SM64 N64 Spawn Codes
Introduction
My spawn codes for Super Mario 64 are some of my most popular codes I've created so far as they allow you to create (spawn) objects-such as coins, bad guys, and so on-while the game is being played. While the game does place restrictions on what can be spawned based on the level you are in there are many of hours of fun to be had with these spawn codes. In fact, they can also be used to discover hidden objects and to test out objects for creating other codes.
On this page you will find my original spawn codes, marked with (JS), as well as spawn codes other people have created, most of which are based on my spawn codes. For the type of spawn codes that allow you to change what objects spawn please see: SM64 N64 Behaviour Change Codes.
Please do email me if you have any comments about the codes, if you need help with them or if you would like your own codes added (including non-spawn codes). My email address is:
You can email me at james.boshikoopa@gmail.com
New: Spawn object version 3.1 (16/07/20)
For more codes please go to the main SM64 Codes Page.
Spawn any objects
Spawn any object wherever you want [ver2.1] (JS)
Turn this code on before the title screen. I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat; turn both halves on as if they were a single cheat (I have divided the codes for you):
Whenever the game is not paused. use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). Make sure you select the right values otherwise the game may crash-see Super Mario 64 Exposed section about SM64 for values to use (you don't need the 1300); if you spawn too many objects the game will freeze.
Due to the way the code works, Mario's health will not update as it should making him invincible. Do not press other buttons with the D-pad or shoulder L button otherwise the code will not work. You can only spawn one type of an object, for e.g., you can't choose what type of Koopa to spawn.
PAL
8130AF00 27BD
8130AF02 FFE8
8130AF04 AFBF
8130AF06 0014
8130AF08 3C10
8130AF0A 8031
8130AF0C 960A
8130AF0E 9260
8130AF10 9209
8130AF12 B010
8130AF14 960B
8130AF16 B018
8130AF18 2408
8130AF1A 0100
8130AF1C 1148
8130AF1E 0012
8130AF20 2408
8130AF22 0200
8130AF24 1148
8130AF26 0013
8130AF28 2408
8130AF2A 0800
8130AF2C 1148
8130AF2E 0014
8130AF30 2408
8130AF32 0400
8130AF34 1148
8130AF36 0015
8130AF38 2408
8130AF3A 0020
8130AF3C 1148
8130AF3E 0002
8130AF40 0000
8130AF42 0000
8130AF44 1000
8130AF46 0012
8130AF48 3C04
8130AF4A 8033
8130AF4C 8C84
8130AF4E ED90
8130AF50 9205
8130AF52 B010
8130AF54 3c06
8130AF56 1300
8130AF58 0C0D
8130AF5A EFE2
8130AF5C 00CB
8130AF5E 3025
8130AF60 1000
8130AF62 0018
8130AF64 0000
8130AF66 0000
8130AF68 2529
8130AF6A 0001
8130AF6C 1000
8130AF6E 0008
8130AF70 0000
8130AF72 0000
8130AF74 2129
8130AF76 FFFF
8130AF78 1000
8130AF7A 0005
8130AF7C 0000
8130AF7E 0000
8130AF80 256B
8130AF82 0004
8130AF84 1000
8130AF86 0002
8130AF88 0000
8130AF8A 0000
8130AF8C 216B
8130AF8E FFFC
8130AF90 A209
8130AF92 B010
8130AF94 A60B
8130AF96 B018
8130AF98 2404
8130AF9A 0010
8130AF9C 2405
8130AF9E 0000
8130AFA0 2606
8130AFA2 B000
8130AFA4 0C0A
8130AFA6 B108
8130AFA8 9207
8130AFAA B010
8130AFAC 2404
8130AFAE 00D0
8130AFB0 2405
8130AFB2 0000
8130AFB4 3C10
8130AFB6 8031
8130AFB8 2606
8130AFBA B008
8130AFBC 0C0A
8130AFBE B108
8130AFC0 9607
8130AFC2 B018
8130AFC4 2404
8130AFC6 0090
8130AFC8 2405
