Get It Here!
>> Asset Store <<โ
What is it?
Sprite Packer is an easy to use tool that can efficiently pack your textures and sprites into a single sprite atlas.
Why would I need this?
If you're using Unity's new 2D features then you might have noticed your draw call count going through the roof.
If you're making a mobile game, then keeping your draw call count down is vital, and this tool makes it incredibly easy to do so.
Why should I use this instead of the alternatives?
- Sprite Packer is the easiest to use by far. Everything about it was designed to make sense, while giving you full control.
- Sprite Packer automatically rebuilds texture atlases when it detects changes. This speeds up workflow a lot.
- Sprite Packer works with any texture or sprite, so you don't have to fiddle about with the texture import settings.
- Sprite Packer trims the edges of all your textures to save space (can be disabled too).
- Sprite Packer is designed to work with terrain tile sheets, so you don't have to worry about ugly seams at the edges.
What's the workflow like?
Step 1: Create a Sprite Packer
Step 2: Add Some Textures
Step 3: Tweak Packing Settings
Step 4: Make Your scene
Enjoy 1 Draw Call
You can also watch a video of it in action.
Get It Here!
>> Asset Store <<โ