIS)
5 Stealth (DEX)
5 Sleight of Hand (DEX)
Languages
Common
Orc
Goblin
Giantish
Tools:
Dice Set
Adamantite Cooking Set (adds advantage to cooking, incredibly durable, +2 to Cooking checks, +2 to successful Gourmand Effects)
Hoeward’s Handy Haeversack (adds a pinch of any kind of spice)
Basic Leathercrafting Tools
Alchemy Tools
Poisoner Kits
Smithy Tools
STR 18 +4
DEX 16 +3
CON 16 +3
INT 12 +1
WIS 16 +3
CHA 14 +2
Feat:
Second Wind - 1d10 + Fighter Level
Inspiring Leader - after a ten minute speech, grants up to six people (Level + CHA Mod) Temp HP. They may gain temporary HPs this way only once per short or long rest.
Fighting Style - Defense - AC+1 while wearing armor
Action Surge
Rune Carver - Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.
If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.
Giant’s Might - At 3rd level, you have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
>If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.
>You have advantage on Strength checks and Strength saving throws.
>Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Fighting Style - Great Weapon Fighting (reroll 1’s and 2’s during damage)
Fighting Style - Unarmed Fighting (Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.)
Extra Attack 2
Slasher - Str+1, once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Remarkable Athlete - adds half proficiency (rounded up) to STR, DEX, and CON skills I don’t already have proficiency in. Long jump increased by (+STR mod)(5) feet.
Sentinel - attacks of opportunity drops movement speed to 0 (cancels out move attempts from this), should target attack someone else you may make an AoO using a reaction for a melee attack, creatures within range provoke AoO even if they disengage
Indomitable - reroll one failed saving throw, use the second roll no matter the number
Gourmand - (see notes)
Poisoner - You can prepare and deliver deadly poisons, gaining the following benefits: When you make a damage roll, you ignore resistance to poison damage. You can coat a weapon in poison as a bonus action, instead of an action. You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
NOTES: Human Variant - +1 to Cha and +1 to Wis, Heavy Armor Mastery
Magic:
Cantrip - Mage Hand (can only high-five)
(NOTE: used 8/23/20 to help pull weird anti-heal shards outta Rutledge, can now use normally)
Fire Rune. This rune's magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Frost Rune. This rune's magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest.
Treasure
30724 gold 23 silver
In Bank (Neverwinter)(10% growth) - 108900 gold
In Bank (Waterdeep)(20% growth) - 1 platinum 120122 gold
In Bank (Saltmarsh) - 1k gold
Planar Gem - 30 rubies, 30 sapphires, 30 emeralds, 30 diamonds
Gems - 11 diamonds, 41 emerald, 25 rubies, 23 sapphire, 18 lapis lazuli, 24 topaz, 6 corundum, 18 amethyst
Automatic Drank Profits (per month)
323 gp - Saltmarsh (80.75 gp per person)
300 gp - Chult (75 per person)
Armor
Face Plate Mail - (1500 gp/500 gp discounted, AC 18, Str 15, Stealth - disadvantage, 65 lbs)
NOTE: successfully tanned and stuffed Plate Mail with faces.