8130AFCA 0000
8130AFCC 3C06
8130AFCE 8031
8130AFD0 0C0A
8130AFD2 B1C2
8130AFD4 24C6
8130AFD6 B020
8130AFD8 8FBF
8130AFDA 0014
8130AFDC 27BD
8130AFDE 0018
8130AFE0 03E0
8130AFE2 0008
8130B000 4749
8130B002 4420
8130B004 2578
8130B008 4248
8130B00A 5620
8130B00C 2578
8130B020 5945
8124D730 0C0C
8124D732 2BC0
NTSC
8133D2D0 27BD
8133D2D2 FFE8
8133D2D4 AFBF
8133D2D6 0014
8133D2D8 3C10
8133D2DA 8034
8133D2DC 960A
8133D2DE AFA0
8133D2E0 9209
8133D2E2 D3E0
8133D2E4 960B
8133D2E6 D3E8
8133D2E8 2408
8133D2EA 0100
8133D2EC 1148
8133D2EE 0012
8133D2F0 2408
8133D2F2 0200
8133D2F4 1148
8133D2F6 0013
8133D2F8 2408
8133D2FA 0800
8133D2FC 1148
8133D2FE 0014
8133D300 2408
8133D302 0400
8133D304 1148
8133D306 0015
8133D308 2408
8133D30A 0020
8133D30C 1148
8133D30E 0002
8133D310 0000
8133D312 0000
8133D314 1000
8133D316 0012
8133D318 3C04
8133D31A 8036
8133D31C 8C84
8133D31E 1160
8133D320 9205
8133D322 D3E0
8133D324 3c06
8133D326 1300
8133D328 0C0A
8133D32A 7B73
8133D32C 00CB
8133D32E 3025
8133D330 1000
8133D332 0018
8133D334 0000
8133D336 0000
8133D338 2529
8133D33A 0001
8133D33C 1000
8133D33E 0008
8133D340 0000
8133D342 0000
8133D344 2129
8133D346 FFFF
8133D348 1000
8133D34A 0005
8133D34C 0000
8133D34E 0000
8133D350 256B
8133D352 0004
8133D354 1000
8133D356 0002
8133D358 0000
8133D35A 0000
8133D35C 216B
8133D35E FFFC
8133D360 A209
8133D362 D3E0
8133D364 A60B
8133D366 D3E8
8133D368 2404
8133D36A 0010
8133D36C 2405
8133D36E 0008
8133D370 2606
8133D372 D3D0
8133D374 0C0B
8133D376 58B6
8133D378 9207
8133D37A D3E0
8133D37C 2404
8133D37E 00D0
8133D380 2405
8133D382 0008
8133D384 3C10
8133D386 8034
8133D388 2606
8133D38A D3D8
8133D38C 0C0B
8133D38E 58B6
8133D390 9607
8133D392 D3E8
8133D394 2404
8133D396 0090
8133D398 2405
8133D39A 0008
8133D39C 3C06
8133D39E 8034
8133D3A0 0C0B
8133D3A2 59B0
8133D3A4 24C6
8133D3A6 D3F0
8133D3A8 8FBF
8133D3AA 0014
8133D3AC 27BD
8133D3AE 0018
8133D3B0 03E0
8133D3B2 0008
8133D3D0 4749
8133D3D2 4420
8133D3D4 2578
8133D3D8 4248
8133D3DA 5220
8133D3DC 2578
8133D3F0 5945
81254A18 0C0C
81254A1A F4B4
Spawn object version 3.0 (JS)
Activate this code before the title screen appears. This version of the spawn code makes use of the spawn debug mode coding as to shorten the length of the code. Separate Gameshark codes are used to set the behaviour, GFX ID and extra value. There are actually 5 codes that work together, the main code which is the longest one and also 4 short codes that set the values needed to spawn an object. So, you'll have 5 codes which you could call Spawn v3.0, Spawn v3.0 bhv seg, Spawn v3.0 bhv off, Spawn v3.0 GFX, and Spawn v3.0 extra. Replace the xxxx with the correct values, make sure all the codes are on and then press shoulder L to spawn the object, which will be spawned slightly above and in front of Mario.
For the behaviour values please go to SM64 Exposed Behaviour Values.
As well as using the code that follows you can also use my Spawn code generator program which will create Spawn object version 3,0 codes for different objects.
Note: when using the code, when you want to change any of the 4 values (behaviour segment, behaviour offset, GFX ID or extra value), turn the code off first, make the changes and then turn the code back on.
The examples values included in the code below will spawn Koopa the Quick so it will be best to try out the code in Bob-omb Battlefield star 2.
