Name: Magnus Magnesium
Age: 24 (now 25)
Race: Human (Variant)
Class: Champion 13
Exp: 126525
HP: 169
AC: 23 (3 non-magical DmR)
(NOTE: 18 from armor, +3 from buckler, +1 from Gnome Waypoint, +1 from Fighting Style - Defense)
Background: Soldier (Support - Cook)
Proficiency: +4
HD: 13D10
Init: 4
Speed: 30
Current Jump: 35 feet
Long Jump: 105 feet
Alignment: Chaotic Good
Proficiency Bonus: +5
Remarkable Athlete bonus: +3
Religion: Tempus/Sif
Scars: burnt slash across face, brand across right hand (no longer has fingerprints)
Followers: Gnaw, Esbah, Messandre (exclusive gnome prostitute/seamstress-tailor/tinker-fixer/maid)
Baby Mommas: Shannara, Elf Druid Woman
Kids: Uthrak and Magna (twins - Shannara)
Known as: The Facetaker
Constant Effects:
>invulnerable to magic missiles, resistance to Force
>swimming 30, darkvision 60, waterbreathing (currently absorbed by Kurze’s Carapace)
>advantage on Intimidation attempts (Cloak of Faces)
>casts Jump at will
>can turn invisible as an action (ends upon attack)
>speed 60, flight
>while wearing the Cloak of Faces, animal handling and CHA checks with Gnaw gain +1
>3x per day the Painkiller has a crit threat range of 17-20
>STR/DEX/CON checks gain a bonus of +(1/2 Proficiency, rounded up), long jump gains +5 feet.
>reroll one failed saving throw, use second roll no matter what (twice per long rest)
>while doing unarmed damage, also shoves target 10 feet back
Saving Throws:
11 Strength
9 Constitution
Skills:
7 Acrobatics (DEX)
11 Athletics (STR)
6 Intimidation (CHA)
8 Survival (WIS)
6 Leathercraft (INT)
12 Cooking (INT) (Note: Prof + Gourmand Doubled Prof + Int Mod + Adamantite Cooking Set)
8 Animal Handling (WIS)
4 Stealth (DEX)
4 Sleight of Hand (DEX)
8 Perception (WIS)
6 Performance (CHA)
Languages
Common
Orc
Goblin
Celestial
Tools:
Dice Set
Adamantite Cooking Set (adds advantage to cooking, incredibly durable, +2 to Cooking checks, +2 to successful Gourmand Effects)
Hoeward’s Handy Haeversack (adds a pinch of any kind of spice)
Basic Leathercrafting Tools
Alchemy Tools
Poisoner Kits
STR 20 +5
DEX 12 +1
CON 16 +3
INT 12 +1
WIS 16 +3
CHA 13 +1
Feat:
Improved Critical (crits 19-20)
Great Weapon Mastery - -5 acc/+10 dmg, Cleave+1
Second Wind - 1d10 + Fighter Level
Fighting Style - Great Weapon Fighting (reroll 1’s and 2’s during damage)
Fighting Style - Unarmed Fighting (Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.)
Fighting Style - Defense - AC+1 while wearing armor
Extra Attack 2
Slasher - Str+1, once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Remarkable Athlete - adds half proficiency (rounded up) to STR, DEX, and CON skills I don’t already have proficiency in. Long jump increased by (+STR mod)(5) feet.
Sentinel - attacks of opportunity drops movement speed to 0 (cancels out move attempts from this), should target attack someone else you may make an AoO using a reaction for a melee attack, creatures within range provoke AoO even if they disengage
Indomitable x2 - reroll one failed saving throw, use the second roll no matter the number
Action Surge
Gourmand - (see notes)
Inspiring Leader - after a ten minute speech, grants up to six people (Level + CHA Mod) Temp HP. They may gain temporary HPs this way only once per short or long rest.