Weapons
Painkiller (2d12+Str Mod, +1 Greatsword, Piercing/Slashing, Soulbound, Semi-sentient)
Longsword (1d8)
Light Crossbow (1d8)
Faceskinner (1d4, finesse, proficiency with skinning, 40 gp created by Duncan)
Current Rings
none
Ammunition
Crossbow Bolts x20 - 1 lb
Face Book
Gnoll x2, Wolf, Hag, Blue Ogre Mage, Bandit, Bolt Boy, Hobgoblin, Bigger Than Usual (still Small) Kobold, Kobold x 20, Fomorian Giant, Green Half-Dragon, Wolfhead Skin
New faces (after the Cloak): Pirate Captain, Pirate Officer, Chimera (Dragon and Goat), Warlord Face
Cooking Styles
Standard
Restaurant (Mid Range)
Vegan
Spice Cooking
Chult Standard Cooking
High Class Cuisine
Items:
Light Crossbow, 20 bolts
Explorer’s Pack
Ball Bearings (bag of 1000) - 1 gp, 2 lbs
Caltrops (bag of 20) - 1 gp, 2 lbs
Whetstone - 1 cp, 1 lb
Soap - 2 cp
Crossbow Bolt Case x2 - 2 gp, 2 lbs
Quiver x2 - 2 gp, 2lbs
Chalk x5 - 5 cp
Grappling Hook - 2 gp, 4 lbs
10 Foot Ladder - 1 sp, 25 lbs
Crowbar - 2 gp, 5 lbs
Horse (Draft) - 50 gp, 40 foot speed, 540 lbs carrying capacity (Name: Power Mongrel)
Bit and Bridle - 2 gp, 1 lb
Saddle (Military) - 20 gp, 30 lbs
Saddlebags x2 - 8 gp, 16 lbs
Animal Feed x5 - 25 cp, 50 lbs
Potion x5
Bag of Salt
Wolfhead Skin
Basic Instruction - Leathercrafting (Book)
Process of Tanning (Book)
(Cooking) - (Book)
A piece of costume jewelry
Regional Map with Monocle - a map to a gnome stronghold (note: Duncan is still translating this)
(Note: translated by Duncan and copied to a normal map/parchment)(note: Kazzdan helped and now we know the end result is a gnomish something or other at the end result)
Well Made Cloak of Faces (nonmagical item of macabre nature) - grants advantage on Intimidation checks
Type I - bag of holding
Type II - bag of holding
Letters of Trust
Book - Care of Evil Animals
3 books of intro to magical theory
Glowing stone - signet ring
Rations - 2 weeks
Fishing Tackle (wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.)
Scabbard of Keen Edges (3x a day grants increased critical threat range to the sword that’s drawn from it by +1)
Chimera pelt
Basilisk skins x5 (Basilisk Hide Barding - AC+2)
Ekena Atha’s token (useful for discounts in town as well as loosening tongues)
Flasks of Drank (Formula K) x5
1 flask of Battle Drank (Cocaine)
Battle Page
Painkiller (+1 Greatsword, Slashing/Piercing, Soulbonded, Semi-sentient)
TO HIT
1d20 + Str Mod (4)+ Prof(1)+1
DAMAGE
2d12+1+Str Mod(4)
CRIT (3x a day - 19-20 range)
24+Str Mod(4)+2+4d6
INTIMIDATION ATTACK: GRINDCORE - Two actions, forces intimidation (DC - total attack roll), deals normal damage, counts as Grind grapple. Automatic grind damage from there. Grappled damage does not add STR Mod.
FORCED GORE - Standard grapple, forces Grind attack. Grappled damage does not add STR Mod.
PainKiller (Runeknight reroll stats):
2d12 Eviscerator (S/P)
Lvl:2) On Natural 20; automatically grapples enemy and begins to saw through hit enemy. Automatically hits while grappled, and requires a strength check DC 16 to disengage the grapple. Grappled damage does not add str mod.
Lvl:8) Consume; the weapon unlocks an aperture that allows certain materials to be fed into it. The nature of the material and value will add an additional damage value:
Amethyst-poison
Diamond-air* gains 10 ft. Range/d6
Emerald-acid
Onyx-necrotic
Opal-radiant
Ruby-fire
Topaz-electricity
Sapphire-ice
1d6*/250 gp value. 4d6* maximum. 1 hr. Duration. Specific poisons will be duplicated for 1 min.
Lvl:15)Highway of Legends: criticality hits on 18,19,20. Critical hits also heal Magnus for 2d12 plus constitution modifier(once per turn)
Consume now works with reduced gem quality 1d6/100 gp.
100-250=1d6
300=1d8
400=1d10
500+=1d12
And the summon ability is part of being soulboud, as long as you're on the same plane distance doesn't matter
+1d12 per size category above medium.
Crossbow
TO HIT
1d20+Dex Mod(3)+Prof(4)
DAMAGE
1d8
CRIT
8+1d8
Longsword (Vers: benefits when wielded two-handed)
TO HIT
1d20+Str Mod(4)+Prof(2)
DAMAGE
1d8+Str Mod(4)
CRIT
8+1d8+Str Mod(4)
Faceskinner
TO HIT
1d20+Dex Mod(3)+Prof(2)
DAMAGE
1d4
CRIT
4+1d4
NOTES:
>1/31/2021 - rolled up the new character, told to level him up to 3 by DM. Legacy information ported over and talked about. GIANTDAD is ready for deployment!