PAL
8130AF0E 0001
802FD054 0003
812A4190 8704
812A4192 1DB8
812A41B4 3C09
812A41B6 8031
812A41B8 8D2A
812A41BA B000
812A41BC 8529
812A41BE B004
812A41A6 0020
812A41D0 2404
812A41D2 0090
812A41D4 2405
812A41D6 0000
812A41D8 3C06
812A41DA 8031
812A41DC 0C0A
812A41DE B1C2
812A41E0 24C6
812A41E2 B010
8130B010 5945
812A41E4 1000
812A41E6 001E
812A41AA 0009
8130B000 1300 Behaviour segment value (usually 0x1300)
8130B002 4580 Behaviour offset value (e.g., 0x4580 for Koopa)
8130B004 0068 GFX ID (e.g., 0x68 for Koopa)
8130B008 0002 Extra value (e.g., 0x02 for Koopa the Quick)
NTSC
8133D2DE 0001
80330E94 0003
812CB2CC 8724
812CB2CE 2448
812CB2B8 3C0B
812CB2BA 8034
812CB2BC 8D6C
812CB2BE D3D0
812CB2C0 856B
812CB2C2 D3D4
812CB2A6 0020
812CB2E4 2404
812CB2E6 0090
812CB2E8 2405
812CB2EA 0008
812CB2EC 3C06
812CB2EE 8034
812CB2F0 0C0B
812CB2F2 59B0
812CB2F4 24C6
812CB2F6 D3E0
8133D3E0 5945
812CB2F8 1000
812CB2FA 0022
8133D3D0 1300 Behaviour segment value (usually 0x1300)
8133D3D2 4580 Behaviour offset value (e.g., 0x4580 for Koopa)
8133D3D4 0068 GFX ID (e.g., 0x68 for Koopa)
8133D3D8 0002 Extra value (e.g., 0x02 for Koopa the Quick)
Spawn object version 3.1 (JS)
This is the same as V3.0 but also allows you to set the position of the spawned object relative to Mario. Please see V3.0 for further information on using this code.
Note: you may want to add the code lines for the 3 position values (X,Y,Z) as separate codes which are turned on with the main part of the spawn code. If you need to change the X, Y, or Z value while playing the game then turn the relevant code off first, make the changes and then turn the code back on.
NTSC
8133D2DE 0001
80330E94 0003
812CB2CC 8724
812CB2CE 2448
812CB2B8 3C0B
812CB2BA 8034
812CB2BC 8D6C
812CB2BE D3D0
812CB2C0 8565
812CB2C2 D3DA
812CB2C4 8566
812CB2C6 D3DC
812CB2A6 0020
812CB2D0 8567
812CB2D2 D3DE
812CB2D4 856B
812CB2D6 D3D4
812CB2D8 AFAB
812CB2DA 0014
812CB2E4 2404
812CB2E6 0090
812CB2E8 2405
812CB2EA 0008
812CB2EC 3C06
812CB2EE 8034
812CB2F0 0C0B
812CB2F2 59B0
812CB2F4 24C6
812CB2F6 D3E0
8133D3E0 5945
812CB2F8 1000
812CB2FA 0022
8133D3D0 1300 Behaviour segment value (usually 0x1300)
8133D3D2 4580 Behaviour offset value (e.g., 0x4580 for Koopa)
8133D3D4 0068 GFX ID (e.g., 0x68 for Koopa)
8133D3D8 0002 Extra value (e.g., 0x02 for Koopa the Quick)
8133D3DA 0000 X position (normally 0000)
8133D3DC 0064 Y position (normally 0064)
8133D3DE 00C8 Z position (normally 00C8)
The X, Y and Z values are 16-bit signed values, that is, they can be positive and negative, ranging from −32,768 to 32,767. Use a calculator, such as Windows calculator, in 'programmer mode' and enter the value you wish as a decimal value. Then select hexadecimal ('hex') and take the last 4 digits to put in the code. For e.g., to set X as -64 you would use 8133D3DA FFC0 since FFC0 is -64.
For X, positive values will place the spawned object to the left of Mario and negative values will place the spawned object to the right of Mario.
For Y, positive values will place the spawned object above Mario and negative values will place the spawned object below Mario.
For Z, positive values will place the spawned object in front of Mario and negative values will place the spawned object behind Mario.