Poisoner - You can prepare and deliver deadly poisons, gaining the following benefits: When you make a damage roll, you ignore resistance to poison damage. You can coat a weapon in poison as a bonus action, instead of an action. You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
NOTES: Human Variant - +1 to Con and +1 to Wis, Heavy Armor Mastery
Magic:
Cantrip - Mage Hand (can only high-five)
(NOTE: used 8/23/20 to help pull weird anti-heal shards outta Rutledge, can now use normally)
Treasure
30724 gold 23 silver
In Bank (Neverwinter)(10% growth) - 108900 gold
In Bank (Waterdeep)(20% growth) - 1 platinum 120122 gold
In Bank (Saltmarsh) - 1k gold
Planar Gem - 30 rubies, 30 sapphires, 30 emeralds, 30 diamonds
Gems - 11 diamonds, 41 emerald, 20 rubies, 23 sapphire, 18 lapis lazuli, 24 topaz, 6 corundum, 18 amethyst
Automatic Drank Profits (per month)
323 gp - Saltmarsh (80.75 gp per person)
300 gp - Chult (75 per person)
Armor
Face Plate Mail - (1500 gp/500 gp discounted, AC 18, Str 15, Stealth - disadvantage, 65 lbs)
NOTE: successfully tanned and stuffed Plate Mail with faces.
Kurze’s Carapace (AC 18, Str 15, Stealth - no disadvantage, 32.5 lbs, Smoldering Effect, glows like coals and smolders where plates meet, breastplate has a large demonic skull with bat wings coming out of it. Absorbs any magical item when worn in a body slot (everything but rings or necklaces).
(NOTE: helmet/circlets, belts, gauntlets, bracers, shoulderpads)
(NOTE: has absorbed two Warlord faces for the pauldrons, one grimacing in rage and the other crying in pain)
Phantom Fist - gauntlet that shoves target 10 feet back upon successful unarmed attack
Adamantium Buckler +1 - (+3 AC)
Weapons
Painkiller (4d6+Str Mod, +1 Greatsword, Piercing/Slashing, Soulbound, Semi-sentient)
Longsword (1d8+5)
Light Crossbow (1d8)
Faceskinner (1d4, finesse, proficiency with skinning, 40 gp created by Duncan)
Current Rings
Ring of Feather Fall
Ring of Waterbreathing
Ring of Jumping
Ring of Invisibility (current)
Ring of Flight (current)
Ammunition
Crossbow Bolts x20 - 1 lb
Face Book
Gnoll x2, Wolf, Hag, Blue Ogre Mage, Bandit, Bolt Boy, Hobgoblin, Bigger Than Usual (still Small) Kobold, Kobold x 20, Fomorian Giant, Green Half-Dragon, Wolfhead Skin
New faces (after the Cloak): Pirate Captain, Pirate Officer, Chimera (Dragon and Goat), Warlord Face, Cannibal x 4, Girros faces x4
Cooking Styles
Standard
Restaurant (Mid Range)
Vegan
Spice Cooking
Chult Standard Cooking
High Class Cuisine
Cannibal
Items:
Light Crossbow, 20 bolts
Explorer’s Pack
Ball Bearings (bag of 1000) - 1 gp, 2 lbs
Caltrops (bag of 20) - 1 gp, 2 lbs
Whetstone - 1 cp, 1 lb
Soap - 2 cp
Crossbow Bolt Case x2 - 2 gp, 2 lbs
Quiver x2 - 2 gp, 2lbs
Chalk x5 - 5 cp
Grappling Hook - 2 gp, 4 lbs
10 Foot Ladder - 1 sp, 25 lbs
Crowbar - 2 gp, 5 lbs
Horse (Draft) - 50 gp, 40 foot speed, 540 lbs carrying capacity (Name: Power Mongrel)
Bit and Bridle - 2 gp, 1 lb
Saddle (Military) - 20 gp, 30 lbs
Saddlebags x2 - 8 gp, 16 lbs
Animal Feed x5 - 25 cp, 50 lbs
Potion x5
Brooch of Shielding - invulnerable to magic missiles, resistance to Force
Helm of Underwater Actions - swimming 30, darkvision 60, waterbreathing
Bag of Salt
Wolfhead Skin
Basic Instruction - Leathercrafting (Book)
Process of Tanning (Book)
Ring of Waterbreathing
Ring of Feather Fall
Ring of Jumping (casts Jump on user at will)
Ring of Invisibility (turn invisible as an action)
Ring of Flight (up to 60 feet movement, flying)
(Cooking) - (Book)
A piece of costume jewelry
Regional Map with Monocle - a map to a gnome stronghold (note: Duncan is still translating this)
(Note: translated by Duncan and copied to a normal map/parchment)(note: Kazzdan helped and now we know the end result is a gnomish something or other at the end result)
Well Made Cloak of Faces (nonmagical item of macabre nature) - grants advantage on Intimidation checks
Type I - bag of holding
Type II - bag of holding
Letters of Trust
Book - Care of Evil Animals
3 books of intro to magical theory
Glowing stone - signet ring
Rations - 2 weeks
Fishing Tackle (wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.)