Gourmand reads:
You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned or spoiled, provided that you can see and smell it.
Lastly, during a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. This meal can serve up to six people.
If you choose to do so you must select a dish to that you will attempt to create then roll a d20 + your Chefs Utensils bonus. You must make this roll three times. On a success creatures that eat the meal gain the listed benefit and each subsequent success increases the meals effectiveness, else the meal provides no meaningful bonuses. Meals that you are able to create are listed below:
DC 7 – Soup
All creatures that partake in the soup gain 1 additional Hit Dice at the end of the long rest.
On each subsequent Success: The creatures gain an additional Hit Die.
DC 10 – Stew
All creatures that partake in the stew recovers 1 level of exhaustion
On each subsequent Success: The creatures recover 1 additional level of exhaustion.
DC 13 – Meal
All creatures that partake in the meal gain 1d8 temporary hit points
On each subsequent Success: The creatures gain an additional 1d8 temporary Hit Points.
DC 15 – Roast
All creatures that partake in the roast are cured of 1 disease or poison affecting them. As well, the creatures gain advantage on Constitution saving throws against poison and disease as well as a resistance to Poison damage for the next 24 hours
On each subsequent Success: The creatures are cured of 1 additional poison or disease.
DC 18 – Buffet
All creatures that partake in the buffet gain either 1 temporary spell slot of level 3 or lower (The creature must have a natural spell slot of the chosen level) or the creature gains a well fed die, which is a d8. The creature can add that die to either the attack or damage from of a weapon attack, expending the die. These effects last for 24 hours
On each subsequent Success: The maximum spell level is increased by 1 or the creature gains an additional well fed die.
DC 21 – Feast
Carries the properties of two previous dishes.
On each subsequent Success: One of the dishes gain its bonus effect.
DC 25 – Banquet
Carries the properties of three previous dishes, other than Feast.
On each subsequent Success: Two of the dishes gain its bonus effect.
Gourmand(feat) is currently sealed for storyline purposes
Current Lines of Drank
Formula K - current mass production version, refined by Kazzdan
Formula O - Classic/Original - the prototype original formula
Formula C - Chult blend (special spices added)(starfruit)
Formula XXX - special blend made for the brothels only
(names: Sploosh/Splooge/Squirt)
Formula X - special blend made for laborers/dock workers
Battle Drank
Goblin - Cocaine
Orc - Meth
Kobold - Adderal/Ritalin
Kender - Speed
Gnolls - crack + angel dust
Future planned lines
Formula W - craftsmen blend (grapefruit)
Formula T - “truth serum” invisible blend
Formula P - powdered super-citrus blend for seamen, transportation, war slaves/prisoners, and long-distance adventurers
Formula A - adventurer blend
Formula B - children’s blend
Formula M - special adult blend, meant to be mixed with alcohol/vodka
Formula G - gourmands/professional chefs only (cucumber-watermelon)
Flavors
Cherry
Lime
Cherry-lime
Grapefruit
Strawberry
Raspberry
Orange
Orange-Cherry
Mint
Cucumber-Mint (it’s a flavor only gourmands seem to appreciate)
Watermelon-Mint
Cucumber
Watermelon
Chult line of flavors:
Starfruit
Coconut
Durian (Formula ?, with scent = 5 cp, without scent = 6 cp)
Jackfruit
Banana
Tubers (yam/sweet potato, ube)
Dragonfruit
Pineapple
Plantain
Edible vine (fibrous, nutritious)
FUTURE NOTES:
>Tattoos to learn: lifewell, ghostly, spellwrought, shadowfell brand
>If I reroll, go Rune Knight (all the way to 20)
>Find religion under Eliastraee
>Have Old Magnus become cohort as a mage-caster (so long as he remains only a head)
>Have Gnaw inflicted with lycanthropy and become a reverse-weredirewargking
>In eight months in-game time, Old Magnus will have a new body