Spawn one type of object
Thanks to YouTube user pricesspaigeI99I for the following codes:
Caps Come Out Of Mario By Holding The Shoulder L Button
Turn this code on before the title screen appears. Whenever you hold the shoulder L button caps will come out all around Mario, be careful with this code cause if you keep holding the L button that will cause more caps to come out and the game will slow down and or probably crash.
PAL
D0309261 0020
8130943A FFFF
81290012 0AD8
8128FF7E 0AD8
8128C796 3DD8
8128C7AA 0086
8128C946 3DB8
8128C95A 0087
8128CACA 3DF8
8128CADE 0088
8128F466 3E1C
8128F46E 0088
NTSC
D033AFA1 0020
8133B17A FFFF
812B0ABA 0AD8
812B0A02 0AD8
812AC4B6 3DD8
812AC4C2 0086
812AC68E 3DB8
812AC69A 0087
812AC88E 3DF8
812AC89A 0088
812AFC46 3E1C
812AFC52 0088
Note: Caps will also come out when you climb trees, ground pound , crash into a wall , punch a wall or get burnt by fire.
Fire Mario Can Throw Fireballs
Turn this code on before the tittle screen appears. Press B to spawn the fireballs,the code is very sensitive so you will end up spawning lots of them so be careful with this code.
NTSC
8107EC20 5000
8107EC22 0000
8107EC28 FF00
8107EC2A 0000
8107EC40 FFFF
8107EC38 5050
8107EC42 FF00
8107EC3A 5000
80330E94 0003
8133D2DE 0001
812CB2B2 2284
812CB30A 2284
812CB356 2284
812CB33C 0000
D033AFA0 0040 [This is the part of the code that spawns the fire when you press the B button. Choose what type of fire you want to spawn by choosing one of the code lines below to add at the bottom of the code!]
812CB356 1168 [Jumping Fireball]
812CB35A 0000
812CB356 1A0C [Three Blue Slug Flames]
812CB35A 0000
812CB36E 0164
812CB372 0000
812CB356 19C8 [Blue Flame That Transports Into Three Blue
812CB35A 0091 Flames When It Lands]
812CB365 0001
812CB36E 0164
812CB372 0000
812CB356 1AA4 [Bowser Flame]
812CB35A 00CB
812CB356 1A74 [Red Flame From Bowser 'Flame Thrower']
812CB35A 00CB
Note: This code may not work on some gameshark versions!
Press B To Throw Fireballs
Turn this code on before the tittle screen appears. Press B to spawn the fire. This code is just like the other code only the fire mario code doesn't come with it!
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB30A 2284
812CB356 2284
812CB33C 0000
D033AFA0 0040 (This is the part that spawns the fire when you press B. Choose what type of fireballs you want to spawn by pressing B by choosing one of the code lines below to add at the bottom of this code!)
812CB356 1168 [Jumping Fireball]
812CB35A 0000
812CB356 1A0C [Three Blue Slug Flames]
812CB35A 0000
812CB36E 0164
812CB372 0000
812CB356 19C8 [Blue Flame That Transports Into Three Blue
812CB35A 0091 Flames When It Lands]
812CB365 0001
812CB36E 0164
812CB372 0000
812CB356 1AA4 [Bowser Flame]
812CB35A 00CB
812CB356 1A74 [Red Flame From Bowser 'Flame Thrower']
812CB35A 00CB
Note: This code may not work on some gameshark versions!
Press L To Spawn Shockwaves
Turn this code on before the title screen appears. Go to any of the bowser fight levels and press L to spawn the shockwaves, the game might crash if you go any other courses and press the L button.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB30A 2284
812CB356 2284
812B405A 1984
812CB33C 0000
D033AFA1 0020
812CB356 1A7C
812B8AE6 11D0
812B8AF2 0068
812B8AC5 0001
Press L To Spawn Vanish Caps
Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of vanish caps will spawn, the code is very sensitive so it's like many vanish caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB33C 0000
D033AFA1 0020
812CB356 3E1C
812CB35A 0088
Press L To Spawn Metal Caps
Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of metal caps will spawn, the code is very sensitive so it's like many metal caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB2F0 0000
D033AFA1 0020
812CB30A 3DD8
812CB30E 0086
Press L To Spawn Wing Caps
Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of wing caps will spawn, the code is very sensitive so it's like many wing caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB33C 0000
D033AFA1 0020
812CB356 3DB8
812CB35A 0087
Press L To Spawn Mario Caps
Turn this code on before the tittle screen appears. When ever you press the shoulder L button lots of mario caps will spawn, the code is very sensitive so it's like many mario caps will be spawned with a single press but if too many of them are made the game will slow down/crash exspecially if you hold the L button.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB2F6 0000
D033AFA1 0020
812CB30A 3DF8
812CB30E 0088
Spawn 1-up mushrooms wherever you want (JS)
Turn this code on before the title screen and then press the shoulder L button in any course to spawn a 1-up mushroom at Mario's location. Be careful, if too many 1-ups are created the game will crash.
