Minor
Manipulate Heat (New)
Adjust ambient temperature 5 degrees per level.
Fire Bolt: (2 SDC/4 MDC)
SDC 2-6D6, +1d6 per Level. MDC 2d6. +1d6 every Even Level
Improved Fire Bolt (5)
Requires the Character has Fire Bolt; Minimum Level 3rd
1d6 MDC per level. Plus the Burster can launch a firebolt from both hands simultaneously for 10 ISP, at -2 to Strike for both attacks.
Communicate w/ Elementals (New)
The Burster gains the equivalent of Speak Elemental at 98%. This effect is telepathic
Supernatural Flame (New; 5)
Change any normal flame into a supernatural flame that burns Supernatural Creatures. SDC damage is considered MDC.
Area 25’ radius, plus 25’ per level
Improved Supernatural Flame (New; 10)
The Burster must posses the Supernatural Flame power.
The Burster can make his flames burn beings who are Impervious to Fire
Fire Walk (New; 5)
The Burster can run across flames as if they are solid ground
Pyro-Leap (New; 7)
Jets of flame launch the Burster into the air. Leap 25’ plu 5’ per level.
Flame Aura - Weapon (New)
Wrap any object in a wreath of flames. As Weapon plus 2D6 MD flame damage, plus 2 MD per level.
See Heat (New; 3)
The Burster can see the Infrared scale
Create Smoke (New)
The burster can create smoke
Area 25’ plus 10’ per level
Dancing Flames (New)
The Burster creates a Mesmerizing Dancing Flame that the viewer must fight to stop watching.
Psionic Save
The Burster can allow 3 allies plus 1 per level not be affected by the dancing flames.
Bio-Regenerate (self; 6)
Deaden Pain (4)
Resist Hunger (2)
Deaden Senses (4)
Resist Thirst (6)
Death Trance (I)
See Aura (6)
Empathy (4)
Sense Time (2)
Levitation (varies)
Suppress Fear (8)
Mind Block (4)
Telekinesis (varies)
Resist Fatigue (4)
Telepathy (4)
Major
Super Fire Eruption
The Burster can cause a fire to erupt wherever he chooses. This flame can be created on a person but has only a 25% chance of continuing.
Duration: 10 minutes. +10 minutes for 1 ISP
Range 100’ plus 20’ per level
ISP 10 SDC/20 MDC
Area 20’ plus 5’ per level
Tiny flame 1d4 S.D.C., 1-2 yards/meters fire 4d6 S.D.C.. a towering pillar or wall (6 feet tall or bigger) 1D4x10 S.D.C., tilling a room or 20 square foot (6 m) area or larger causes 2d4x10 S.D.C. damage (or one M.D. point) per melee round or whenever somebody attempts to run through it. Mega-Damage: The fire can be increased to Mega-Damage destruction by expending twice as many ISP : applicable only to the larger fires, walls, pillars, and areas. An M.D. fire wall or pillar inflicts 2d6 M.D., 20 foot (6 m) area does 4D6 M.D. and 40 feet (12.2 m) or bigger does 6d6 M.D. per melee round or whenever somebody tries to run through it. Combustible items burn hotter and the fire spreads four times faster than a normal S.D.C. tire.
Increase base damage by +5 per level
Flame Burst Plasma
Minimum Level 3rd
Increase the Burster’s Fire Eruption to Plasma Eruption
MDC protection becomes 25 MDC per level
Damage from the flame aura becomes 1d6 plus 1d6 at levels 3, 6, 9, 12, and 15
Plasma Bolt (15, 30)
The burster creates a devastating ball of flaming plasma
Damage 5d6 plus 1d6 per Level for 15 ISP or 1d6x10 plus 1d6x10 at levels 4, 8, 12, and 15 for 30 ISP
Flame Weapon (Psi-Sword; 30)
The Burster can create a weapon of pure flame
Shape Fire
Rocket Flight (15)
Self Explosion
Heat Storm
Soul Fire
Psychic Body Field (Super - 30)
Radiate Horror Factor (Super - 8)