Scabbard of Keen Edges (3x a day grants increased critical threat range to the sword that’s drawn from it by +1)
Chimera pelt
Basilisk skins x5 (Basilisk Hide Barding - AC+2)
Wand of Sleep
Gladiator’s Ice Greatsword (2d6+2d6, deals all nonlethal damage)
Ekena Atha’s token (useful for discounts in town as well as loosening tongues)
Flasks of Drank (Formula K) x5
1 flask of Battle Drank (Cocaine)
Cube of Instant Fortress (given by Rutledge)
SPOILS OF TITANIA TOURNAMENT ARC:
Great GIrros scaled skin
Girros faces x4
Xenogre - shoulder bones, head, pelt, claws, tail, large amount of usable meat, bugs from fur, internal organs)
(Crackle of electricity - foulgur bugs, literally lightning fleas)
Tigrex scaled skin, other dismantled parts, meat, bones
500k gp + loot from beasts
Book of Giants
Will consider the Drank partnership
Broy is mired in his own problems
Will fuck Magnus once as her actual self at a time of her choosing
Will return us to the specified point
Will send reinforcements to BAD Company
Tosses a book to Mira about how to mortalize a Lich
sends Duncan to his ship
Battle Page
Painkiller (+1 Greatsword, Slashing/Piercing, Soulbonded, Semi-sentient)
TO HIT
1d20 + Str Mod (5 )+ Prof(4) (-5)+1
DAMAGE
4d6+1+Str Mod(5)(+10)+10 ft speed reduction on one target until my next turn
CRIT (3x a day - 17-20 range)
24+Str Mod(5)+2+4d6(+20)+disadvantage on attack rolls until my next turn
GRIND - On a Natural 20, automatically grapples enemy and begins to saw through the target dealing 4d6(+gem enhancement) damage per action. Automatically hits while grappled, and requires a strength check DC16 to disengage the grapple. Grappled damage does not add STR Mod.
CONSUME - Feed Painkiller a gem worth at least 500 gp in order to increase her attack +1d6 Elemental Feature per gem (one hour per gem, up to +4d6/4 hours)
INTIMIDATION ATTACK: GRINDCORE - Two actions, forces intimidation (DC - total attack roll), deals normal damage, counts as Grind grapple. Automatic grind damage from there. Grappled damage does not add STR Mod.
FORCED GORE - Standard grapple, forces Grind attack. Grappled damage does not add STR Mod.
