Type I
All Type I races are humanoid and can biologically reproduce. The general belief is that Type I races were either created by the Space Lords or another highly advanced and ancient race. A Type I does not need to look completely human, but all have humanoid features.
Physical appearance rating. Races have a rating from 1 to 5, which indicates the amount of variance they have from Earth Human. This rating is primarily reference.
Rating 1 - Indistinguishable from Earth Human, with same variation strata.
Rating 2 - Posses additional variation such as additional colors or are a an unusual standard color such as green or blue.
Rating 3 - Possess additional physical features such as protruding bone structures or other limbs.
Rating 4 - Possess completely different appearance features, such as fur or scales.
Rating 5 - The last rating are considered Type I races only because they can mate with other Type I species and they possess humanoid features such as two arms and legs.
The Akkadian
Rating - 1
Akkadian hail from the Interstellar Protectorate with small communities in the Imperium or the CFed. They are are humanoid with excellent adaptability to environmental conditions and healing properties. Their physiology is highly self-healing which makes them a hearty race and ideal for colonization or exploration.
Class - Type I
Personality - Akkadian are a curious people and constantly look to expand in some area of their lives.
Physical Description - Akkadian are Standard Type I physically. Standard Type one is earth human in physical appearance.
Homeworld - Akkad/Agaddu
Note - The Akkadian are believed to come from Aerth. This world has long since been lost, destroyed or abandoned but legends persist of it’s Eden like qualities. Some still search, in vain, for the lost Eden of the Akkadian and the glory of finding the Homeworld.
Language - Akkadian start with Allteress and Trade 7
Example Names -
Adventurers -
Description - The Akkadian
Akkadian Racial Abilities
• Size - Medium
• Movement 30’
• Abilities - Con +2, Wis -2
• Great Recuperation
• Greater Stamina - +1 HP point per Level
• One Culture Package
Akkadian Commoner Package
• Educated - +1 skill point per Level
• Adaptable - Bonus Feat. Choose from Brawl, Body Control, Endurance, Gearhead, Planet Adaptation, Starship Pilot, Rugged, ZeroG Combat, ZeroG Training
• Space Culture
The Benari
Class - Type I
Rating - 4
Description - The Benari are Type I humanoids that average 5’ 4” to 6’ 1” with large ears that rise above their heads. Their body is covered in short fur when they are young and soft light colored fuzz when they are older. Hair color varies wildly and often is multiple colors.
Home - The Benari have no known homeworld, and are found on every planet that has reached Space Exploration.
Benari Racial Abilities
• Size - Medium
• Movement 30’
• Abilities; Con +2, Int +2, Wis –2
• Overly Nice: -4 to Deception Skill
• Perceptive
• One Culture Package
Benari Commoner Package
• Adaptable: Bonus Feat (Any)
• Curious: +2 Class Skills
• Improved Initiative (Feat)
The Cipher
Class - Type I
Rating - 3
Description - A homogeneous, buearcracy loving race that can be found across the galaxy in mundane positions of varying skill level. The Cipher have pale skin with no body hair and seem to have little genetic variation.
Home – The Cipher hail from the planet Burea, which is also the home of the Commonwealth Governing Body.
Cipher Racial Abilities
• Size - Medium
• Movement - 30’
• Abilities - Int +4, Wis -2, Cha -2
• Knowledgeable - +2 skill points per level, must be spent on knowledge, science or profession skills
• Unemotional – Diplomacy and Bluff -3
• Photo Graphic Memory
• Mental Calculator
• One Culture Package
Cipher Commoner Package
• Professional - Profession +2 and Research +2
• Bonus Feat - Skill Focus: Profession,
• Electives - +2 Class Skills
The Corrian
Class - Type I
Rating - 3
Description - A race of amphibious Humanoids with green, grey, or mauve skin. The Corrian are a powerful race that possess knowledge of technology that creates and controls water, they use this technology to its greatest effect to terraform planets. The Corrian are as comfortable in the water as they are on land, they incorporate their duel lifestyle in their architecture and ship design.
