This was a game I made for the Intel AppUp store (now discontinued), and is the first game I commercially published. It didn't sell that well, but I learned a lot from making it.
This contained media from the original "Astrodude 0.3" game, but it was rewritten from scratch. Some parts like the UI system even bypassed the DarkGDK library entirely, and were rendered directly using D3D9 API calls.
Since it was a commercial release, I wanted to include more features than just the car racing feature from the original competition version, so I made levels where you control the astrodude himself to avoid dangers and collect eggs. The eggs are then used to unlock new levels, and I put a lot of polish into each aspect.