Unarmed (Bludgeoning, 1d6/1d8 per strike, 1d4 upon Grapple)
TO HIT
1d20+StrMod(5)+Prof(4)
DAMAGE
SUCCESSFUL GRAPPLE - 1d4
ONE-HANDED - 1d6+Str Mod(5)+10 foot knockback
GRAPPLE - 1d6+1d4+Str Mod(5)
CRIT - 6+1d6+Str Mod(5)+10 foot knockback
GRAPPLE CRIT - 10+1d6+1d4+Str Mod(5)
TWOHANDED - 1d8+Str Mod(5)+10 foot knockback
CRIT - 8+1d8+Str Mod(5)+10 foot knockback
Crossbow
TO HIT
1d20+Dex Mod(1)+Prof(4)
DAMAGE
1d8
CRIT
8+1d8
Longsword (Vers: benefits when wielded two-handed)
TO HIT
1d20+Str Mod(5)+Prof(4)(-5)
DAMAGE
1d8+Str Mod(5)(+10)+10 ft speed reduction on one target until my next turn
CRIT
8+1d8+Str Mod(5)(+20)+disadvantage on attack rolls until my next turn
Faceskinner
TO HIT
1d20+Dex Mod(1)+Prof(4)
DAMAGE
1d4
CRIT
4+1d4
Wand of Sleep - 5d8 (every charge past, add 2d8)
7 charges
1d6 recharge per day
Gladiator’s Ice Greatsword - 2d6+2d6, Crit - slows by half (deals all nonlethal damage)
TO HIT
1d20 + Str Mod (5 )+ Prof(4) (-5)
DAMAGE
2d6+2d6+Str Mod(5)(+10)+10 ft speed reduction on one target until my next turn
CRIT
24+Str Mod(5)+2d6+2d6(+20)+disadvantage on attack rolls until my next turn+slows target by half
Dire Worg
Name: Gnaw
Large monstrosity, lawful neutral
Titles: King of the Saltmarsh Wolves
Languages: Goblin, Orc, Common, Worg
Age: 1 year old
Martial Role: Warrior
Level 11
Armor Class 18 (Natural Armor - 15, Barding+2 , Improved Defense+1)
Hit Points 142
Speed 50 ft.
STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (0)
WIS 11 (+0)
CHA 8 (-1)
7 Strength
Skills
8 Perception
3 Intimidation
4 Survival
Senses
Darkvision 60 Ft.
Passive Perception 14
Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage, crit 19-20. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
Items: Saddle, Muzzle, Basilisk Hide Barding (AC+2)
Feats
Second Wind (1d10+level)
Improved Critical
Extra Attack (2)
Danger Sense
Battle Readiness (advantage on Initiative rolls)
Improved Defense (+1 AC)
Indomitable (1 use)
NOTES:
5/10/2020 - GM says that if I read all three books, I can have proficiency in Leathercraft as a skill.
Also, if I pad the junker armor with leathercrafted faces, he’ll take away the Stealth negatives. :D (accomplished 7/19/20)
>Just learned Leathercraft!
>Elf druid impregnated
>Learned Vegan Cooking from the chef at Ram’s Leaf (also - learned what veganism is) on a 17+1 roll
>Crafted Cloak of Faces 7/19/20 (Blue Ogre Mage face, Fomorian Giant face, Green Half Dragon face for the hood)
>Shannara has now publicly stated she’s preggo and it’s Magnus’s (she might know he’s Orc-blooded)
>Kazzdan reveals the map is supposed to have a gnomish end result of some sort
>Loaned “Secrets of the Philosopher’s Stone” written by the Alchemist (first edition, manuscript, book/journal) from Duncan, couldn’t really learn anything so I gave it back.
>Gained a Worg animal companion! (see Gnaw)
>Stopped off at Neverwinter
>Three weeks (gained Animal Handling) to get to Waterdeep
>See treasure for books acquired
>Opened up an account with the bank at Neverwinter, acquired letters of trust and business license (Kazzdan named as a point of contact)
>For solving 2nd Gnome puzzle - +2 and ASI and Mage Hand (+2 to CHA)(NOTE: he doesn’t know he has Mage Hand yet)
>NOTE: level 6! Slasher - +1 Str, Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 feet until the start of your next turn. When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
>In order to cross the ocean, we paid some of Dante’s guys to drive our wagons back to Saltmarsh. Power Mongrel is in that team. Gnaw went on the ship with Mag.
>Puppet Head Chew Toy! (eaten during our time trip to Ebberon)
>The name of the ship: The Serpent’s Bondage
>Duncan is now the Captain lol :)
>We narrowly escape the Deep Scion village
>Met Rutledge
>Killed the Chimera!
>Killed the Minotaur boss, the old lieutenant to Rutledge
>treasure divvied up from Minotaur boss, including 110k gold each
>Sailing is covered under Athletics
>FUCKING BASILISKS - their skin will make great hard leather barding armor for Gnaw though
>New company name: Seastone Shipping
>AC+1 from the gnome waypoint!