Home - Coraynth
Corrian Racial Abilities
• Size - Medium
• Movement: 30’ and Swim 30’
• Abilities - Con +2, Cha -2
• Amphibious - Adaptation Water
• One Culture Package
Corrian Commoner Package
• Explorers- +1 Skill Point per Level
• Rugged Explorers- +1 HP per Level
• Bonus Feat
The Dasari
Class - Type I
Rating - 2
Description - A humanoid race with blue skin and human features. They are of light build and walk as if floating. Dasari legends suggest they are part Primal, and possible another ancient stock such as the Archken.
Home – Their home was destroyed by the Galx Empire, while many ply the space lanes of the Dasarii Run many small clans have settled on new worlds.
Dasari Racial Abilities
• Size - Medium
• Movement - 40’
• Abilities - Str -2, Agi +4, Con -2
• Float - the Dasari can float as a natural ability this allows them to always land from a fall safely, gain +10' Movement and +3 Jump.
• Air Adaptation - the Dasanni can breath anything
• Light-Weight: All Bullrushs have twice the effect, a Knockback automatically becomes a Knockdown
• One Culture Package
Dasari Commoner Package
• Spacers
• The Pirate Life - Pilot +1, Wealth +1, Reputation +1 (as pirates)
• Bonus Feat - Improved Initiative, Zero-G Combat,
The Furran
Class - Type I
Rating - 3
Description - The Furran are athletic and genetically predesposed for combat. The origins of the Furran are well known, as the warrior cast for the Space Lord Aries they rained fear and destruction all across the galaxy. After the disappearance of the Space Lords several races retaliated against the Furran for the death and destruction the once caused. This culminated in the destruction of their homeworld Furra. After 5000 years the Furran race has lost much of it’s stigma but still follow in the preferred profession of their ancestors, war. Furran mercenaries are highly prized and very skilled.
Home – Furra, the Furran homeworld was destroyed long ago but they continue to live in the asteroid remnants of their home.
Furran Racial Abilities
• Size – Medium (Short)
• Movement: 25’
• Abilities - Str +2, Dex +2, Con +2, Wis -2, Cha -2
• Tough - +1 Hit Point per Level
• Stigma - Diplomacy -4
• One Culture Package
Furran Commoner Package
• Weapon Proficient - Use any weapon. Excluding Exotic
• Armor Proficient - Use any Armor.
• Combat Training - Choose one bonus feat from the following list. Brawler/Boxing, Combat Martial Arts, Defensive Martial Arts, Dodge, or Combat Expertise.
The Hynerian
Class: Type I
Rating - 2
Description: Hynerians average about 6 feet tall, with dark tanned skin and long hair in a wide range of shades. Most Hynerians Defense (wis) have 2 or more shades of hair color. Hynerians are slim and tall with light builds even amongst those with high physical strength thier proportions are more of a swimmer (Flyer) than a heavy worlder. (Note: If a Hynerian does not purchase a Nano-Web or Cyber-Wings he may purchase external devices for free but is Considered destitute/immensely poor and seen as a failure.)
Hynerian Racial Abilities
• Size - Medium
• Movement: 30’
• Abilities: Str -2, Dex +2, Con +2, Int +2, Wis -2
• Light Dependent - Gain -1 Negative Moral for every 3 hours you are in the dark, Max penalty your level.
• Poor Vision in Darkness - half range
• Adaptation - Radiation
• Energy Resistance Fire 5 points
• One Culture Package
Imperium Commoner Package
• Imperium citizen Nano-Cybernetics
Nanoweb - all Hynerians have a Nanoweb which acts like a mini computer in their brain. A basic Nanoweb provides access to any Wi Fi technology and the ability to download libraries of information into the Hinerian’s brain. This Nano-netic allows an Imperial to use Imperium PL7 tech with no Penalty.
Nano-Telepathy. Communicate as telepathy, across nano radio connection.
Repulsor Wings - Flight 30’; all Hynerians have cybernetic wings. These wings grant flight at base speed and maneuverability of Average. The design of the wings vary but all are about the size of Cherub wings.
