One of the neat things you can do with with KML is add audio to a tour.
1. Have your audio file - the audio file must be a MP3 or an ACC filetype. The link will have to be either on the internet or on your local drive:
http://somewebsite.com/sounds/some_audio_clip.mp3
C:\Users\ahecht\Desktop\sound_files\some_audio_clip.mp3
2. Have your tour - you will stick the audio file path into the tour using the <gx:SoundCue> tag. Your tour needs to be
3. Put them together - If you open up your tour, you can find the place this small bit of code in your file much like a <gx:AnimatedUpdate>
...
<gx:SoundCue>
<href>(link to audio file)</href>
</gx:SoundCue>
<gx:Wait>
<gx:duration>10</gx:duration>
</gx:Wait>
...
Things to consider:
Much like an <gx:AnimatedUpdate>, the <gx:SoundCue> needs to be followed by a <gx:FlyTo> or a </gx:Wait>
The <gx:FlyTo> or </gx:Wait> must be as long as the sound cue to give it time to play.
If your <gx:FlyTo> or </gx:Wait> is too short, it will cut off the sound cue.