Why am I keeping this? Cause I regretted not having a list of all the updates for the LCARS UI for me to look back upon
Last off-site backup made: November 6, 2017
July 15: (too many days...)
A new section was added: Captain's Station - The Orville (Decorative)
April 16: (16 days)
Reduced notification updates
Back button works again inside the Veidt OS
A new section was added: Molecular Design - Star Trek IV: Voyage Home (Decorative)
March 31: (21 days)
Fixed some bugs
Omni Paint:
-Bypassed Android's forced-close when you press the back button and a message box pops up asking if you want to save first
-Added a Redo button to the history window to make it more convenient than pressing Edit > Redo
-Transform menu completed
-Bug fixes
March 10: (13 days)
Fixed 2 crashes
-Entering Veidt OS and pressing back while the Veidt OS is on screen crashes because it checks what window is open (so if it's Omni Paint, it can ask if you want to save your work) but since no windows have been opened yet, the list isn't initialized
-Pressing V.REC and not saying anything because I put the code to toast "'WHAT YOU SAID' was not recognized" without checking if 'WHAT YOU SAID' is valid data. Even though I did check it on the block of code above that... Bah
February 20: (20 days)
Omni Paint:
-A lot of bug fixes
-Some keyboard shortcuts added
-Used Area boundary tracking added
-Layer Merging added
February 5: (9 days)
Fixed the internal web browser
Fixed the Number Systems within the Unit Converter
Omni Paint:
-Added more built-in gradients
-You can now name gradients
January 27: (20 days)
Omni Paint:
-Spray can and Gradient tools added
January 7: (15 days, delay due to holidays)
Omni Paint:
-The UI for selecting rectangles (Select Rectangle/Oval and Text tools) has been improved
-The Crop, Trim, and Resize Image menu items now work
-The OMNIPAINT directory will be cleaned up (the temp subdirectories will be deleted) when you open OmniPaint
December 23: (20 days, delay due to personal tragedy)
Omni Paint:
-Delete Layer can now be undone
-bug fixes to the GUI
Merry Christmas!/Happy Holidays!
December 3: (9 days)
Omni Paint:
-Bug fixes, rebuilt the undo/redo system to handle more complex operations
-Pallet collection, and palletization is complete
November 24: (4 days)
Omni Paint: Added a color pallet to the Window list
Happy Thanksgiving!
November 20: (7 days)
Omni Paint: Vector tool finished
November 13: (8 days)
-Text tool finished
-Loading OMNI files works
-Layer Opacity can now be set
-RGB sliders added to the Color window
-Layer thumbnails have the proper aspect ratio
-File Explorer's Sort\Search menu option now works
November 5: (7 days)
-Fill and clear menu items are fixed
-Completed: Magic wand tool, Fill tool Copy merged, Show rulers/gridlines, Transform menu
-RAM usage shown in titlebar
-Bug fixes
October 29: (13 days)
Improvements to Omni Paint:
-Clipboard actions (Cut, Copy, Paste) work
-Nudge tool works with the layer itself
-Layer list reversed so the bottom layer is now at the bottom
-Eraser tool obeys the clipping path
-Pencil and Ruler tools added
-Fill menu item merged with Stroke
-Stroke tool now works more like Photoshop's, in that you select which tool it draws with
-Share option added to the File menu
-Copying a single image in the File Explorer will copy it to OP's clipboard
-Viewing an image in the File Explorer will have options to copy to OP's clipboard, or open it for editing
-Numerous bug fixes
October 16: (1 day)
Bug fixes to Omni Paint
Improvements to the paintbrush generator at low diameters
Stroke menu completed
Clipping path is now drawn using a dotted line instead
October 15: (28 days)
A whole lot of bug fixes
Added a new section: OmniPaint (Functional)
September 17: (6 days)
You can now use a widget in the notification (Requires Jelly Bean or higher)
Long-clicking the RoboCop HUD, RoboCain HUD or Termovision sections will let you select a specific animation to view
The sounds for the Demolition Man animation have been added to the APK itself
September 11: (13 days)
Added a Demolition Man style to the Events widget
Added a new section: Demolition Man: Strategic Apprehension Computer (Functional)
August 29: (1 day)
