_____________Healing
_____________Physical
TK Arrow
Range
Duration
I.S.P.
Saving Throw
This ability Allows the psychic to increase the velocity of an Arrow fired from a bow or crossbow. Damage is +1d6 with piercing arrows, this power does not affect explosive or alternate damage type arrows.
TK Bow
Range: As Bow +10' per level
Duration: 2 Minutes per level
ISP: 10
The psychic can increase the effectiveness of a bow or use a bow without a string at all. This power does not replace the arrow. Gain +2 to strike with any arrow used with TK Bow.
Psychic Body Field (Minor)
Range: Self
Duration: 2 minutes per level
ISP: 15
The psychic gains a protective field that surrounds the character and generally his equipment. Gain 10 MDC per Level. This is a TK shield but is not environmentally closed.
_____________SENSITIVE
Intuitive Flier (Sensitive)
Range: Self
Duration: 2 minutes per level
ISP: 10
Description: The Psychic has an affinity for flying and flying vehicles. Sensing air currents, intuitively knowing how high they are, and pretanatural awareness of the craft they are flying makes this psychic a natural born pilot.
Sense Air Currents: 50% +5% per Level
Guess Altitude: 70% +3% per Level
Pilot: +10% and +2% per level
Bonuses: +1 Attack Per Melee, +2 Strike, +2 Parry, +4 Dodge, Roll with Fall +2. All Bonuses only apply when in flight.
_____________SUPER
Astral Ghost
Range: Self
Duration: 5 minutes per level
I.S.P. 40
This ability makes the character Intangible by partially transitioning them into the Astral Plane.
Benefits:
Immune to physical contact when 100% intangible. Character still breaths and is vulnerable to gases but can hold their breath as normal.
Passing through substances. Pass through 50 MDC/100 SDC per melee action. +50 per level.
Semi-Flight. Move at their normal speed in any direction.
Semi-Intangible. The character can shift partially into intangibility/tangibility. Percents in 25 increments, Intangible 75/Tangible 25. When in this state damage is reduced by 75 but they can manipulate with 25% of their PS.
Psi Bow
Range: Self
Duration: 5 minutes per level
I.S.P. 30
Note: Minimum Level is 3rd
This ability generates a psychic construct that resembles a bow or crossbow. Each Bolt is manifested as a single action upon firing. The act of drawing the string is purely superficial and for style. Damage is 4D6 MD plus 1d6 at level 4, 6, 8, 10, 12, and 14. Range is 300' plus 50' per level.
Psi Hammer
Range: Self
Duration: 5 minutes per level
I.S.P. 30
The psychic manifests a hammer of pure psychic energy. The hammer does 2d6 MD and +1d6 every even level. Each time the hammer strikes the effects of Shockwave
Psi Slash (Super)
Range: 50' plus 25' per level
Duration: Instant
ISP: 10/20
The Psychic unleashes a "blade" of psychic telekinetic energy that acts like a thrown blade. A tiny blade is no bigger than a boomerang and does 3d6 MD plus 1d6 every 4 levels. A large blade is as big as a person and hits all target across its 6' width, doing 5d5 MD plus 1d6 per level.
Mega-Sword
Psycometry (Super)
Psychic Body Field (Super)
Range: Self
Duration: 2 minutes per level
ISP: 30
Note: This power replaces the current Psychic Body Field Power, please use this power instead.
The psychic gains a protective field that surrounds the character and generally his equipment. Gain 100 MDC and 20 MDC per Level. This is a TK shield but is not environmentally closed.