Minor
Shocking Punch (New)
Static Charge (New; area)
Read Disk (New)
EM Pulse (Small; New)
Electric Bolt (New)
Electric Slide (New; Statics ride object power)
Machine Ghost (12)
Telekinesis (Varies)
TK Leap (8)
Bio-Regenerate (self; 6)
Deaden Pain (4)
Resist Hunger (2)
Deaden Senses (4)
Resist Thirst (6)
Death Trance (I)
See Aura (6)
Empathy (4)
Sense Time (2)
Levitation (varies)
Suppress Fear (8)
Mind Block (4)
Resist Fatigue (4)
Major
Electric Body Field (See Zapper)
Lightning Strike (New; Call Lightning)
EMP (Major; New)
Living Lightning
Lightning Sword (30; As Psi-Sword, electricity based)
Psychic Body Field (Stack with EBF)
Telemechanics (Electrical)
Telepathy (Read Electric Impulses)
Telekinesis Super
TK Force Field
TK Acceleration Attack
Neural Touch
Neural Strike
Shocking Punch (New)
ISP: 7
Range: Melee
Add electric damage to your punches or Any Melee weapon that conducts electricity. 2d6 MD +1 MD per level.
Static Charge (New)
ISP: 6
Melee or Area 5' +1' per level
Create Static charge. Charge specific items causing 1d6 damage and to let go. Create a static charge in an area. Cause static cling, light Static discharge, and radio static.
Read Disk (New)
ISP: 3
Read any kind of electronic storage media without a device reader. Data is accumulated as if using the Speed Reading ability.
EM Pulse (Minor; New)
ISP: 8
10' plus 5' per level
Create a powerful EM burst in a 2' area. This burst will cause elctrical device to deactivate. Electric devices have a save of 8, military equipment a save of 12. Decrease save by 1 at levels 3, 8, 13, 15
Electric Bolt (New)
Increase Standard Zapper ability
+1d6 at Lv 3, 6, 9, 12, 15