PAL
8130AF00 27BD
8130AF02 FFE8
8130AF04 AFBF
8130AF06 0014
8130AF08 3C0A
8130AF0A 8031
8130AF0C 814A
8130AF0E 9261
8130AF10 2408
8130AF12 0020
8130AF14 1148
8130AF16 0003
8130AF18 8FBF
8130AF1A 0014
8130AF1C 27BD
8130AF1E 0018
8130AF20 03E0
8130AF22 0008
8130AF24 3C04
8130AF26 8033
8130AF28 8C84
8130AF2A ED90
8130AF2C 2405
8130AF2E 00D4
8130AF30 3c06
8130AF32 1300
8130AF34 0C0D
8130AF36 EFE2
8130AF38 24C6
8130AF3A 4010
8130AF3C 8FBF
8130AF3E 0014
8130AF40 27BD
8130AF42 0018
8130AF44 03E0
8130AF46 0008
810E3720 8030
810E3722 AF00
NTSC
8133D2D0 27BD
8133D2D2 FFE8
8133D2D4 AFBF
8133D2D6 0014
8133D2D8 3C0A
8133D2DA 8034
8133D2DC 814A
8133D2DE AFA1
8133D2E0 2408
8133D2E2 0020
8133D2E4 1148
8133D2E6 0003
8133D2E8 8FBF
8133D2EA 0014
8133D2EC 27BD
8133D2EE 0018
8133D2F0 03E0
8133D2F2 0008
8133D2F4 3C04
8133D2F6 8036
8133D2F8 8C84
8133D2FA 1160
8133D2FC 2405
8133D2FE 00D4
8133D300 3c06
8133D302 1300
8133D304 0C0A
8133D306 7B73
8133D308 24C6
8133D30A 4010
8133D30C 8FBF
8133D30E 0014
8133D310 27BD
8133D312 0018
8133D314 03E0
8133D316 0008
810EE060 8033
810EE062 D2D0
Spawn Mario (JS)
In any course press the D-pad up button to restart the level and spawn another Mario at the original Mario's position. You can do this many times but the original Mario will move faster and be glitchy as will be the other Marios, although you can't move them. To get rid of the extra Marios as well as restarting the level, press the D-pad down button.
PAL
D0309260 0008
80309510 0001
D0309260 0004
80309510 0002
NTSC
D033AFA0 0008
8033B248 0001
D033AFA0 0004
8033B248 0002
Spawn a number of different objects
2-player modified spawn debug mode (JS)
Turn this code on before the title screen appears to enable this modified spawn debug mode which is controlled by a second player. Using the second controller, press D-pad right for a yellow coin, D-pad left for a Bob-omb (can be spawned in most levels) and D-pad down for a red flame. Each item will be placed in front of Mario so the second player can help out or make things worse.
Note: due to how the NTSC game is programmed, the NTSC version of this code is slightly longer than the PAL code.
PAL
802FD054 0003
8130AF0E 0001
812A418E 9798
812A41BA 3068
812A41BE 0074
812A41F6 3174
812A41FA 00BC
812A423E 1AA4
812A4242 0090
NTSC
80330E94 0003
8133D2DE 0001
812CB29E D5E8
812CB2EA D5E8
812CB336 D5E8
812CB2BE 3068
812CB2C2 0074
812CB30A 3174
812CB30E 00BC
812CB356 1AA4
812CB35A 0090
Modified spawn debug mode (JS)
Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a slowing moving 1-up mushroom and D-pad down for a wing cap. Each object will fall from above Mario.