Nano-Reinforcements: Con +1
• Educated Society: +1 Skill Point per Level
• Bonus Feat: Choose One, Combat Martial Arts, Advanced Firearm Proficiency, Nano-Cybernetics bonus, Skill Focus (Any).
The Izin
Class: Type I
Rating - 3
Description: A Humanoid race with dark hair and completely black eyes, the whites of their eyes are black. The Izin are the majority race of the Jigo empire, an Izin respects honor and the warrior ethic. The Izin are tremendous adapters and are a highly cybernetic society easily accepting more cybernetics than average races.
Home – Yomika Empire
Izin Racial Abilities
• Size - Medium
• Movement - 40’
• Abilities - Str +2, Con +2, Wis -2, Cha -2
• Cyber Race – Cyber Max +1
• One Culture Package
Izin Commoner Package
• Cultured: +2 Class Skills
• Honor - +1
• Bonus Feat - Choose one, Bonus Cybernetics, Combat Martial Arts, Heritage, Dis-Honored
Heritage
You come from a long line if Honorable Izin and carry a respected Family Crest. This Crest is on an important Item
Prerequisite: Honor +1, Izin Culture
Effect: You gain an Item that Levels and displays your Family Crest. When you display this Item gain a bonus to Honor equal to the Items Equipment Bonus.
Dis-Honored
Your family name or simple you, yourself have commited a grave dis-honor.
Prerequisite: Honor +1
Effect: You Gain -2 Honor. In it's place you gain Two of the following feats.
The Marduk
Class - Type I
Rating - 1
Description: The Marduk are humanoid with features of the Archken. They have light or dark skin and light or dark hair that Defense (wis) be reversed. The Marduk are and engineered race and society, by their own hand and others. They all possess Affinity which allows them to sense strong emotions in non-affinity beings and communicate telepathically with others who have affinity.
Home – The Marduk hail from the Sumar System but a Marduk calls home, the Torlan Colony he originates from.
Note - Isolation Aversion causes the Marduk to gain a negative moral penalty when alone for more than 1 hour per Wis point.
Marduk Racial Abilities
• Size - Medium
• Movement 30’
• Abilities: -2 Str, +2 Wis, +2 Cha
• All Marduk have the Affinity trait.
• Isolation Aversion – Negative Moral -1
• One Culture Package
Marduk Commoner Package
• Spacers
• Educated - +1 Skill Point per Level
• Equipment: Bi-Tech Symbiot (Adaptation: Breathing, Radiation, Space; DR 3:Force, Fire; Computer Brain (Wis, Cha); Fast Heal 1) Note: Alternate Form (Adaptation, DR, Fast Heal work only when suit is exposed)
NPC’s
Class - Type I
Rating - Varies
Description - NPC’s can look like any creature or being that appears in Game Sphere games. An NPC can be changed in a Game Box, or Game Terminal; at Game Sphere this limitation is ignored. NPCs are special because they are not “alive” even though they possess complete human biological features, because of this an NPC is instantly “Resurected” at the nearest Game Box.
Home – NPC’s come from Game Sphere but sub-coutractors are allowed to sell Surogote NPC bodies.
NPC Racial Abilities
• Size - Medium
• Movement: 30’
• No Rights / Property: All NPCs are machines owned by Game Sphere
• Culture Package: 20 pts
• Download (Special): An NPC can change thier Class by changing it at a Game Box, the GM makes a degredation roll against the NPC to see if the change alters thier personality also.
The Spartori
Class - Type I
Rating - 3
Description - The Spartori are a proud race of humanoids with an ancient culture. The ancient Spartori empire stretch accross many sectors of space and at it’s height was as powerful as the Imperium at that time. Their culture is highly formal and decedent activities are considered noble endeavors. Art, music, formal combat, and other activities that necessitate a lesser caste to perform mundane operations of the society. Once these activities were performed by slaves but the Great Rebellion has ended that practice. Currently machines and robots perform the duties once performed by slaves, but there lack of intuition and emotion leaves the Spartori longing for the distant days of the Republic.
