BLIND-FIGHT
Benefit: In melee combat, every time the character misses because of concealment, the character can reroll the miss chance roll one time to see if the character actually hits.
The character takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces the character’s speed to three-quarters of normal, instead of one-half.
BURST FIRE
Benefit: Increase burst fire Damage Multipliers...
CLEAVE
Prerequisites: PS 13, Power Attack.
Benefit: If the character deals an opponent enough damage to make the opponent drop (either by knocking the opponent out due to massive damage or by reducing the opponent’s hit points to less than 0), the character gets an immediate extra melee attack against another opponent adjacent to the character. The character can’t take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous opponent. The character can use this ability once per round.
COMBAT EXPERTISE
Prerequisite: IQ 13.
Benefit: The Character may take a penalty to Strike and then add an equal amount to Parry and Dodge
COMBAT LUCK
Benefit: When you Abort to Parry or Dodge and have run out of actions you may continue to Parry or Dodge a number of times equal to your PP bonus.
DEADLY ATTACK
Choose a specific weapon. A character can choose unarmed strike or grapple as your weapon for purposes of this feat.
Prerequisites: Proficient with weapon.
Benefit: +10 damage to one attack.
DODGE
Prerequisite: PP 13.
Benefit: Increase a Character's Parry and Dodge Defense by +@
DOUBLE TAP
Prerequisites: PP 13, Point Blank Shot.
Benefit: When using a semiautomatic firearm with at least two bullets loaded, the character may fire two bullets as a single attack against a single target. The character receives a –2 penalty on this attack, but deals x2 damage with a successful hit. Using this feat fires two bullets and can only be done if the weapon has two bullets in it.
FAR SHOT
Benefit: When the character uses a firearm or archaic ranged weapon, its range increment increases by one-half (multiply by 1.5). When the character throws a weapon, its range increment is doubled.
GREAT CLEAVE
Prerequisites: PS 13, Power Attack, Cleave.
Benefit: As Cleave, except that the character has no limit to the number of times he or she can use it per round.
IMPROVED DODGE
Prerequisite: PP 13, Dodge
Benefit: When fighting multiple attackers you can parry all attackers.
IMPROVED INITIATIVE
Benefit: The character gets a +4 circumstance bonus on initiative checks.
MISSILEER
Benefit: +1 Strike, +5 Damage (per missile) with missiles.
MOBILITY
Prerequisites: PP 13, Dodge.
Benefit: Gain +2 Dodge when use your action to move.
POINT BLANK SHOT
Benefit: The character gets a +1 bonus on strike and +3 to damage rolls with ranged weapons against opponents within 30 feet.
POWER ATTACK
Prerequisite: PS 13.
Benefit: On the character’s action, before making attack rolls for an Action, the character may choose to reduce his Strike bonus for increased Damage. Bonus: +3 Damage per -1 to Strike.
QUICK DRAW
Prerequisite: PP 13+
Benefit: The character can draw a weapon as a free action.
QUICK DRAW STRIKE
Prerequisite: Quick Draw.
Benefit: The character can draw his weapon and strike with one quick movement. This action increases the damage done with that weapon allowing them to do x2 damage but only when immediately following a draw weapon action.
QUICK RELOAD
Prerequisite: PP 15+
Benefit: Reloading a firearm is a free action.
RAPID SHOT
Prerequisites: Dex 13, Point Blank Shot.
Benefit: You can get one extra attack per round with a ranged weapon.
SHOT ON THE RUN
Prerequisites: PP 13, Point Blank Shot, Dodge, Mobility.
Benefit: When using an attack action with a ranged weapon, the character can move both before and after the attack, provided that the character’s total distance moved is not greater than his or her speed.
SKIP SHOT
Prerequisites: Point Blank Shot, Precise Shot.
Benefit: If the character has a solid, relatively smooth surface on which to skip a bullet (such as a street or a concrete wall), and a target within 10 feet of that surface, the character may ignore cover between the character and the target. However, the character receives a –2 penalty on his or her attack roll, and the character’s attack deals –3 damage.
Special: The surface doesn’t have to be perfectly smooth and level; a brick wall or an asphalt road can be used. The target can have no more than nine-tenths cover for A character to attempt a skip shot.
SNEAK ATTACK
Prerequisites: None
Benefit: Gain +10 damage with Aimed Shots against targets From Behind, or Unaware of you.
Note: You may date Sneak Attack multiple times, increase damage. 2nd +30, 3rd +50, 4th +100
SPRING ATTACK
Prerequisites: PP 13, Dodge, Mobility, base attack bonus +4.
Benefit: When using an attack action with a melee weapon, the character can move both before and after the attack, provided that the total distance moved is not greater than the character's speed.
Moving in this way does not provoke an attack of opportunity from the defender the character is attacking (though it can provoke attacks of opportunity from others, as normal).
A character can’t use this feat if he or she is carrying a heavy load or wearing heavy armor.
SUNDER
Prerequisites: PS 13, Power Attack.
Benefit: When the character strikes an object held or carried by an opponent, such as a weapon, the character does Critical Damage to that Object
TENACITY
Prerequisite: Endurance
Benefit: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
TOUGH ENOUGH
Benefit: The character gains +3 Hit Points per level.
WEAPON FINESSE
Choose one light melee weapon, a rapier (if the character can use it with one hand), or a chain. A character can choose unarmed strike or grapple as a weapon for the purposes of this feat.
Prerequisites: Proficient with weapon, +1 Strike Bonus
Benefit: When Calculating your PP bonus when using your Chosen Weapon, add your level to your PP to determine the total Strike and Parry bonus received.
Special: A character can gain this feat multiple times. Each time the character takes the feat, the character selects a different weapon.
WEAPON FOCUS
Prerequisites: Proficient with weapon.
Benefit: +2 to strike with one weapon.
WHIRLWIND ATTACK
Prerequisites: PP 13, IQ 13, Dodge, Mobility, Spring Attack, Combat Expertise
Benefit: Attack all adjacent opponents once, uses two attack actions.