>Just earned Gourmand (homebrew version - https://half-cover.com/homebrew/feats/gourmand/)
>We FINALLY found Duncan Coppersprocket through the Ebberon gate (see notes for time fuckery) and, with that, Painkiller has been BORN!!!
BEHOLD, THE HIGHWAY OF HEROES HAS BEGUN!
>Note: sacrificed Flametongue Greatsword and Sword of Sharpness to help make Painkiller (as well as 5 each of the Planar Germs and a quart of blood).
>Duncan makes Gnaw’s Basilisk Hide Barding
>We complete the road (with Fabricated supplies for travelers/guard stations) between Mezro and Nyanzaru - 132 acres!
>Feeding the people with Gourmand Soup from local hunting, also gets used to using the chainsaw sword
>Magnus and Lovina get in a slapfight after she gets The Talk from Eberron’s Duncan
>MAGNUS/LOVINA/RUTLEDGE VS 21 CRIMINALS IN AN EXECUTION MATCH
>WE WIN (1:7 odds, x7 payout)
>Gain the Intimidation Attack: Gorecore technique and the Forcedgore technique.
>Thag/Mag vs Stump menage a trois
>Establishment of Magnesium Drank (Magdrank) original formula
>We meet D’arcy and Deacon. They both meat Joleyne.
>They’re the house boys for the brothel, but they’re gonna work for Seastone Shipping as formulists for Drank.
>Lovina’s Children of the Corn are going to help supply ingredients for more Magdrank
>Gertie likes it, but will purchase some once the formula is finished, as will Joleyne
>We’re still going to supply Drank to the Children of the Corn as well as the brothel since we’re (mostly) using their kitchen and supplies
>Paid Esbah 100 gold to be Magnus's living will and testament, with orders to go to the Outlands to find the Bad Company and tell Valor Magnesium how his son died...if Magnus dies.
>Factory discovered! Kazzdan will champion it with the council so long as they get to decide where we build it and hire local.
>New Drank: Formula K (Kazzdan’s refined formula) discovered!
>Magnusaid/Drank now making 280 copper a day selling to the laborers/dockworkers
>Gertrude will now purchase
>Skillshare: Mira (Inspiring Leader) with Magnus (Gourmand)
>Mythril Frying Pan (adds advantage to cooking) (given to Mira as a gift)
>Skillshare: Gnaw (Goblin) with Magnus (Orcish)
>Stump has Awakened Ramheart and Gnaw!
>Kazzdan will send for dragonslayers from Mithral Hall
>Stump’s dad was once a dragonslayer, and she recounted information about Green Dragons from his personal journal to Mira and Magnus
>NOTE: the twins are working for Drank/Seastone Shipping while getting paid by Jolyne. Jolyne provides kitchen space for Drank’s production so long as the girls get Drank for free and Magnus continues his chef work there. The Cult of Demeter (Children of the Corn lol) will continue to provide free raw materials so long as they get their share of Drank.
>Duncan came back and has been updated about everything from the gang, especially about Inner Thought Bubble Duncan
>”Happy Little Mud Puddle” - six prostitutes beating a client with their oiled up titties until climax
>”Rainbow” variant if they’re drinking Drank XXX
>Gnaw has upgraded and now has his own wolfpack! He is now King of Saltmarsh Wolves, as declared by Magnus, and the pack may be brought into the military fold of Saltmarsh to help protect the forests and roads
>Stump has been alerted by Esbah to check with the druids regarding the green dragon
>We’re off to Waterdeep!
>note: Inspired Leader requires CHA 13, so Ogre gave me a +1 to Charisma
>UPDATE: Gnaw, King of the Saltmarsh Wolves, is officially a Dire Warg.
>Gained a new follower in the nymphomaniac Gnome prostitute, Messandre. She has seamstress/tailor and maid capabilities, and can tinker/repair as well.
>Chult Drank facilities are almost automatic. Esbah is now vetting the new workers to find a Formula Master we can trust.
>Copyrighted the Drank formulation in Chult, delivered a copy to Kazzdan/Gertrude in Saltmarsh.