The Spartori are a physically humanoid with a sixth sense (not the power, as in +1 sense) that gives them spatial awareness. This sixth sense originates from what seems to be hair. The hair of the Spartori acts as antennae allowing them to “see” the physical space around them. This ability is not highly detailed and allows them to sense the location, size, and shape of objects around them. This sense is called Thriss, and is interchangeable when referring to their hair and the sense. Thriss is worn in an elaborate fashion, it is considered a part of the body to be clothed. It can also be weaved and bound into braids or other styles for different effects. Thriss Binding is a sacred art and requires a skilled binder to correctly inter-weave the strands. If this is done wrong it can be very painful or disorienting.
Note - Any Spartori can trade their Awareness sense for a Weave Binding ability. To possess multiple effects please see Weaving Feats.
Homeworld – Spartoi Prime
Spatori Racial Abilities
• Size - Medium
• Movement 30’
• Abilities – Str +2, Cha -2
• Initiative +3
• Spatial Awareness - range 30’
• One Culture Package
Spartori Commoner Package
• Philosophers - Choose two craft and or profession skills to gain +2
• Bonus Feat - Choose one feat from the following list. Combat Martial Arts, Defensive Martial Arts, Weapon Focus, Weave Binding.
• Cultured - Bonus Class Skills
Weave Binding
A master Weaver can create multiple effects with a Thriss Weave.
Prerequisite: Spartori
Benefit: You keep your Awareness ability in addition to 2 Weave abilities. These abilities can be changed by a skilled Weaver.
Note: Use Cybernetics to represent Thriss Weave Abilities.
The Thrace
Aka: Thracian, Thracia, Thrac
Class - Type I
Rating - 1
Description - The Thrace are a humanoid race with light or dark features and hair coloring that matches their complexion. Often considered beautiful, the Thrace are known for their charisma and open personalities. A Thrace is considered to be constantly ‘Selling’ themselves and takes pride in how they present themselves. The Thrace have powerful extraordinary pheromones that can influence even the most alien of species. Pheromones provide chemical responses in other beings allowing a Thrace to place an individual at ease or into hyper aggresion. The Thrace can also read Pheromones like any other sense, giving them insight into what others may be hiding. The ability to influence with Pheromones requires a Thrace to be in the physical vicinity of their target, but a small percentage of Thrace possess a near Psi level of Pheromones allowing them to influence senses or emotions with out vicinity contact.
Home: Thace
Thrace Racial Abilities
• Size - Medium
• Movement: 30’
• Abilities: Wis -2, Cha +2
• Mental Calculator - Thrace have an innate grasp of numbers
• Natural comunicators - +2 to Bluff and Diplomacy
• One Culture Package
Thrace Commoner Package
• Educated - +1 Skill Point per level
• Wealthy - +3
• Bonus Feat - Any skill feat. 10% of Tetree develop their mood sense in to a manipulation skill, this ability is a Racial Talent
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The Sentari
Class - Type I
Rating - 1
Description - A heavy worlder race from the First Galaxy of the the Tri-Republic
Sentari Racial Abilities (+1/2)
• Size - Medium
• Movement 40’
• Abilities – Str +4, Con +2
• Tough - +1 Hit Point per level
• Great Recuperation
• Adaptation - Radiation
• Fast - Increased Movement
• One Culture Package
Sentari: Commoner Package
• Education - +1 Skill Point per Level
• Adaptability - Bonus Feat
• ?
The Protorai
Aka: The Forge, The Forge Race, The Ancients
Class - Type I
Rating - 1
Description - The first Type I race. All Type I races share a Genetic lineage to the Forge race.
Forge Racial Abilities (+2.5)
• Size - Medium
• Movement 30’
• Abilities – Str +4, Dex +4, Con +4, Int +4, Wis +4, Cha +4 (60)
• Adaptable - Bonus Feat
• Fast Learners - +1 Skill Point per Level
• Natural Psionics - Psi Potential
• Spacer Born - Adaptation (radiation) and Zero-G training (feat)
• Photographic Memory
• One Culture Package
• Advanced Culture Package: +5 pts*
Progenor: Commoner Package
• PL 8 Technology knowledge (10)
• *5 levels of Cybernetics/Cyber-Tattoos