Playing Around
(8:00 - 8:20)
A Fill in the Who Are We? Form
B. Complete / Learning climate survey
B Play 2 SCRATCH Games/Interactive Story
Frog vs. Cat Bee Story Night at Dreary Castle Wisdom Quest
C. Play Interactive Fiction Game using Ipod Touch or Ipad
or your laptop web browser (using HELP sheets)
D Play Game Star Mechanic Game
E Watch Trailer - Spider at Bryce Manor -
F Read Interview with Randy Smith
G. Play Spider at Bryce Manor (on I-Pod I-Devices)
Voted as the “Best iPhone Game” at last year’s Independent Games Festival Mobile competition.
Created by Vermont game designer - Randy Smith
Excerpt from Interview with Randy Smith:
How important was the ambient narrative you employed in defining Spider? You had a lot of feedback as to what players wanted, or expected, that narrative to be heading into your work on the “Director’s Cut”.
Spider tells the story of an abandoned mansion and the fate of the people who used to live there, but our first emphasis was on the “action drawing” gameplay, getting that right. The narrative came into existence as we more carefully considered and built out the locations in which this gameplay would occur.
Once we realized an abandoned house was our ideal set for the game, we crafted a means of being involved with that story that made it important that you were a spider, you saw the story in a way that only a spider would see it.
By design, the story was ambiguous and left a lot to the imagination, but in some ways it left players wanting more than we intended. So we polled our fans for their interpretation of the story and which levels they liked best, to get a sense of what had worked and what had not worked. Going into the design of Director’s Cut, we gave the players more glimpses of the underlying story to help them patch the holes in their understanding.