These are examples of what a KML structure would look like graphically for the following scenarios. Once familiar with this structure, the code will seem far less intimidating.Â
Fly-in simple: This begins with a start view and then fly's to a second location and stops.
Fly-in with variables: This is a fly-in with the fly-to times manipulated using the <duration> tag and pauses added with the <wait> tag.
Fly-in smooth: This is an orbiting flight path with the <smooth> tag added.
Fly-in with overlay: This is a fly-in with a screen overlay added using the <animated update> tag.