>In Waterdeep, upgraded Seastone Shipping to a corporation. Now we can work with distributors in Waterdeep as well! (given 3 distributors to talk to)
>Secured Mira’s troubadour friends (200 gp) and arraigned the advertising campaigns with them. Mira paid for it upfront.
>1/10/21 - FINALLY TRACKED DOWN THE GREEN DRAGON, FOUGHT THE FUCK, AND IT GOT AWAY WITH A CONTINGENCY GODDAMN SPELL! D:<
>Treasure: 63100 gp, 12 works of art (76 gp/each), 6 sets of magical manacles (with command rod), a medallion of solid platinum connected with a chain (the symbol triggered a vision for Lovina of a Deva, fear of something she has no knowledge of)
>”Alpha Magnus” helmet foci created by Kazzdan
>Thanks to Kazzdan’s psychotherapy, New Magnus is able to allow Old Magnus to psychically speak on his own so long as New Magnus has a foci in his right hand.
>During their travels, New Magnus “asks” Old Magnus to teach him magic. Psychopomp/Overmind points out that his magic was once faith-based, but the consensus believes that neither Tempus or Sif gave him the “Song out of the Dark,” the sound that led to Painkiller’s creation.
>Learned Perception skill during travels
>Learning Performance (Sleight of Hand, believes it to be magic) from Mira: currently II
>The twins have created a version of Goblin Formula Battle Drank (cocaine) that is less addictive and suitable, but is still habit-forming. They, themselves, have evened out their habit. Magnus sent a missive to Orren about Battle Drank and the possibility of selling to Saltmarsh military only (for now).
>Shannara has met Old Magnus, is giving him space
>Kazzdan MIGHT be able to create a clone body for Alpha Magnus, allowing him to once again become a Paladin of Tempus/Sif (Order of Vengeance). It’s going to take eight months though.
>”Uncle” Caliban arrived and delivered a message to Magnus (that the BAD Company needs him to return to help out with a situation)
>The jerkoff who helped the dragon is named Baelin Candor, a highwayman/bandit/captain and leader of the Dreadwood Cannibals. Currently his head has been remodeled by Kazzdan for use by Old Magnus, but it still bears Baelin’s face and is able to be used for identification.
>Gnaw finally howled back to Magnus, and word around town is that they’ve been patrolling the region of the “Saltmarsh Wolves Kingdom” eating bandits, which is why the bandit game has severely dropped since they started.
>NOTE: returned Duncan’s Ring of Flight back to him. He loaned it back for the Titania Arc.
>The entire Titania Arc (Duncan leaves, quits Seastone Shipping, sails off with Opal, leaving the rest to us)
>Nat teleports the smaller animals back to Saltmarsh and arranges for them to be taken to the house, and the remaining crew walks the bigger animals (the Stego and the two new brutes) back.
Gourmand reads:
You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:
Your Constitution or Wisdom score increases by 1, to a maximum of 20.
You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned or spoiled, provided that you can see and smell it.
Lastly, during a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. This meal can serve up to six people.
If you choose to do so you must select a dish to that you will attempt to create then roll a d20 + your Chefs Utensils bonus. You must make this roll three times. On a success creatures that eat the meal gain the listed benefit and each subsequent success increases the meals effectiveness, else the meal provides no meaningful bonuses. Meals that you are able to create are listed below:
DC 7 – Soup
All creatures that partake in the soup gain 1 additional Hit Dice at the end of the long rest.
On each subsequent Success: The creatures gain an additional Hit Die.
DC 10 – Stew
All creatures that partake in the stew recovers 1 level of exhaustion
On each subsequent Success: The creatures recover 1 additional level of exhaustion.
DC 13 – Meal
All creatures that partake in the meal gain 1d8 temporary hit points
On each subsequent Success: The creatures gain an additional 1d8 temporary Hit Points.
DC 15 – Roast
All creatures that partake in the roast are cured of 1 disease or poison affecting them. As well, the creatures gain advantage on Constitution saving throws against poison and disease as well as a resistance to Poison damage for the next 24 hours
On each subsequent Success: The creatures are cured of 1 additional poison or disease.
