Creating Challenges
12:45 - 2:45
A. Imagine our future; our children; their future while watching The Imagine IT Video (5 min)
B. Review the Afternoon Challenge
C. Share what knowledge, skill, resources you bring to the table and re-arrange in groups
D. Listen to Ruben describe the role of SAMR/TPCK in the challenge design process
1. An integrated SAMR/TPCK Workflow, applied to games in education:
- The game development flow
- The "off-the-shelf" game flow
2. Examples
3. Traps to avoid, advantages to leverage
4. Making it to M/R: some key tips
E. Create a draft framework of a CSI Challenge
using the TPACK model that addresses (in a group)
1) Creativity and Innovation standard
2) Literacy / Language Arts standards
3) Content Knowledge of Literacy
4) New Pedagogy Knowledge of gaming and game design (from this morning)
5) New Technology Knowledge of game venues - Scratch, Inform7 and Game Star Mechanic (from this morning)
Focus the framework on the starting point - initial conditions for the Challenge and then on the Student Outcomes of Success
Leave an Open Space in between for students to find their own Creative Paths to Learning
F. Share your group challenge with Ruben and others (on CSI website (Google Docs)
G. Reflect on the SAMR model
H. Imagine more ways to transform learning