Made a widget out of all the various clock screens
August 28: (9 days)
Bug fixes
Added 2 new sections:
Back to the Future: Time Circuits (Functional)
Short Circuit: Johnny 5 clock (Functional)
August 19: (7 days)
Shortcuts added to the mode select screen to sub-sections of the Veidt OS: (to make them easier to get to)
File Explorer
Convert Units (New)
Improvements to the voice recognition system
Bug fix to the universal image buffer
August 12: (7 days)
Widgets were added (Please see HELP for more information)
Voice Recognition support was added (Please see HELP for more information)
Pressing the : button brings up the button menu
Bugs in the date format, and Resident Evil: Motion Sensor were fixed
August 5: (2 days)
Completed the Oblivion UI style
Fixed a glitch in the Watchmen: Veidt OS section
August 3: (14 days)
A new section was added: Oblivion: Drone HUD (Sensors)
July 20: (3 days)
A new section was added: Face Calibration (System)
July 17: (8 days)
A new section was added: Alien: Orbit Insertion (Sensors)
The layout of Alien: Motion Tracker (Game) has been improved in landscape orientation
The listitem for the Terminator style was completed
July 9: (13 days)
A new section was added: Terminator: Termovision (Sensor)
The screens that use the camera (RoboCop: RoboCop's HUD & RoboCain's HUD, Resident Evil: Motion Sensor) now support portrait orientation and face tracking
The issue that caused the camera to not open a second time has been fixed
June 26: (14 days)
A new section was added: Watchmen: Veidt OS (Functional)
June 12: (8 days)
Sequences from RoboCop 2 and 3 have been added to RoboCop's HUD
While in debug mode, RoboCop's HUD will now loop through all the animations instead of just playing the last one
The help notice will disappear once the camera initializes properly
June 4: (5 days, still on vacation)
A new section was added: Aliens: Motion Tracker (Game)
Finished the Aliens and Resident Evil styles
Fixed a rare glitch with the Resident Evil: Motion Sensor
May 30: (6 days, due to vacation)
A new section was added: Resident Evil: Motion Sensor (Sensors)
Bug with the timer while the screen is off is fixed
A setting was added to allow the notification (it is disabled by default)
A new small icon was made to differentiate it from the LCARS UI in your menu bar
Icons for the notification actions were changed to have the LCARS style removed
May 24: (3 days)
Bug fixes (for some reason, clicks were being ignored)
The sub-pages list will show in the web browser for this site
A new section was added: System: Timer (Functional)
Notification support was added (A setting to disable it will come later)
May 21: (1 day)
Redid the animation system for lists to be much faster
May 20: (2 days)
A new section/wallapaper was added: Star Wars: Death Star Plans (Decorative)
May 18: (1 day)
All toast styles have bee redone to support multi-line messages
A new style has been added: Starship Troopers (yes, I do intend to do something from the movie. I don't know what though)
May 17: (1 day)
Fixed a bug in Elysium: Missile Defense
Improved how Stargate: Dialing Computer looks as a wallpaper
May 16: (5 days)
Bug fixes to the styling system
A new section/live wallpaper was added: Stargate: Dialing Computer (Decoration)
May 11: (1 day)
Elysium: Missile Defense (GAME) can be used as a Live Wallpaper
Clicking an LCARS UI widget within the LCARS Launcher will no longer crash the SCIFI UI
May 10: (4 days)
The mode select screen will remember which sub-category you were in
Y/M/D date format has been added (the switch from a boolean to a number necessitated in erasing your old date format)
A new section has been added Elysium: Missile Defense (Game)
A new section has been added Captain's Log (System)
May 6: (6 days)
Bug fixes
Livewallpaper and Daydream/lockscreen Options have been added, and some screens can now be used as a wallpaper
Long-click to get Help on the selected section has been added
April 30: (4 days)
A new section was added: Prometheus: Impact Imminent (Functional)
Show names are now sorted alphabetically
April 26: (2 days)
RoboCop: HUD (SNSR) was renamed to RoboCop: RoboCop's HUD (Sensor)
A new section was added: RoboCop: RoboCain's HUD (Sensor)
April 24:
Release!