DC 18 – Buffet
All creatures that partake in the buffet gain either 1 temporary spell slot of level 3 or lower (The creature must have a natural spell slot of the chosen level) or the creature gains a well fed die, which is a d8. The creature can add that die to either the attack or damage from of a weapon attack, expending the die. These effects last for 24 hours
On each subsequent Success: The maximum spell level is increased by 1 or the creature gains an additional well fed die.
DC 21 – Feast
Carries the properties of two previous dishes.
On each subsequent Success: One of the dishes gain its bonus effect.
DC 25 – Banquet
Carries the properties of three previous dishes, other than Feast.
On each subsequent Success: Two of the dishes gain its bonus effect.
Painkiller Gem Effects
Ruby - fire
Sapphire - cold/ice
Diamond - air/lightning
Emerald - acid
Topaz - thunder
Corundum - rust
Lapis Lazuli - ?
Amethyst - psychic (d4, not d6)
Poison - deals poison damage (depending on poison consumed)
Current Lines of Drank
Formula K - current mass production version, refined by Kazzdan
Formula O - Classic/Original - the prototype original formula
Formula C - Chult blend (special spices added)(starfruit)
Formula XXX - special blend made for the brothels only
(names: Sploosh/Splooge/Squirt)
Formula X - special blend made for laborers/dock workers
Battle Drank
Goblin - Cocaine (Haste for 1d6 rounds)
Orc - Meth
Kobold - Adderal/Ritalin
Kender - Speed
Gnolls - crack + angel dust
Future planned lines
Formula W - craftsmen blend (grapefruit)
Formula T - “truth serum” invisible blend
Formula P - powdered super-citrus blend for seamen, transportation, war slaves/prisoners, and long-distance adventurers
Formula A - adventurer blend
Formula B - children’s blend
Formula M - special adult blend, meant to be mixed with alcohol/vodka
Formula G - gourmands/professional chefs only (cucumber-watermelon)
Flavors
Cherry
Lime
Cherry-lime
Grapefruit
Strawberry
Raspberry
Orange
Orange-Cherry
Mint
Cucumber-Mint (it’s a flavor only gourmands seem to appreciate)
Watermelon-Mint
Cucumber
Watermelon
Chult line of flavors:
Starfruit
Coconut
Durian (Formula ?, with scent = 5 cp, without scent = 6 cp)
Jackfruit
Banana
Tubers (yam/sweet potato, ube)
Dragonfruit
Pineapple
Plantain
Edible vine (fibrous, nutritious)
FUTURE NOTES:
>Tattoos to learn: lifewell, ghostly, spellwrought, shadowfell brand
>If I reroll, go Rune Knight (all the way to 20)
>Find religion under Eliastraee
>Have Old Magnus become cohort as a mage-caster (so long as he remains only a head)
>Have Gnaw inflicted with lycanthropy and become a reverse-weredirewargking
>In eight months in-game time, Old Magnus will have a new body
>Acquire a Ring of Enlarge Self.
PainKiller (Runeknight reroll stats):
2d12 Eviscerator (S/P)
Lvl:2) On Natural 20; automatically grapples enemy and begins to saw through hit enemy. Automatically hits while grappled, and requires a strength check DC 16 to disengage the grapple. Grappled damage does not add str mod.
Lvl:8) Consume; the weapon unlocks an aperture that allows certain materials to be fed into it. The nature of the material and value will add an additional damage value:
Amethyst-poison
Diamond-air* gains 10 ft. Range/d6
Emerald-acid
Onyx-necrotic
Opal-radiant
Ruby-fire
Topaz-electricity
Sapphire-ice
NOTE: all effects last for only one hour total, not 1 hour each.
1d6*/250 gp value. 4d6* maximum. 1 hr. Duration. Specific poisons will be duplicated for 1 min.
Lvl:15)Highway of Legends: criticality hits on 18,19,20. Critical hits also heal Magnus for 2d12 plus constitution modifier(once per turn)
Consume now works with reduced gem quality 1d6/100 gp.
100-250=1d6
300=1d8
400=1d10
500+=1d12
And the summon ability is part of being soulboud, as long as you're on the same plane distance doesn't matter
+1d12 per size category above medium.