PAL
802FD054 0003
8130AF0E 0001
812A41BA 3068
812A41BE 0074
812A419E 0164
812A41A2 0000
812A41F6 3FDC
812A41FA 00D4
812A420A 0164
812A420E 0000
812A423E 3DB8
812A4242 0087
812A4252 0164
812A4256 0000
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 3068
812CB2C2 0074
812CB2D6 0164
812CB2DA 0000
812CB30A 3FDC
812CB30E 00D4
812CB322 0164
812CB326 0000
812CB356 3DB8
812CB35A 0087
812CB36E 0164
812CB372 0000
Second modified spawn debug mode (JS)
Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a red coin (you'll have to jump to get it) and D-pad down for a blue coin.
PAL
802FD054 0003
8130AF0E 0001
812A41BA 3068
812A41BE 0074
812A419E 0164
812A41A2 0000
812A41F6 3EAC
812A41FA 00D7
812A420A 0164
812A420E 0000
812A423E 0830
812A4242 0076
812A4252 0164
812A4256 0000
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 3068
812CB2C2 0074
812CB2D6 0164
812CB2DA 0000
812CB30A 3EAC
812CB30E 00D7
812CB322 0164
812CB326 0000
812CB356 0830
812CB35A 0076
812CB36E 0164
812CB372 0000
Spawn debug mode (JS)
Using this code you can access the spawn debug mode that Nintendo used to test the game. Press D-pad right for a normal Koopa shell, D-pad left for a bouncing box and D-pad down for a water Koopa shell (spawn it in the water). If you try to spawn an object in levels such as inside the castle the game will crash because the graphics aren't available.
PAL
802FD054 0003
8130AF0E 0001
NTSC
80330E94 0003
8133D2DE 0001
Thanks to YouTube user pricesspaigeI99I for the following codes:
Modified Spawn Debug Mode 2
Turn this code on before the tittle screen appears. This code enables the debug spawn mode but it also changes what items you spawn with the D-pad. Press D-pad right for a metal cap block, D-pad left for a Chunkya, and D-pad down for a blue flame that will transport into three blue slug flames when it lands.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2250
812CB2C2 0089
812CB2CC 0001
812CB2D6 0164
812CB2DA 0000
812CB30A 0528
812CB30E 00DF
812CB356 19C8
812CB35A 0091
812CB365 0001
812CB36E 0164
812CB372 0000
Press L To Spawn Koopa Shells And Flames
Turn this code on befor the tittle screen appears. When ever you press the sholder L button koopa shells and bowser flames will appear at the same time, the code is very sensitive so you'll end up spawning lots of koopa shells and bowser flames with a single press but if too many objects are made the game will slow down/crash exspecially if you hold the L button.
Note: This code may not work on some gameshark versions!
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB33C 0000
812CB2F6 0000
D033AFA1 0020
812CB356 1F3C
812CB35A 00BE
D033AFA1 0020
812CB30A 1AA4
812CB30E 00CB
Press L To Spawn Yellow And Blue Coins
Turn this code on before the tittle screen appears. When ever you press the shoulder L button yellow and blue coins will spawn at the same time, the code is very sensitive so it's like many coins will be spawned with a single press but if too many coins are made the game will slow down/crash exspecially if you hold the L button.
Note: This code may not work on some gameshark versions!
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 2284
812CB356 2284
812CB30A 2284
812CB33C 0000
812CB2F0 0000
D033AFA1 0020
812CB356 09A4
812CB35A 0075
D033AFA1 0020
812CB30A 0830
812CB30E 0077
Seven Homing 1-Up Mushrooms come out of Goombas and Bob-Ombs
NTSC
802A1BA7 0000
812A1BAE 0A54
812AC68E 4148
812AC69A 00D4
812E5786 0A54
812E5792 0000
Use D-Pad to Spawn Three Types Of Flames
Turn this code on before the title screen appears. Press d-pad right for blue flames, d-pad left for a red flame 'slug' and d-pad down for a red flame thrower spawner.
NTSC
80330E94 0003
8133D2DE 0001
812CB2BE 1984
812CB2C2 0000
812CB2CC 0001
812CB30A 1168
812CB30E 0000
812CB356 1108
812CB35A 0000
PAL
802FD054 0003
8130AF0E 0001
812A41BA 1A0C
812A41BE 0000
812A419E 0164
812A41A2 0000
812A41F6 1168
812A41FA 0000
812A423E 1108
812A4242 0000
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